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75 lines
2 KiB
C#
75 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public class TextPayload : Payload
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{
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public override PayloadType Type => PayloadType.RawText;
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private string textConverted = null;
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/// <summary>
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/// The Text of this text payload as an UTF-8 converted string.
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/// Don't rely on this for accurate representation of SE payload data, please check RawData instead.
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/// </summary>
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public string Text {
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get { return this.textConverted ??= Encoding.UTF8.GetString(RawData); }
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set {
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this.textConverted = value;
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RawData = Encoding.UTF8.GetBytes(value);
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}
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}
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/// <summary>
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/// The raw unconverted data of this text payload.
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/// </summary>
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public byte[] RawData { get; set; }
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public TextPayload() { }
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public TextPayload(string text)
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{
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Text = text;
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}
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public override void Resolve()
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{
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// nothing to do
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}
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public override byte[] Encode()
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{
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return Encoding.UTF8.GetBytes(Text);
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}
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public override string ToString()
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{
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return $"{Type} - Text: {Text}";
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}
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protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
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{
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var text = new List<byte>();
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while (reader.BaseStream.Position < endOfStream)
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{
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if ((byte)reader.PeekChar() == START_BYTE)
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break;
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// not the most efficient, but the easiest
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text.Add(reader.ReadByte());
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}
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if (text.Count > 0)
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{
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// TODO: handling of the game's assorted special unicode characters
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Text = Encoding.UTF8.GetString(text.ToArray());
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}
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}
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}
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}
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