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* Fix CreateImGuiRangesFrom to omit null char UnicodeRanges.BasicLatin is [0, 127], but ImGui stops reading the glyph range list on encountering a zero. Fixed that by ensuring that 0 never appears in the glyph range list. * Make problems explicit --------- Co-authored-by: goat <16760685+goaaats@users.noreply.github.com> |
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| .. | ||
| DelegateFontHandle.cs | ||
| FontAtlasFactory.BuildToolkit.cs | ||
| FontAtlasFactory.cs | ||
| FontAtlasFactory.Implementation.cs | ||
| FontHandle.cs | ||
| GamePrebakedFontHandle.cs | ||
| IFontHandleManager.cs | ||
| IFontHandleSubstance.cs | ||
| LockedImFont.cs | ||
| SimplePushedFont.cs | ||
| TrueType.Common.cs | ||
| TrueType.cs | ||
| TrueType.Enums.cs | ||
| TrueType.Files.cs | ||
| TrueType.GposGsub.cs | ||
| TrueType.PointerSpan.cs | ||
| TrueType.Tables.cs | ||