mirror of
https://github.com/goatcorp/Dalamud.git
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158 lines
4.9 KiB
C#
158 lines
4.9 KiB
C#
using System.Runtime.InteropServices;
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using Dalamud.Common.Game;
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using Newtonsoft.Json;
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namespace Dalamud.Common;
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/// <summary>
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/// Struct containing information needed to initialize Dalamud.
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/// Modify DalamudStartInfo.h and DalamudStartInfo.cpp along with this record.
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/// </summary>
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[Serializable]
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public record DalamudStartInfo
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
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/// </summary>
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public DalamudStartInfo()
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{
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this.Platform = OSPlatform.Create("UNKNOWN");
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}
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/// <summary>
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/// Gets or sets the Dalamud load method.
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/// </summary>
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public LoadMethod LoadMethod { get; set; }
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/// <summary>
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/// Gets or sets the working directory of the XIVLauncher installations.
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/// </summary>
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public string? WorkingDirectory { get; set; }
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/// <summary>
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/// Gets or sets the path to the configuration file.
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/// </summary>
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public string? ConfigurationPath { get; set; }
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/// <summary>
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/// Gets or sets the path of the log files.
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/// </summary>
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public string? LogPath { get; set; }
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/// <summary>
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/// Gets or sets the name of the log file.
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/// </summary>
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public string? LogName { get; set; }
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/// <summary>
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/// Gets or sets the path to the directory for installed plugins.
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/// </summary>
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public string? PluginDirectory { get; set; }
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/// <summary>
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/// Gets or sets the path to core Dalamud assets.
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/// </summary>
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public string? AssetDirectory { get; set; }
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/// <summary>
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/// Gets or sets the language of the game client.
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/// </summary>
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public ClientLanguage Language { get; set; } = ClientLanguage.English;
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/// <summary>
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/// Gets or sets the underlying platform<72>Dalamud runs on.
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/// </summary>
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[JsonConverter(typeof(OSPlatformConverter))]
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public OSPlatform Platform { get; set; }
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/// <summary>
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/// Gets or sets the current game version code.
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/// </summary>
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[JsonConverter(typeof(GameVersionConverter))]
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public GameVersion? GameVersion { get; set; }
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/// <summary>
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/// Gets or sets troubleshooting information to attach when generating a tspack file.
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/// </summary>
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public string? TroubleshootingPackData { get; set; }
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/// <summary>
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/// Gets or sets a value that specifies how much to wait before a new Dalamud session.
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/// </summary>
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public int DelayInitializeMs { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether no plugins should be loaded.
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/// </summary>
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public bool NoLoadPlugins { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether no third-party plugins should be loaded.
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/// </summary>
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public bool NoLoadThirdPartyPlugins { get; set; }
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/// <summary>
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/// Gets or sets the path the boot log file is supposed to be written to.
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/// </summary>
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public string? BootLogPath { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether a Boot console should be shown.
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/// </summary>
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public bool BootShowConsole { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the fallback console should be shown, if needed.
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/// </summary>
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public bool BootDisableFallbackConsole { get; set; }
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/// <summary>
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/// Gets or sets a flag indicating where Dalamud should wait with a message box.
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/// </summary>
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public int BootWaitMessageBox { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether Dalamud should wait for a debugger to be attached before initializing.
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/// </summary>
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public bool BootWaitDebugger { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the VEH should be enabled.
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/// </summary>
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public bool BootVehEnabled { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the VEH should be doing full crash dumps.
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/// </summary>
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public bool BootVehFull { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether ETW should be enabled.
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/// </summary>
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public bool BootEnableEtw { get; set; }
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/// <summary>
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/// Gets or sets a value choosing the OpenProcess hookmode.
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/// </summary>
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public int BootDotnetOpenProcessHookMode { get; set; }
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/// <summary>
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/// Gets or sets a list of enabled game fixes.
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/// </summary>
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public List<string>? BootEnabledGameFixes { get; set; }
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/// <summary>
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/// Gets or sets a list of DLLs that should be unhooked.
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/// </summary>
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public List<string>? BootUnhookDlls { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to show crash handler console window.
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/// </summary>
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public bool CrashHandlerShow { get; set; }
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/// <summary>
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/// Gets or sets a value indicating how to deal with unhandled exceptions.
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/// </summary>
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public UnhandledExceptionHandlingMode UnhandledException { get; set; }
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}
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