Dalamud/docs/api/Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.html
2023-01-26 23:57:38 +01:00

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<h1 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload" class="text-break">Class ItemPayload
</h1>
<div class="markdown level0 summary"><p>An SeString Payload representing an interactable item link.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">ItemPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DataResolver">Payload.DataResolver</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Dirty">Payload.Dirty</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Decode_System_IO_BinaryReader_">Payload.Decode(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Encode_System_Boolean_">Payload.Encode(Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_">Payload.MakeInteger(UInt32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_">Payload.MakePackedInteger(UInt32, UInt32)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.html">Dalamud.Game.Text.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ItemPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_System_UInt32_Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ItemKind_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.%23ctor(System.UInt32%2CDalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemKind%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_System_UInt32_Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ItemKind_System_String_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.#ctor(System.UInt32,Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemKind,System.String)">ItemPayload(UInt32, ItemPayload.ItemKind, String)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a> class.
Creates a payload representing an interactable item link for the specified item.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ItemPayload(uint itemId, ItemPayload.ItemKind kind = ItemPayload.ItemKind.Normal, string displayNameOverride = null)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">itemId</span></td>
<td><p>The id of the item.</p>
</td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemKind.html">ItemPayload.ItemKind</a></td>
<td><span class="parametername">kind</span></td>
<td><p>Kind of item to encode.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">displayNameOverride</span></td>
<td><p>An optional name to include in the item link. Typically this should
be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
TextPayload that is a part of a full item link in chat.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_System_UInt32_System_Boolean_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.%23ctor(System.UInt32%2CSystem.Boolean%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload__ctor_System_UInt32_System_Boolean_System_String_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.#ctor(System.UInt32,System.Boolean,System.String)">ItemPayload(UInt32, Boolean, String)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a> class.
Creates a payload representing an interactable item link for the specified item.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ItemPayload(uint itemId, bool isHq, string displayNameOverride = null)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">itemId</span></td>
<td><p>The id of the item.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isHq</span></td>
<td><p>Whether or not the link should be for the high-quality variant of the item.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">displayNameOverride</span></td>
<td><p>An optional name to include in the item link. Typically this should
be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
TextPayload that is a part of a full item link in chat.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DisplayName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DisplayName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DisplayName_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DisplayName*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DisplayName" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DisplayName">DisplayName</h4>
<div class="markdown level1 summary"><p>Gets or sets the displayed name for this item link. Note that incoming links only sometimes have names embedded,
often the name is only present in a following text payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string DisplayName { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_IsHQ.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.IsHQ%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_IsHQ_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.IsHQ*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_IsHQ" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.IsHQ">IsHQ</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether or not this item link is for a high-quality version of the item.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsHQ { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Item.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Item%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Item_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Item*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Item" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Item">Item</h4>
<div class="markdown level1 summary"><p>Gets the underlying Lumina Item represented by this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Item? Item { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">Item</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Item_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The value is evaluated lazily and cached.</p>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ItemId.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ItemId_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemId*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ItemId" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemId">ItemId</h4>
<div class="markdown level1 summary"><p>Gets the actual item ID of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint ItemId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Kind_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Kind*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Kind" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Kind">Kind</h4>
<div class="markdown level1 summary"><p>Gets or sets the kind of item represented by this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ItemPayload.ItemKind Kind { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ItemKind.html">ItemPayload.ItemKind</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_RawItemId" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.RawItemId">RawItemId</h4>
<div class="markdown level1 summary"><p>Gets the raw, unadjusted item ID of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint RawItemId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Type_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Type*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_Type" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.Type">Type</h4>
<div class="markdown level1 summary"><p>Gets the type of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DecodeImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/ItemPayload.cs/#L244">View Source</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DecodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DecodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.DecodeImpl(System.IO.BinaryReader,System.Int64)">DecodeImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"><p>Decodes a byte stream from the game into a payload object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void DecodeImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td><p>A BinaryReader containing at least all the data for this payload.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td><p>The location holding the end of the data for this payload.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DecodeImpl_System_IO_BinaryReader_System_Int64_">Payload.DecodeImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_EncodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.EncodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_EncodeImpl" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.EncodeImpl">EncodeImpl()</h4>
<div class="markdown level1 summary"><p>Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override byte[] EncodeImpl()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>Encoded binary payload data suitable for use with in-game handlers.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_EncodeImpl">Payload.EncodeImpl()</a></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_FromRaw_System_UInt32_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.FromRaw(System.UInt32%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_FromRaw_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.FromRaw*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_FromRaw_System_UInt32_System_String_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.FromRaw(System.UInt32,System.String)">FromRaw(UInt32, String)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a> class.
Creates a payload representing an interactable item link for the specified item.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static ItemPayload FromRaw(uint rawItemId, string displayNameOverride = null)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">rawItemId</span></td>
<td><p>The raw, unadjusted id of the item.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">displayNameOverride</span></td>
<td><p>An optional name to include in the item link. Typically this should
be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
TextPayload that is a part of a full item link in chat.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.html">ItemPayload</a></td>
<td><p>The created item payload.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ToString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ToString_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ToString*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_ItemPayload_ToString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.ItemPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
</div>
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