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<title>Class GLTextureWrap
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="ImGuiScene.GLTextureWrap">
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<h1 id="ImGuiScene_GLTextureWrap" data-uid="ImGuiScene.GLTextureWrap" class="text-break">Class GLTextureWrap
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</h1>
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<div class="markdown level0 summary"><p>OpenGL 3 Implementation of <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a>.
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Provides a simple wrapped view of the disposeable resource as well as the handle for ImGui.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">System.Object</span></div>
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<div class="level1"><span class="xref">GLTextureWrap</span></div>
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</div>
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<div classs="implements">
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<h5>Implements</h5>
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<div><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></div>
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<div><span class="xref">System.IDisposable</span></div>
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</div>
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<div class="inheritedMembers">
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<h5>Inherited Members</h5>
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<span class="xref">System.Object.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="ImGuiScene.html">ImGuiScene</a></h6>
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<h6><strong>Assembly</strong>: ImGuiScene.dll</h6>
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<h5 id="ImGuiScene_GLTextureWrap_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class GLTextureWrap : TextureWrap, IDisposable</code></pre>
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</div>
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<h3 id="constructors">Constructors
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</h3>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap__ctor_System_UInt32_System_Int32_System_Int32_.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.%23ctor(System.UInt32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L241">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap__ctor_" data-uid="ImGuiScene.GLTextureWrap.#ctor*"></a>
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<h4 id="ImGuiScene_GLTextureWrap__ctor_System_UInt32_System_Int32_System_Int32_" data-uid="ImGuiScene.GLTextureWrap.#ctor(System.UInt32,System.Int32,System.Int32)">GLTextureWrap(UInt32, Int32, Int32)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public GLTextureWrap(uint texture, int width, int height)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">texture</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">width</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">height</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="properties">Properties
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</h3>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_Height.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.Height%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L239">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_Height_" data-uid="ImGuiScene.GLTextureWrap.Height*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_Height" data-uid="ImGuiScene.GLTextureWrap.Height">Height</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int Height { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_ImGuiHandle.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.ImGuiHandle%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L237">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_ImGuiHandle_" data-uid="ImGuiScene.GLTextureWrap.ImGuiHandle*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_ImGuiHandle" data-uid="ImGuiScene.GLTextureWrap.ImGuiHandle">ImGuiHandle</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public IntPtr ImGuiHandle { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.IntPtr</span></td>
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<td></td>
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</tr>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_Width.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.Width%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L238">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_Width_" data-uid="ImGuiScene.GLTextureWrap.Width*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_Width" data-uid="ImGuiScene.GLTextureWrap.Width">Width</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public int Width { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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</tr>
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<tbody>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td></td>
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<h3 id="methods">Methods
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_Dispose.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L279">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_Dispose_" data-uid="ImGuiScene.GLTextureWrap.Dispose*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_Dispose" data-uid="ImGuiScene.GLTextureWrap.Dispose">Dispose()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_Dispose_System_Boolean_.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.Dispose(System.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L251">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_Dispose_" data-uid="ImGuiScene.GLTextureWrap.Dispose*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_Dispose_System_Boolean_" data-uid="ImGuiScene.GLTextureWrap.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">disposing</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/ImGuiScene/new/imgui/1.82_viewports/apiSpec/new?filename=ImGuiScene_GLTextureWrap_Finalize.md&value=---%0Auid%3A%20ImGuiScene.GLTextureWrap.Finalize%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/ImGuiScene/blob/imgui/1.82_viewports/ImGuiScene/Renderers/SimpleOGL3.cs/#L273">View Source</a>
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</span>
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<a id="ImGuiScene_GLTextureWrap_Finalize_" data-uid="ImGuiScene.GLTextureWrap.Finalize*"></a>
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<h4 id="ImGuiScene_GLTextureWrap_Finalize" data-uid="ImGuiScene.GLTextureWrap.Finalize">Finalize()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">protected void Finalize()</code></pre>
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</div>
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<h3 id="implements">Implements</h3>
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<div>
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<a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a>
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</div>
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<div>
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<span class="xref">System.IDisposable</span>
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