mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
namespace Dalamud.Game;
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/// <summary>
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/// The address resolver for the <see cref="Framework"/> class.
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/// </summary>
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internal sealed class FrameworkAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address for the function that is called once the Framework is destroyed.
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/// </summary>
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public IntPtr DestroyAddress { get; private set; }
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/// <summary>
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/// Gets the address for the function that is called once the Framework is free'd.
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/// </summary>
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public IntPtr FreeAddress { get; private set; }
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/// <summary>
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/// Gets the function that is called every tick.
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/// </summary>
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public IntPtr TickAddress { get; private set; }
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/// <inheritdoc/>
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protected override void Setup64Bit(ISigScanner sig)
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{
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this.SetupFramework(sig);
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}
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private void SetupFramework(ISigScanner scanner)
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{
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this.DestroyAddress =
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scanner.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 3D ?? ?? ?? ?? 48 8B D9 48 85 FF");
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this.FreeAddress =
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scanner.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ??");
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this.TickAddress =
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scanner.ScanText("40 53 48 83 EC 20 FF 81 ?? ?? ?? ?? 48 8B D9 48 8D 4C 24 ??");
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}
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}
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