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89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Reloaded.Hooks.Definitions;
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namespace Dalamud.Hooking.Internal;
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/// <summary>
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/// This class represents a callsite hook. Only the specific address's instructions are replaced with this hook.
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/// This is a destructive operation, no other callsite hooks can coexist at the same address.
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///
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/// There's no .Original for this hook type.
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/// This is only intended for be for functions where the parameters provided allow you to invoke the original call.
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///
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/// This class was specifically added for hooking virtual function callsites.
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/// Only the specific callsite hooked is modified, if the game calls the virtual function from other locations this hook will not be triggered.
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/// </summary>
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/// <typeparam name="T">Delegate signature for this hook.</typeparam>
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internal class CallHook<T> : IDisposable where T : Delegate
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{
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private readonly Reloaded.Hooks.AsmHook asmHook;
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private T? detour;
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private bool activated;
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/// <summary>
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/// Initializes a new instance of the <see cref="CallHook{T}"/> class.
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/// </summary>
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/// <param name="address">Address of the instruction to replace.</param>
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/// <param name="detour">Delegate to invoke.</param>
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internal CallHook(nint address, T detour)
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{
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this.detour = detour;
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var detourPtr = Marshal.GetFunctionPointerForDelegate(this.detour);
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var code = new[]
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{
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"use64",
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$"mov rax, 0x{detourPtr:X8}",
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"call rax",
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};
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var opt = new AsmHookOptions
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{
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PreferRelativeJump = true,
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Behaviour = Reloaded.Hooks.Definitions.Enums.AsmHookBehaviour.DoNotExecuteOriginal,
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MaxOpcodeSize = 5,
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};
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this.asmHook = new Reloaded.Hooks.AsmHook(code, (nuint)address, opt);
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}
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/// <summary>
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/// Gets a value indicating whether or not the hook is enabled.
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/// </summary>
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public bool IsEnabled => this.asmHook.IsEnabled;
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/// <summary>
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/// Starts intercepting a call to the function.
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/// </summary>
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public void Enable()
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{
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if (!this.activated)
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{
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this.activated = true;
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this.asmHook.Activate();
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return;
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}
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this.asmHook.Enable();
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}
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/// <summary>
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/// Stops intercepting a call to the function.
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/// </summary>
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public void Disable()
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{
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this.asmHook.Disable();
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}
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/// <summary>
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/// Remove a hook from the current process.
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/// </summary>
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public void Dispose()
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{
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this.asmHook.Disable();
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this.detour = null;
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}
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}
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