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* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
33 lines
1 KiB
C#
33 lines
1 KiB
C#
using System.Security.Cryptography;
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namespace Dalamud.Utility;
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/// <summary>
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/// Utility functions for hashing.
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/// </summary>
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public static class Hash
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{
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/// <summary>
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/// Get the SHA-256 hash of a string.
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/// </summary>
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/// <param name="text">The string to hash.</param>
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/// <returns>The computed hash.</returns>
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internal static string GetStringSha256Hash(string text)
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{
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return string.IsNullOrEmpty(text) ? string.Empty : GetSha256Hash(System.Text.Encoding.UTF8.GetBytes(text));
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}
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/// <summary>
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/// Get the SHA-256 hash of a byte array.
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/// </summary>
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/// <param name="buffer">The byte array to hash.</param>
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/// <returns>The computed hash.</returns>
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internal static string GetSha256Hash(byte[] buffer)
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{
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using var sha = SHA256.Create();
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var hash = sha.ComputeHash(buffer);
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return ByteArrayToString(hash);
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}
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private static string ByteArrayToString(byte[] ba) => BitConverter.ToString(ba).Replace("-", string.Empty);
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}
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