mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
172 lines
5.8 KiB
C#
172 lines
5.8 KiB
C#
using Dalamud.Common.Game;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace Dalamud.Common;
|
|
|
|
/// <summary>
|
|
/// Struct containing information needed to initialize Dalamud.
|
|
/// </summary>
|
|
[Serializable]
|
|
public record DalamudStartInfo
|
|
{
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
|
|
/// </summary>
|
|
public DalamudStartInfo()
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
|
|
/// </summary>
|
|
/// <param name="other">Object to copy values from.</param>
|
|
public DalamudStartInfo(DalamudStartInfo other)
|
|
{
|
|
this.WorkingDirectory = other.WorkingDirectory;
|
|
this.ConfigurationPath = other.ConfigurationPath;
|
|
this.LogPath = other.LogPath;
|
|
this.LogName = other.LogName;
|
|
this.PluginDirectory = other.PluginDirectory;
|
|
this.AssetDirectory = other.AssetDirectory;
|
|
this.Language = other.Language;
|
|
this.GameVersion = other.GameVersion;
|
|
this.DelayInitializeMs = other.DelayInitializeMs;
|
|
this.TroubleshootingPackData = other.TroubleshootingPackData;
|
|
this.NoLoadPlugins = other.NoLoadPlugins;
|
|
this.NoLoadThirdPartyPlugins = other.NoLoadThirdPartyPlugins;
|
|
this.BootLogPath = other.BootLogPath;
|
|
this.BootShowConsole = other.BootShowConsole;
|
|
this.BootDisableFallbackConsole = other.BootDisableFallbackConsole;
|
|
this.BootWaitMessageBox = other.BootWaitMessageBox;
|
|
this.BootWaitDebugger = other.BootWaitDebugger;
|
|
this.BootVehEnabled = other.BootVehEnabled;
|
|
this.BootVehFull = other.BootVehFull;
|
|
this.BootEnableEtw = other.BootEnableEtw;
|
|
this.BootDotnetOpenProcessHookMode = other.BootDotnetOpenProcessHookMode;
|
|
this.BootEnabledGameFixes = other.BootEnabledGameFixes;
|
|
this.BootUnhookDlls = other.BootUnhookDlls;
|
|
this.CrashHandlerShow = other.CrashHandlerShow;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the working directory of the XIVLauncher installations.
|
|
/// </summary>
|
|
public string? WorkingDirectory { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the path to the configuration file.
|
|
/// </summary>
|
|
public string? ConfigurationPath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the path of the log files.
|
|
/// </summary>
|
|
public string? LogPath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the name of the log file.
|
|
/// </summary>
|
|
public string? LogName { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the path to the directory for installed plugins.
|
|
/// </summary>
|
|
public string? PluginDirectory { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the path to core Dalamud assets.
|
|
/// </summary>
|
|
public string? AssetDirectory { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the language of the game client.
|
|
/// </summary>
|
|
public ClientLanguage Language { get; set; } = ClientLanguage.English;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the current game version code.
|
|
/// </summary>
|
|
[JsonConverter(typeof(GameVersionConverter))]
|
|
public GameVersion? GameVersion { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets troubleshooting information to attach when generating a tspack file.
|
|
/// </summary>
|
|
public string? TroubleshootingPackData { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value that specifies how much to wait before a new Dalamud session.
|
|
/// </summary>
|
|
public int DelayInitializeMs { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether no plugins should be loaded.
|
|
/// </summary>
|
|
public bool NoLoadPlugins { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether no third-party plugins should be loaded.
|
|
/// </summary>
|
|
public bool NoLoadThirdPartyPlugins { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the path the boot log file is supposed to be written to.
|
|
/// </summary>
|
|
public string? BootLogPath { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether a Boot console should be shown.
|
|
/// </summary>
|
|
public bool BootShowConsole { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether the fallback console should be shown, if needed.
|
|
/// </summary>
|
|
public bool BootDisableFallbackConsole { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a flag indicating where Dalamud should wait with a message box.
|
|
/// </summary>
|
|
public int BootWaitMessageBox { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether Dalamud should wait for a debugger to be attached before initializing.
|
|
/// </summary>
|
|
public bool BootWaitDebugger { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether the VEH should be enabled.
|
|
/// </summary>
|
|
public bool BootVehEnabled { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether the VEH should be doing full crash dumps.
|
|
/// </summary>
|
|
public bool BootVehFull { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether or not ETW should be enabled.
|
|
/// </summary>
|
|
public bool BootEnableEtw { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value choosing the OpenProcess hookmode.
|
|
/// </summary>
|
|
public int BootDotnetOpenProcessHookMode { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a list of enabled game fixes.
|
|
/// </summary>
|
|
public List<string>? BootEnabledGameFixes { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a list of DLLs that should be unhooked.
|
|
/// </summary>
|
|
public List<string>? BootUnhookDlls { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether to show crash handler console window.
|
|
/// </summary>
|
|
public bool CrashHandlerShow { get; set; }
|
|
}
|