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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System.Numerics;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Game.Gui.Toast;
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using Dalamud.Interface.Utility;
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namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
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/// <summary>
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/// Widget for displaying toast test.
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/// </summary>
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internal class ToastWidget : IDataWindowWidget
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{
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private string inputTextToast = string.Empty;
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private int toastPosition;
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private int toastSpeed;
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private int questToastPosition;
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private bool questToastSound;
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private int questToastIconId;
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private bool questToastCheckmark;
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/// <inheritdoc/>
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public string[]? CommandShortcuts { get; init; } = ["toast"];
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/// <inheritdoc/>
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public string DisplayName { get; init; } = "Toast";
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/// <inheritdoc/>
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public bool Ready { get; set; }
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/// <inheritdoc/>
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public void Load()
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{
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this.Ready = true;
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}
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/// <inheritdoc/>
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public void Draw()
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{
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var toastGui = Service<ToastGui>.Get();
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ImGui.InputText("Toast text"u8, ref this.inputTextToast, 200);
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ImGui.Combo("Toast Position", ref this.toastPosition, ["Bottom", "Top",], 2);
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ImGui.Combo("Toast Speed", ref this.toastSpeed, ["Slow", "Fast",], 2);
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ImGui.Combo("Quest Toast Position", ref this.questToastPosition, ["Centre", "Right", "Left"], 3);
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ImGui.Checkbox("Quest Checkmark"u8, ref this.questToastCheckmark);
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ImGui.Checkbox("Quest Play Sound"u8, ref this.questToastSound);
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ImGui.InputInt("Quest Icon ID"u8, ref this.questToastIconId);
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ImGuiHelpers.ScaledDummy(new Vector2(10, 10));
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if (ImGui.Button("Show toast"u8))
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{
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toastGui.ShowNormal(this.inputTextToast, new ToastOptions
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{
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Position = (ToastPosition)this.toastPosition,
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Speed = (ToastSpeed)this.toastSpeed,
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});
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}
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if (ImGui.Button("Show Quest toast"u8))
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{
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toastGui.ShowQuest(this.inputTextToast, new QuestToastOptions
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{
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Position = (QuestToastPosition)this.questToastPosition,
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DisplayCheckmark = this.questToastCheckmark,
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IconId = (uint)this.questToastIconId,
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PlaySound = this.questToastSound,
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});
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}
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if (ImGui.Button("Show Error toast"u8))
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{
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toastGui.ShowError(this.inputTextToast);
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}
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}
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}
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