mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 14:23:40 +01:00
100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Dalamud.Game.Libc;
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/// <summary>
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/// An address wrapper around the <see cref="StdString"/> class.
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/// </summary>
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public sealed partial class OwnedStdString
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{
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private readonly DeallocatorDelegate dealloc;
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/// <summary>
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/// Initializes a new instance of the <see cref="OwnedStdString"/> class.
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/// Construct a wrapper around std::string.
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/// </summary>
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/// <remarks>
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/// Violating any of these might cause an undefined hehaviour.
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/// 1. This function takes the ownership of the address.
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/// 2. A memory pointed by address argument is assumed to be allocated by Marshal.AllocHGlobal thus will try to call Marshal.FreeHGlobal on the address.
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/// 3. std::string object pointed by address must be initialized before calling this function.
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/// </remarks>
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/// <param name="address">The address of the owned std string.</param>
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/// <param name="dealloc">A deallocator function.</param>
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internal OwnedStdString(IntPtr address, DeallocatorDelegate dealloc)
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{
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this.Address = address;
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this.dealloc = dealloc;
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}
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/// <summary>
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/// The delegate type that deallocates a std string.
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/// </summary>
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/// <param name="address">Address to deallocate.</param>
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internal delegate void DeallocatorDelegate(IntPtr address);
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/// <summary>
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/// Gets the address of the std string.
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/// </summary>
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public IntPtr Address { get; private set; }
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/// <summary>
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/// Read the wrapped StdString.
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/// </summary>
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/// <returns>The StdString.</returns>
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public StdString Read() => StdString.ReadFromPointer(this.Address);
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}
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/// <summary>
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/// Implements IDisposable.
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/// </summary>
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public sealed partial class OwnedStdString : IDisposable
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{
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private bool isDisposed;
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/// <summary>
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/// Finalizes an instance of the <see cref="OwnedStdString"/> class.
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/// </summary>
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~OwnedStdString() => this.Dispose(false);
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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this.Dispose(true);
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}
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/// <summary>
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/// Dispose of managed and unmanaged resources.
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/// </summary>
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/// <param name="disposing">A value indicating whether this was called via Dispose or finalized.</param>
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public void Dispose(bool disposing)
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{
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if (this.isDisposed)
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return;
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this.isDisposed = true;
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if (disposing)
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{
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}
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if (this.Address == IntPtr.Zero)
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{
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// Something got seriously fucked.
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throw new AccessViolationException();
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}
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// Deallocate inner string first
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this.dealloc(this.Address);
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// Free the heap
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Marshal.FreeHGlobal(this.Address);
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// Better safe (running on a nullptr) than sorry. (running on a dangling pointer)
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this.Address = IntPtr.Zero;
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}
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}
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