mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 21:24:16 +01:00
342 lines
13 KiB
C#
342 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using CheapLoc;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.Command;
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using Dalamud.Game.Internal;
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using Dalamud.Plugin;
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using ImGuiNET;
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using Serilog;
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using Serilog.Events;
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namespace Dalamud.Interface
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{
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internal class DalamudInterface
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{
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private readonly Dalamud dalamud;
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public DalamudInterface(Dalamud dalamud) {
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this.dalamud = dalamud;
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}
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private bool isImguiDrawDemoWindow = false;
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#if DEBUG
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private bool isImguiDrawDevMenu = true;
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#else
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private bool isImguiDrawDevMenu = false;
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#endif
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public bool IsDevMenu
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{
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get => this.isImguiDrawDevMenu;
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set => this.isImguiDrawDevMenu = value;
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}
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private bool isImguiDrawLogWindow = false;
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private bool isImguiDrawDataWindow = false;
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private bool isImguiDrawPluginWindow = false;
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private bool isImguiDrawCreditsWindow = false;
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private bool isImguiDrawSettingsWindow = false;
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private bool isImguiDrawPluginStatWindow = false;
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private bool isImguiDrawChangelogWindow = false;
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private DalamudLogWindow logWindow;
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private DalamudDataWindow dataWindow;
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private DalamudCreditsWindow creditsWindow;
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private DalamudSettingsWindow settingsWindow;
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private PluginInstallerWindow pluginWindow;
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private DalamudPluginStatWindow pluginStatWindow;
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private DalamudChangelogWindow changelogWindow;
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public void Draw()
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{
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if (!this.IsDevMenu && !this.dalamud.ClientState.Condition.Any())
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{
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ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0, 0, 0, 0));
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ImGui.PushStyleColor(ImGuiCol.ButtonActive, new Vector4(0, 0, 0, 0));
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, new Vector4(0, 0, 0, 0));
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ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0, 0, 0, 1));
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ImGui.PushStyleColor(ImGuiCol.TextSelectedBg, new Vector4(0, 0, 0, 1));
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ImGui.PushStyleColor(ImGuiCol.Border, new Vector4(0, 0, 0, 1));
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ImGui.PushStyleColor(ImGuiCol.BorderShadow, new Vector4(0, 0, 0, 1));
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ImGui.PushStyleColor(ImGuiCol.WindowBg, new Vector4(0, 0, 0, 1));
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ImGui.SetNextWindowPos(new Vector2(0, 0), ImGuiCond.Always);
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ImGui.SetNextWindowBgAlpha(1);
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if (ImGui.Begin("DevMenu Opener", ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoSavedSettings))
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{
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if (ImGui.Button("###devMenuOpener", new Vector2(40, 25)))
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this.IsDevMenu = true;
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ImGui.End();
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}
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ImGui.PopStyleColor(8);
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}
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if (this.IsDevMenu)
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{
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if (ImGui.BeginMainMenuBar())
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{
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if (ImGui.BeginMenu("Dalamud"))
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{
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ImGui.MenuItem("Draw Dalamud dev menu", "", ref this.isImguiDrawDevMenu);
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ImGui.Separator();
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if (ImGui.MenuItem("Open Log window"))
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{
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this.logWindow = new DalamudLogWindow(this.dalamud.CommandManager);
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this.isImguiDrawLogWindow = true;
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}
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if (ImGui.BeginMenu("Set log level..."))
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{
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foreach (var logLevel in Enum.GetValues(typeof(LogEventLevel)).Cast<LogEventLevel>())
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{
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if (ImGui.MenuItem(logLevel + "##logLevelSwitch", "", this.dalamud.LogLevelSwitch.MinimumLevel == logLevel))
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{
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this.dalamud.LogLevelSwitch.MinimumLevel = logLevel;
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}
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}
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ImGui.EndMenu();
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}
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if (this.dalamud.AntiDebug == null && ImGui.MenuItem("Enable AntiDebug"))
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{
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this.dalamud.AntiDebug = new AntiDebug(this.dalamud.SigScanner);
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this.dalamud.AntiDebug.Enable();
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}
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ImGui.Separator();
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if (ImGui.MenuItem("Open Data window"))
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{
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this.dataWindow = new DalamudDataWindow(this.dalamud);
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this.isImguiDrawDataWindow = true;
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}
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if (ImGui.MenuItem("Open Credits window"))
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{
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OpenCredits();
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}
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if (ImGui.MenuItem("Open Settings window"))
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{
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OpenSettings();
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}
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if (ImGui.MenuItem("Open Changelog window"))
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{
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OpenChangelog();
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}
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ImGui.MenuItem("Draw ImGui demo", "", ref this.isImguiDrawDemoWindow);
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ImGui.Separator();
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if (ImGui.MenuItem("Unload Dalamud"))
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{
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this.dalamud.Unload();
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}
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if (ImGui.MenuItem("Kill game"))
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{
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Process.GetCurrentProcess().Kill();
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}
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if (ImGui.MenuItem("Cause AccessViolation"))
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{
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var a = Marshal.ReadByte(IntPtr.Zero);
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}
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ImGui.Separator();
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ImGui.MenuItem(Util.AssemblyVersion, false);
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ImGui.MenuItem(this.dalamud.StartInfo.GameVersion, false);
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ImGui.EndMenu();
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}
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if (ImGui.BeginMenu("Game"))
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{
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if (ImGui.MenuItem("Replace ExceptionHandler"))
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{
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this.dalamud.ReplaceExceptionHandler();
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}
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ImGui.EndMenu();
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}
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if (ImGui.BeginMenu("Plugins"))
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{
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if (ImGui.MenuItem("Open Plugin installer"))
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{
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this.pluginWindow = new PluginInstallerWindow(this.dalamud, this.dalamud.StartInfo.GameVersion);
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this.isImguiDrawPluginWindow = true;
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}
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ImGui.Separator();
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if (ImGui.MenuItem("Open Plugin Stats"))
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{
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if (!this.isImguiDrawPluginStatWindow)
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{
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this.pluginStatWindow = new DalamudPluginStatWindow(this.dalamud.PluginManager);
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this.isImguiDrawPluginStatWindow = true;
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}
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}
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if (ImGui.MenuItem("Print plugin info"))
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{
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foreach (var plugin in this.dalamud.PluginManager.Plugins)
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{
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// TODO: some more here, state maybe?
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Log.Information($"{plugin.Plugin.Name}");
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}
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}
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if (ImGui.MenuItem("Reload plugins"))
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{
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try
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{
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this.dalamud.PluginManager.ReloadPlugins();
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}
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catch (Exception ex)
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{
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this.dalamud.Framework.Gui.Chat.PrintError("Reload failed.");
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Log.Error(ex, "Plugin reload failed.");
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}
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}
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ImGui.Separator();
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ImGui.MenuItem("API Level:" + PluginManager.DALAMUD_API_LEVEL, false);
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ImGui.MenuItem("Loaded plugins:" + this.dalamud.PluginManager?.Plugins.Count, false);
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ImGui.EndMenu();
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}
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if (ImGui.BeginMenu("Localization"))
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{
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if (ImGui.MenuItem("Export localizable"))
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{
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Loc.ExportLocalizable();
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}
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if (ImGui.BeginMenu("Load language..."))
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{
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if (ImGui.MenuItem("From Fallbacks"))
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{
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Loc.SetupWithFallbacks();
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}
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if (ImGui.MenuItem("From UICulture"))
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{
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this.dalamud.LocalizationManager.SetupWithUiCulture();
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}
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foreach (var applicableLangCode in Localization.ApplicableLangCodes)
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{
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if (ImGui.MenuItem($"Applicable: {applicableLangCode}"))
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{
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this.dalamud.LocalizationManager.SetupWithLangCode(applicableLangCode);
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}
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}
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ImGui.EndMenu();
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}
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ImGui.EndMenu();
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}
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if (this.dalamud.Framework.Gui.GameUiHidden)
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ImGui.BeginMenu("UI is hidden...", false);
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ImGui.EndMainMenuBar();
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}
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}
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if (this.dalamud.Framework.Gui.GameUiHidden)
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return;
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if (this.isImguiDrawLogWindow)
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{
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this.isImguiDrawLogWindow = this.logWindow != null && this.logWindow.Draw();
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if (this.isImguiDrawLogWindow == false)
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{
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this.logWindow?.Dispose();
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this.logWindow = null;
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}
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}
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if (this.isImguiDrawDataWindow)
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{
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this.isImguiDrawDataWindow = this.dataWindow != null && this.dataWindow.Draw();
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}
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if (this.isImguiDrawPluginWindow)
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{
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this.isImguiDrawPluginWindow = this.pluginWindow != null && this.pluginWindow.Draw();
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if (!this.isImguiDrawPluginWindow)
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this.pluginWindow = null;
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}
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if (this.isImguiDrawCreditsWindow)
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{
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this.isImguiDrawCreditsWindow = this.creditsWindow != null && this.creditsWindow.Draw();
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if (this.isImguiDrawCreditsWindow == false)
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{
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this.creditsWindow?.Dispose();
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this.creditsWindow = null;
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}
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}
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if (this.isImguiDrawSettingsWindow)
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{
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this.isImguiDrawSettingsWindow = this.settingsWindow != null && this.settingsWindow.Draw();
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}
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if (this.isImguiDrawDemoWindow)
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ImGui.ShowDemoWindow();
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if (this.isImguiDrawPluginStatWindow)
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{
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this.isImguiDrawPluginStatWindow = this.pluginStatWindow != null && this.pluginStatWindow.Draw();
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if (!this.isImguiDrawPluginStatWindow)
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{
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this.pluginStatWindow?.Dispose();
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this.pluginStatWindow = null;
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}
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}
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if (this.isImguiDrawChangelogWindow)
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{
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this.isImguiDrawChangelogWindow = this.changelogWindow != null && this.changelogWindow.Draw();
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}
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}
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internal void OpenPluginInstaller()
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{
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if (this.pluginWindow == null)
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{
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this.pluginWindow = new PluginInstallerWindow(this.dalamud, this.dalamud.StartInfo.GameVersion);
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}
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this.isImguiDrawPluginWindow ^= true;
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}
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internal void OpenChangelog()
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{
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this.changelogWindow = new DalamudChangelogWindow(this.dalamud);
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this.isImguiDrawChangelogWindow = true;
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}
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internal void OpenSettings()
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{
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this.settingsWindow = new DalamudSettingsWindow(this.dalamud);
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this.isImguiDrawSettingsWindow ^= true;
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}
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public void OpenLog() {
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this.logWindow = new DalamudLogWindow(this.dalamud.CommandManager);
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this.isImguiDrawLogWindow = true;
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}
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public void OpenCredits() {
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var logoGraphic =
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this.dalamud.InterfaceManager.LoadImage(
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Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "logo.png"));
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this.creditsWindow = new DalamudCreditsWindow(this.dalamud, logoGraphic, this.dalamud.Framework);
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this.isImguiDrawCreditsWindow = true;
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}
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}
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}
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