mirror of
https://github.com/goatcorp/Dalamud.git
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360 lines
14 KiB
C#
360 lines
14 KiB
C#
using System;
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using System.Dynamic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Dalamud.Configuration;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Internal;
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using Dalamud.Game.Text.Sanitizer;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Interface;
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namespace Dalamud.Plugin
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{
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/// <summary>
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/// This class acts as an interface to various objects needed to interact with Dalamud and the game.
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/// </summary>
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public class DalamudPluginInterface : IDisposable
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{
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private readonly Dalamud dalamud;
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private readonly string pluginName;
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private readonly PluginConfigurations configs;
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/// <summary>
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/// Initializes a new instance of the <see cref="DalamudPluginInterface"/> class.
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/// Set up the interface and populate all fields needed.
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/// </summary>
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/// <param name="dalamud">The dalamud instance to expose.</param>
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/// <param name="pluginName">The internal name of the plugin.</param>
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/// <param name="configs">The plugin configurations handler.</param>
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/// <param name="reason">The reason this plugin was loaded.</param>
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internal DalamudPluginInterface(Dalamud dalamud, string pluginName, PluginConfigurations configs, PluginLoadReason reason)
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{
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this.Reason = reason;
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this.CommandManager = dalamud.CommandManager;
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this.Framework = dalamud.Framework;
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this.ClientState = dalamud.ClientState;
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this.UiBuilder = new UiBuilder(dalamud, pluginName);
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this.TargetModuleScanner = dalamud.SigScanner;
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this.Data = dalamud.Data;
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this.SeStringManager = dalamud.SeStringManager;
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this.dalamud = dalamud;
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this.pluginName = pluginName;
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this.configs = configs;
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this.Sanitizer = new Sanitizer(this.Data.Language);
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this.UiLanguage = this.dalamud.Configuration.LanguageOverride;
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dalamud.LocalizationManager.OnLocalizationChanged += this.OnLocalizationChanged;
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}
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/// <summary>
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/// Delegate for localization change with two-letter iso lang code.
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/// </summary>
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/// <param name="langCode">The new language code.</param>
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public delegate void LanguageChangedDelegate(string langCode);
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/// <summary>
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/// Event that gets fired when loc is changed
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/// </summary>
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public event LanguageChangedDelegate OnLanguageChanged;
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/// <summary>
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/// Gets the reason this plugin was loaded.
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/// </summary>
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public PluginLoadReason Reason { get; }
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/// <summary>
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/// Gets the directory Dalamud assets are stored in.
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/// </summary>
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public DirectoryInfo DalamudAssetDirectory => this.dalamud.AssetDirectory;
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/// <summary>
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/// Gets the directory your plugin configurations are stored in.
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/// </summary>
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public DirectoryInfo ConfigDirectory => new DirectoryInfo(this.GetPluginConfigDirectory());
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/// <summary>
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/// Gets the config file of your plugin.
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/// </summary>
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public FileInfo ConfigFile => this.configs.GetConfigFile(this.pluginName);
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/// <summary>
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/// Gets the CommandManager object that allows you to add and remove custom chat commands.
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/// </summary>
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public CommandManager CommandManager { get; private set; }
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/// <summary>
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/// Gets the ClientState object that allows you to access current client memory information like actors, territories, etc.
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/// </summary>
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public ClientState ClientState { get; private set; }
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/// <summary>
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/// Gets the Framework object that allows you to interact with the client.
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/// </summary>
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public Framework Framework { get; private set; }
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/// <summary>
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/// Gets the <see cref="UiBuilder">UiBuilder</see> instance which allows you to draw UI into the game via ImGui draw calls.
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/// </summary>
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public UiBuilder UiBuilder { get; private set; }
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/// <summary>
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/// Gets the <see cref="SigScanner">SigScanner</see> instance targeting the main module of the FFXIV process.
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/// </summary>
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public SigScanner TargetModuleScanner { get; private set; }
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/// <summary>
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/// Gets the <see cref="DataManager">DataManager</see> instance which allows you to access game data needed by the main dalamud features.
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/// </summary>
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public DataManager Data { get; private set; }
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/// <summary>
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/// Gets the <see cref="SeStringManager">SeStringManager</see> instance which allows creating and parsing SeString payloads.
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/// </summary>
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public SeStringManager SeStringManager { get; private set; }
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/// <summary>
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/// Gets a value indicating whether Dalamud is running in Debug mode or the /xldev menu is open. This can occur on release builds.
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/// </summary>
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#if DEBUG
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public bool IsDebugging => true;
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#else
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public bool IsDebugging => this.dalamud.DalamudUi.IsDevMenu;
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#endif
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/// <summary>
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/// Gets the current UI language in two-letter iso format.
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/// </summary>
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public string UiLanguage { get; private set; }
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/// <summary>
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/// Gets serializer class with functions to remove special characters from strings.
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/// </summary>
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public ISanitizer Sanitizer { get; }
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/// <summary>
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/// Gets the action that should be executed when any plugin sends a message.
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/// </summary>
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internal Action<string, ExpandoObject> AnyPluginIpcAction { get; private set; }
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/// <summary>
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/// Save a plugin configuration(inheriting IPluginConfiguration).
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/// </summary>
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/// <param name="currentConfig">The current configuration.</param>
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public void SavePluginConfig(IPluginConfiguration currentConfig)
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{
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if (currentConfig == null)
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return;
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this.configs.Save(currentConfig, this.pluginName);
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}
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/// <summary>
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/// Get a previously saved plugin configuration or null if none was saved before.
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/// </summary>
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/// <returns>A previously saved config or null if none was saved before.</returns>
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public IPluginConfiguration GetPluginConfig()
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{
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// This is done to support json deserialization of plugin configurations
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// even after running an in-game update of plugins, where the assembly version
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// changes.
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// Eventually it might make sense to have a separate method on this class
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// T GetPluginConfig<T>() where T : IPluginConfiguration
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// that can invoke LoadForType() directly instead of via reflection
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// This is here for now to support the current plugin API
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foreach (var type in Assembly.GetCallingAssembly().GetTypes())
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{
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if (type.GetInterface(typeof(IPluginConfiguration).FullName) != null)
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{
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var mi = this.configs.GetType().GetMethod("LoadForType");
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var fn = mi.MakeGenericMethod(type);
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return (IPluginConfiguration)fn.Invoke(this.configs, new object[] { this.pluginName });
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}
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}
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// this shouldn't be a thing, I think, but just in case
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return this.configs.Load(this.pluginName);
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}
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/// <summary>
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/// Get the config directory.
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/// </summary>
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/// <returns>directory with path of AppData/XIVLauncher/pluginConfig/PluginInternalName.</returns>
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public string GetPluginConfigDirectory() => this.configs.GetDirectory(this.pluginName);
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#region Chat Links
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/// <summary>
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/// Register a chat link handler.
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/// </summary>
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/// <param name="commandId">The ID of the command.</param>
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/// <param name="commandAction">The action to be executed.</param>
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/// <returns>Returns an SeString payload for the link.</returns>
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public DalamudLinkPayload AddChatLinkHandler(uint commandId, Action<uint, SeString> commandAction)
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{
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return this.Framework.Gui.Chat.AddChatLinkHandler(this.pluginName, commandId, commandAction);
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}
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/// <summary>
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/// Remove a chat link handler.
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/// </summary>
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/// <param name="commandId">The ID of the command.</param>
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public void RemoveChatLinkHandler(uint commandId)
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{
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this.Framework.Gui.Chat.RemoveChatLinkHandler(this.pluginName, commandId);
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}
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/// <summary>
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/// Removes all chat link handlers registered by the plugin.
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/// </summary>
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public void RemoveChatLinkHandler()
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{
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this.Framework.Gui.Chat.RemoveChatLinkHandler(this.pluginName);
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}
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#endregion
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#region IPC
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/// <summary>
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/// Subscribe to an IPC message by any plugin.
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/// </summary>
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/// <param name="action">The action to take when a message was received.</param>
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public void SubscribeAny(Action<string, ExpandoObject> action)
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{
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if (this.AnyPluginIpcAction != null)
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throw new InvalidOperationException("Can't subscribe multiple times.");
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this.AnyPluginIpcAction = action;
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}
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/// <summary>
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/// Subscribe to an IPC message by a plugin.
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/// </summary>
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/// <param name="pluginName">The InternalName of the plugin to subscribe to.</param>
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/// <param name="action">The action to take when a message was received.</param>
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public void Subscribe(string pluginName, Action<ExpandoObject> action)
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{
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if (this.dalamud.PluginManager.IpcSubscriptions.Any(x => x.SourcePluginName == this.pluginName && x.SubPluginName == pluginName))
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throw new InvalidOperationException("Can't add multiple subscriptions for the same plugin.");
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this.dalamud.PluginManager.IpcSubscriptions.Add((this.pluginName, pluginName, action));
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}
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/// <summary>
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/// Unsubscribe from messages from any plugin.
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/// </summary>
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public void UnsubscribeAny()
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{
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if (this.AnyPluginIpcAction == null)
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throw new InvalidOperationException("Wasn't subscribed to this plugin.");
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this.AnyPluginIpcAction = null;
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}
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/// <summary>
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/// Unsubscribe from messages from a plugin.
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/// </summary>
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/// <param name="pluginName">The InternalName of the plugin to unsubscribe from.</param>
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public void Unsubscribe(string pluginName)
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{
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var sub = this.dalamud.PluginManager.IpcSubscriptions.FirstOrDefault(x => x.SourcePluginName == this.pluginName && x.SubPluginName == pluginName);
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if (sub.SubAction == null)
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throw new InvalidOperationException("Wasn't subscribed to this plugin.");
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this.dalamud.PluginManager.IpcSubscriptions.Remove(sub);
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}
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/// <summary>
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/// Send a message to all subscribed plugins.
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/// </summary>
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/// <param name="message">The message to send.</param>
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public void SendMessage(ExpandoObject message)
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{
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var subs = this.dalamud.PluginManager.IpcSubscriptions.Where(x => x.SubPluginName == this.pluginName);
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foreach (var sub in subs.Select(x => x.SubAction))
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{
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sub.Invoke(message);
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}
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}
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/// <summary>
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/// Send a message to a specific plugin.
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/// </summary>
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/// <param name="pluginName">The InternalName of the plugin to send the message to.</param>
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/// <param name="message">The message to send.</param>
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/// <returns>True if the corresponding plugin was present and received the message.</returns>
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public bool SendMessage(string pluginName, ExpandoObject message)
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{
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var (_, _, pluginInterface, _) = this.dalamud.PluginManager.Plugins.FirstOrDefault(x => x.Definition.InternalName == pluginName);
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if (pluginInterface?.AnyPluginIpcAction == null)
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return false;
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pluginInterface.AnyPluginIpcAction.Invoke(this.pluginName, message);
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return true;
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}
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#endregion
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#region Logging
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/// <summary>
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/// Log a templated message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void Log(string messageTemplate, params object[] values)
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{
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Serilog.Log.Information(messageTemplate, values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void LogError(string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(messageTemplate, values);
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}
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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[Obsolete]
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public void LogError(Exception exception, string messageTemplate, params object[] values)
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{
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Serilog.Log.Error(exception, messageTemplate, values);
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}
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#endregion
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/// <summary>
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/// Unregister your plugin and dispose all references. You have to call this when your IDalamudPlugin is disposed.
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/// </summary>
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public void Dispose()
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{
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this.UiBuilder.Dispose();
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this.Framework.Gui.Chat.RemoveChatLinkHandler(this.pluginName);
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this.dalamud.LocalizationManager.OnLocalizationChanged -= this.OnLocalizationChanged;
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}
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private void OnLocalizationChanged(string langCode)
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{
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this.UiLanguage = langCode;
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this.OnLanguageChanged?.Invoke(langCode);
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}
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}
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}
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