Dalamud/docs/api/Dalamud.Game.ClientState.Objects.Types.Character.html
2021-08-23 08:34:29 +02:00

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<h1 id="Dalamud_Game_ClientState_Objects_Types_Character" data-uid="Dalamud.Game.ClientState.Objects.Types.Character" class="text-break">Class Character
</h1>
<div class="markdown level0 summary"><p>This class represents the base for non-static entities.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></div>
<div class="level2"><span class="xref">Character</span></div>
<div class="level3"><a class="xref" href="Dalamud.Game.ClientState.Objects.SubKinds.Npc.html">Npc</a></div>
<div class="level3"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.BattleChara.html">BattleChara</a></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IEquatable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>&gt;</div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Address">GameObject.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid_Dalamud_Game_ClientState_Objects_Types_GameObject_">GameObject.IsValid(GameObject)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid">GameObject.IsValid()</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_System_IEquatable_Dalamud_Game_ClientState_Objects_Types_GameObject__Equals_Dalamud_Game_ClientState_Objects_Types_GameObject_">GameObject.IEquatable&lt;GameObject&gt;.Equals(GameObject)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Equals_System_Object_">GameObject.Equals(Object)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_GetHashCode">GameObject.GetHashCode()</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Name">GameObject.Name</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectId">GameObject.ObjectId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_DataId">GameObject.DataId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_OwnerId">GameObject.OwnerId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectKind">GameObject.ObjectKind</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_SubKind">GameObject.SubKind</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceX">GameObject.YalmDistanceX</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceZ">GameObject.YalmDistanceZ</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Position">GameObject.Position</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Rotation">GameObject.Rotation</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_HitboxRadius">GameObject.HitboxRadius</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject">GameObject.TargetObject</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.html">Dalamud.Game.ClientState.Objects.Types</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Objects_Types_Character_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class Character : GameObject, IEquatable&lt;GameObject&gt;</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_ClassJob.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.ClassJob%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_ClassJob_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.ClassJob*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_ClassJob" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.ClassJob">ClassJob</h4>
<div class="markdown level1 summary"><p>Gets the ClassJob of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ExcelResolver&lt;ClassJob&gt; ClassJob { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Resolvers.ExcelResolver-1.html">ExcelResolver</a>&lt;<span class="xref">Lumina.Excel.GeneratedSheets.ClassJob</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_CompanyTag.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.CompanyTag%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_CompanyTag_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CompanyTag*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_CompanyTag" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CompanyTag">CompanyTag</h4>
<div class="markdown level1 summary"><p>Gets the Free Company tag of this chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString CompanyTag { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.SeString.html">SeString</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_CurrentCp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.CurrentCp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentCp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentCp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentCp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentCp">CurrentCp</h4>
<div class="markdown level1 summary"><p>Gets the current CP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CurrentCp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_CurrentGp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.CurrentGp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentGp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentGp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentGp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentGp">CurrentGp</h4>
<div class="markdown level1 summary"><p>Gets the current GP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CurrentGp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_CurrentHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.CurrentHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentHp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentHp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentHp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentHp">CurrentHp</h4>
<div class="markdown level1 summary"><p>Gets the current HP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CurrentHp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_CurrentMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.CurrentMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentMp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentMp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_CurrentMp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.CurrentMp">CurrentMp</h4>
<div class="markdown level1 summary"><p>Gets the current MP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CurrentMp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_Customize.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.Customize%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_Customize" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.Customize">Customize</h4>
<div class="markdown level1 summary"><p>Gets a byte array describing the visual appearance of this Chara.
Indexed by <a class="xref" href="Dalamud.Game.ClientState.Objects.Enums.CustomizeIndex.html">CustomizeIndex</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] Customize { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_Level.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.Level%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_Level_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.Level*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_Level" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.Level">Level</h4>
<div class="markdown level1 summary"><p>Gets the level of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Level { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_MaxCp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.MaxCp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_MaxCp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxCp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_MaxCp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxCp">MaxCp</h4>
<div class="markdown level1 summary"><p>Gets the maximum CP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint MaxCp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_MaxGp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.MaxGp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_MaxGp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxGp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_MaxGp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxGp">MaxGp</h4>
<div class="markdown level1 summary"><p>Gets the maximum GP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint MaxGp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_MaxHp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.MaxHp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_MaxHp_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxHp*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_MaxHp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxHp">MaxHp</h4>
<div class="markdown level1 summary"><p>Gets the maximum HP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint MaxHp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_MaxMp.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.MaxMp%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_MaxMp" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.MaxMp">MaxMp</h4>
<div class="markdown level1 summary"><p>Gets the maximum MP of this Chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint MaxMp { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_NameId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.NameId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_NameId_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.NameId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_NameId" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.NameId">NameId</h4>
<div class="markdown level1 summary"><p>Gets the name ID of the character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint NameId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_StatusFlags.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.StatusFlags%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_StatusFlags_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.StatusFlags*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_StatusFlags" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.StatusFlags">StatusFlags</h4>
<div class="markdown level1 summary"><p>Gets the status flags.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusFlags StatusFlags { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Enums.StatusFlags.html">StatusFlags</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_Character_TargetObjectId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.Character.TargetObjectId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_Character_TargetObjectId_" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.TargetObjectId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_Character_TargetObjectId" data-uid="Dalamud.Game.ClientState.Objects.Types.Character.TargetObjectId">TargetObjectId</h4>
<div class="markdown level1 summary"><p>Gets the target object ID of the character.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override uint TargetObjectId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObjectId">GameObject.TargetObjectId</a></div>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IEquatable&lt;T&gt;</span>
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