Dalamud/Dalamud/Game/Libc/OwnedStdString.cs

100 lines
2.9 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Dalamud.Game.Libc;
/// <summary>
/// An address wrapper around the <see cref="StdString"/> class.
/// </summary>
public sealed partial class OwnedStdString
{
private readonly DeallocatorDelegate dealloc;
/// <summary>
/// Initializes a new instance of the <see cref="OwnedStdString"/> class.
/// Construct a wrapper around std::string.
/// </summary>
/// <remarks>
/// Violating any of these might cause an undefined hehaviour.
/// 1. This function takes the ownership of the address.
/// 2. A memory pointed by address argument is assumed to be allocated by Marshal.AllocHGlobal thus will try to call Marshal.FreeHGlobal on the address.
/// 3. std::string object pointed by address must be initialized before calling this function.
/// </remarks>
/// <param name="address">The address of the owned std string.</param>
/// <param name="dealloc">A deallocator function.</param>
internal OwnedStdString(IntPtr address, DeallocatorDelegate dealloc)
{
this.Address = address;
this.dealloc = dealloc;
}
/// <summary>
/// The delegate type that deallocates a std string.
/// </summary>
/// <param name="address">Address to deallocate.</param>
internal delegate void DeallocatorDelegate(IntPtr address);
/// <summary>
/// Gets the address of the std string.
/// </summary>
public IntPtr Address { get; private set; }
/// <summary>
/// Read the wrapped StdString.
/// </summary>
/// <returns>The StdString.</returns>
public StdString Read() => StdString.ReadFromPointer(this.Address);
}
/// <summary>
/// Implements IDisposable.
/// </summary>
public sealed partial class OwnedStdString : IDisposable
{
private bool isDisposed;
/// <summary>
/// Finalizes an instance of the <see cref="OwnedStdString"/> class.
/// </summary>
~OwnedStdString() => this.Dispose(false);
/// <summary>
/// Dispose of managed and unmanaged resources.
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
this.Dispose(true);
}
/// <summary>
/// Dispose of managed and unmanaged resources.
/// </summary>
/// <param name="disposing">A value indicating whether this was called via Dispose or finalized.</param>
public void Dispose(bool disposing)
{
if (this.isDisposed)
return;
this.isDisposed = true;
if (disposing)
{
}
if (this.Address == IntPtr.Zero)
{
// Something got seriously fucked.
throw new AccessViolationException();
}
// Deallocate inner string first
this.dealloc(this.Address);
// Free the heap
Marshal.FreeHGlobal(this.Address);
// Better safe (running on a nullptr) than sorry. (running on a dangling pointer)
this.Address = IntPtr.Zero;
}
}