Dalamud/Dalamud/Interface/Utility/ImGuiClip.cs
2023-09-29 18:59:01 +02:00

196 lines
7.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Utility;
public static class ImGuiClip
{
// Get the number of skipped items of a given height necessary for the current scroll bar,
// and apply the dummy of the appropriate height, removing one item spacing.
// The height has to contain the spacing.
public static int GetNecessarySkips(float height)
{
var curY = ImGui.GetScrollY();
var skips = (int)(curY / height);
if (skips > 0)
ImGui.Dummy(new Vector2(1, skips * height - ImGui.GetStyle().ItemSpacing.Y));
return skips;
}
// Draw the dummy for the remaining items computed by ClippedDraw,
// removing one item spacing.
public static void DrawEndDummy(int remainder, float height)
{
if (remainder > 0)
ImGui.Dummy(new Vector2(1, remainder * height - ImGui.GetStyle().ItemSpacing.Y));
}
// Draw a clipped random-access collection of consistent height lineHeight.
// Uses ImGuiListClipper and thus handles start- and end-dummies itself.
public static void ClippedDraw<T>(IReadOnlyList<T> data, Action<T> draw, float lineHeight)
{
ImGuiListClipperPtr clipper;
unsafe
{
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
}
clipper.Begin(data.Count, lineHeight);
while (clipper.Step())
{
for (var actualRow = clipper.DisplayStart; actualRow < clipper.DisplayEnd; actualRow++)
{
if (actualRow >= data.Count)
return;
if (actualRow < 0)
continue;
draw(data[actualRow]);
}
}
clipper.End();
clipper.Destroy();
}
/// <summary>
/// Draws the enumerable data with <paramref name="itemsPerLine"/> number of items per line.
/// </summary>
/// <param name="data">Enumerable containing data to draw.</param>
/// <param name="draw">The function to draw a single item.</param>
/// <param name="itemsPerLine">How many items to draw per line.</param>
/// <param name="lineHeight">How tall each line is.</param>
/// <typeparam name="T">The type of data to draw.</typeparam>
public static void ClippedDraw<T>(IReadOnlyList<T> data, Action<T> draw, int itemsPerLine, float lineHeight)
{
ImGuiListClipperPtr clipper;
unsafe
{
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
}
var maxRows = (int)MathF.Ceiling((float)data.Count / itemsPerLine);
clipper.Begin(maxRows, lineHeight);
while (clipper.Step())
{
for (var actualRow = clipper.DisplayStart; actualRow < clipper.DisplayEnd; actualRow++)
{
if (actualRow >= maxRows)
return;
if (actualRow < 0)
continue;
var itemsForRow = data
.Skip(actualRow * itemsPerLine)
.Take(itemsPerLine);
var currentIndex = 0;
foreach (var item in itemsForRow)
{
if (currentIndex++ != 0 && currentIndex < itemsPerLine + 1)
{
ImGui.SameLine();
}
draw(item);
}
}
}
clipper.End();
clipper.Destroy();
}
// Draw a clipped random-access collection of consistent height lineHeight.
// Uses ImGuiListClipper and thus handles start- and end-dummies itself, but acts on type and index.
public static void ClippedDraw<T>(IReadOnlyList<T> data, Action<T, int> draw, float lineHeight)
{
ImGuiListClipperPtr clipper;
unsafe
{
clipper = new ImGuiListClipperPtr(ImGuiNative.ImGuiListClipper_ImGuiListClipper());
}
clipper.Begin(data.Count, lineHeight);
while (clipper.Step())
{
for (var actualRow = clipper.DisplayStart; actualRow < clipper.DisplayEnd; actualRow++)
{
if (actualRow >= data.Count)
return;
if (actualRow < 0)
continue;
draw(data[actualRow], actualRow);
}
}
clipper.End();
clipper.Destroy();
}
// Draw non-random-access data without storing state.
// Use GetNecessarySkips first and use its return value for skips.
// startIndex can be set if using multiple separate chunks of data with different filter or draw functions (of the same height).
// Returns either the non-negative remaining objects in data that could not be drawn due to being out of the visible area,
// if count was given this will be subtracted instead of counted,
// or the bitwise-inverse of the next startIndex for subsequent collections, if there is still room for more visible objects.
public static int ClippedDraw<T>(IEnumerable<T> data, int skips, Action<T> draw, int? count = null, int startIndex = 0)
{
if (count != null && count.Value + startIndex <= skips)
return ~(count.Value + startIndex);
using var it = data.GetEnumerator();
var visible = false;
var idx = startIndex;
while (it.MoveNext())
{
if (idx >= skips)
{
using var group = ImRaii.Group();
draw(it.Current);
group.Dispose();
if (!ImGui.IsItemVisible())
{
if (visible)
{
if (count != null)
return Math.Max(0, count.Value - idx + startIndex - 1);
var remainder = 0;
while (it.MoveNext())
++remainder;
return remainder;
}
}
else
{
visible = true;
}
}
++idx;
}
return ~idx;
}
// Draw non-random-access data that gets filtered without storing state.
// Use GetNecessarySkips first and use its return value for skips.
// checkFilter should return true for items that should be displayed and false for those that should be skipped.
// startIndex can be set if using multiple separate chunks of data with different filter or draw functions (of the same height).
// Returns either the non-negative remaining objects in data that could not be drawn due to being out of the visible area,
// or the bitwise-inverse of the next startIndex for subsequent collections, if there is still room for more visible objects.
public static int FilteredClippedDraw<T>(IEnumerable<T> data, int skips, Func<T, bool> checkFilter, Action<T> draw, int startIndex = 0)
=> ClippedDraw(data.Where(checkFilter), skips, draw, null, startIndex);
}