Dalamud/Dalamud/Game/ClientState/Objects/Enums/CustomizeIndex.cs
2021-08-10 18:15:33 -04:00

139 lines
4 KiB
C#

namespace Dalamud.Game.ClientState.Objects.Enums
{
/// <summary>
/// This enum describes the indices of the Customize array.
/// </summary>
// TODO: This may need some rework since it may not be entirely accurate (stolen from Sapphire)
public enum CustomizeIndex
{
/// <summary>
/// The race of the character.
/// </summary>
Race = 0x00,
/// <summary>
/// The gender of the character.
/// </summary>
Gender = 0x01,
/// <summary>
/// The tribe of the character.
/// </summary>
Tribe = 0x04,
/// <summary>
/// The height of the character.
/// </summary>
Height = 0x03,
/// <summary>
/// The model type of the character.
/// </summary>
ModelType = 0x02, // Au Ra: changes horns/tails, everything else: seems to drastically change appearance (flip between two sets, odd/even numbers). sometimes retains hairstyle and other features
/// <summary>
/// The face type of the character.
/// </summary>
FaceType = 0x05,
/// <summary>
/// The hair of the character.
/// </summary>
HairStyle = 0x06,
/// <summary>
/// Whether or not the character has hair highlights.
/// </summary>
HasHighlights = 0x07, // negative to enable, positive to disable
/// <summary>
/// The skin color of the character.
/// </summary>
SkinColor = 0x08,
/// <summary>
/// The eye color of the character.
/// </summary>
EyeColor = 0x09, // color of character's right eye
/// <summary>
/// The hair color of the character.
/// </summary>
HairColor = 0x0A, // main color
/// <summary>
/// The highlights hair color of the character.
/// </summary>
HairColor2 = 0x0B, // highlights color
/// <summary>
/// The face features of the character.
/// </summary>
FaceFeatures = 0x0C, // seems to be a toggle, (-odd and +even for large face covering), opposite for small
/// <summary>
/// The color of the face features of the character.
/// </summary>
FaceFeaturesColor = 0x0D,
/// <summary>
/// The eyebrows of the character.
/// </summary>
Eyebrows = 0x0E,
/// <summary>
/// The 2nd eye color of the character.
/// </summary>
EyeColor2 = 0x0F, // color of character's left eye
/// <summary>
/// The eye shape of the character.
/// </summary>
EyeShape = 0x10,
/// <summary>
/// The nose shape of the character.
/// </summary>
NoseShape = 0x11,
/// <summary>
/// The jaw shape of the character.
/// </summary>
JawShape = 0x12,
/// <summary>
/// The lip style of the character.
/// </summary>
LipStyle = 0x13, // lip colour depth and shape (negative values around -120 darker/more noticeable, positive no colour)
/// <summary>
/// The lip color of the character.
/// </summary>
LipColor = 0x14,
/// <summary>
/// The race feature size of the character.
/// </summary>
RaceFeatureSize = 0x15,
/// <summary>
/// The race feature type of the character.
/// </summary>
RaceFeatureType = 0x16, // negative or out of range tail shapes for race result in no tail (e.g. Au Ra has max of 4 tail shapes), incorrect value can crash client
/// <summary>
/// The bust size of the character.
/// </summary>
BustSize = 0x17, // char creator allows up to max of 100, i set to 127 cause who wouldnt but no visible difference
/// <summary>
/// The face paint of the character.
/// </summary>
Facepaint = 0x18,
/// <summary>
/// The face paint color of the character.
/// </summary>
FacepaintColor = 0x19,
}
}