Dalamud/Dalamud/Game/Chat/SeStringHandling/Payloads/UIGlowPayload.cs

79 lines
2 KiB
C#

using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
public class UIGlowPayload : Payload
{
public override PayloadType Type => PayloadType.UIGlow;
private UIColor color;
public UIColor UIColor
{
get
{
this.color ??= this.dataResolver.GetExcelSheet<UIColor>().GetRow(this.colorKey);
return this.color;
}
}
public ushort ColorKey
{
get { return this.colorKey; }
set
{
this.colorKey = value;
this.color = null;
Dirty = true;
}
}
public uint RGB
{
get
{
return UIColor.UIGlow;
}
}
private ushort colorKey;
public override string ToString()
{
return $"{Type} - UIColor: {colorKey}";
}
protected override byte[] EncodeImpl()
{
var colorBytes = MakeInteger(this.colorKey);
var chunkLen = colorBytes.Length + 1;
var bytes = new List<byte>(new byte[]
{
START_BYTE, (byte)SeStringChunkType.UIGlow, (byte)chunkLen
});
bytes.AddRange(colorBytes);
bytes.Add(END_BYTE);
return bytes.ToArray();
}
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
{
this.colorKey = (ushort)GetInteger(reader);
}
protected override byte GetMarkerForIntegerBytes(byte[] bytes)
{
return bytes.Length switch
{
// a single byte of 0x01 is used to 'disable' color, and has no marker
1 => (byte)IntegerType.None,
_ => base.GetMarkerForIntegerBytes(bytes)
};
}
}
}