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85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public class PlayerPayload : Payload
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{
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public override PayloadType Type => PayloadType.Player;
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public string PlayerName { get; private set; }
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public uint ServerId { get; private set; }
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public string ServerName { get; private set; } = String.Empty;
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public PlayerPayload() { }
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public PlayerPayload(string playerName, uint serverId)
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{
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PlayerName = playerName;
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ServerId = serverId;
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}
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public override void Resolve()
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{
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if (string.IsNullOrEmpty(ServerName))
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{
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dynamic server = XivApi.Get($"World/{ServerId}").GetAwaiter().GetResult();
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ServerName = server.Name;
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}
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}
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public override byte[] Encode()
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{
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var chunkLen = PlayerName.Length + 7;
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var bytes = new List<byte>()
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{
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START_BYTE,
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(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.PlayerName,
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/* unk */ 0x01,
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(byte)(ServerId+1), // I didn't want to deal with single-byte values in MakeInteger, so we have to do the +1 manually
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/* unk */0x01, /* unk */0xFF, // these sometimes vary but are frequently this
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(byte)(PlayerName.Length+1)
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};
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bytes.AddRange(Encoding.UTF8.GetBytes(PlayerName));
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bytes.Add(END_BYTE);
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// encoded names are followed by the name in plain text again
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// use the payload parsing for consistency, as this is technically a new chunk
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bytes.AddRange(new TextPayload(PlayerName).Encode());
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// unsure about this entire packet, but it seems to always follow a name
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bytes.AddRange(new byte[]
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{
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START_BYTE, (byte)SeStringChunkType.Interactable, 0x07, (byte)EmbeddedInfoType.LinkTerminator,
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0x01, 0x01, 0x01, 0xFF, 0x01,
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END_BYTE
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});
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return bytes.ToArray();
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}
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public override string ToString()
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{
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return $"{Type} - PlayerName: {PlayerName}, ServerId: {ServerId}, ServerName: {ServerName}";
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}
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protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
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{
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// unk
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reader.ReadByte();
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ServerId = GetInteger(reader);
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// unk
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reader.ReadBytes(2);
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var nameLen = (int)GetInteger(reader);
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PlayerName = Encoding.UTF8.GetString(reader.ReadBytes(nameLen));
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}
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}
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}
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