Dalamud/Dalamud/Game/Text
Infi 3a3d6b6e6a
Implement Print methods that work with Lumina SeString/ReadOnlySeString (#2106)
* Implement Print methods that work with Lumina SeString/ReadOnlySeString

* null terminate before passing to Utf8String

* Rename XivChatEntryReadOnly to XivChatEntryRaw

* Fix error from wrong conversion method

* Follow Rider suggestion

* Switch from AppendMacroString to BeginMacro for optimization

* More optimization suggested by kizer

* More kizer suggested optimizations

* Fix small mistake

* Use XivChatEntry and read/write to Byte fields accordingly
2024-11-19 02:05:28 +00:00
..
Sanitizer Revert "api10 todo: only use ClientLanguage from Dalamud.Common, move ToLumina() extension into Dalamud.Util" 2024-06-29 01:23:29 +02:00
SeStringHandling Switch PlayerPayload Encode/Decode to using Lumina (#2107) 2024-11-18 17:29:53 -08:00
SeIconChar.cs Add support for boxed outlined numbers in SeIconChar (#2088) 2024-11-16 00:34:49 +00:00
SeIconCharExtensions.cs chore: convert Dalamud to file-scoped namespaces 2022-10-29 15:23:22 +02:00
XivChatEntry.cs Implement Print methods that work with Lumina SeString/ReadOnlySeString (#2106) 2024-11-19 02:05:28 +00:00
XivChatType.cs Update XivChatEntry types and names (#1784) 2024-04-28 11:38:40 -07:00
XivChatTypeExtensions.cs chore: convert Dalamud to file-scoped namespaces 2022-10-29 15:23:22 +02:00
XivChatTypeInfoAttribute.cs Add "loading dialog" for service init, unify blocking logic (#1779) 2024-04-21 17:28:37 +02:00