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* Disable default logging, remove log message * Add IDtrBarEntry.MinimumWidth * Fix Addon/Agent Lifecycle Register/Unregister * Rename Agent.ReceiveEvent2 * Add to IReadOnlyDtrBarEntry * Fix autoformat being terrible * More style fixes * Add focused changed lifecycle event * Fix for obsolete renames
87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
namespace Dalamud.Game.Agent;
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/// <summary>
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/// Enumeration for available AgentLifecycle events.
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/// </summary>
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public enum AgentEvent
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{
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/// <summary>
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/// An event that is fired before the agent processes its Receive Event Function.
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/// </summary>
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PreReceiveEvent,
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/// <summary>
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/// An event that is fired after the agent has processed its Receive Event Function.
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/// </summary>
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PostReceiveEvent,
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/// <summary>
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/// An event that is fired before the agent processes its Filtered Receive Event Function.
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/// </summary>
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PreReceiveEventWithResult,
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/// <summary>
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/// An event that is fired after the agent has processed its Filtered Receive Event Function.
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/// </summary>
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PostReceiveEventWithResult,
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/// <summary>
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/// An event that is fired before the agent processes its Show Function.
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/// </summary>
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PreShow,
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/// <summary>
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/// An event that is fired after the agent has processed its Show Function.
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/// </summary>
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PostShow,
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/// <summary>
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/// An event that is fired before the agent processes its Hide Function.
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/// </summary>
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PreHide,
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/// <summary>
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/// An event that is fired after the agent has processed its Hide Function.
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/// </summary>
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PostHide,
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/// <summary>
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/// An event that is fired before the agent processes its Update Function.
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/// </summary>
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PreUpdate,
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/// <summary>
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/// An event that is fired after the agent has processed its Update Function.
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/// </summary>
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PostUpdate,
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/// <summary>
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/// An event that is fired before the agent processes its Game Event Function.
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/// </summary>
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PreGameEvent,
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/// <summary>
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/// An event that is fired after the agent has processed its Game Event Function.
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/// </summary>
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PostGameEvent,
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/// <summary>
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/// An event that is fired before the agent processes its Game Event Function.
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/// </summary>
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PreLevelChange,
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/// <summary>
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/// An event that is fired after the agent has processed its Level Change Function.
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/// </summary>
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PostLevelChange,
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/// <summary>
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/// An event that is fired before the agent processes its ClassJob Change Function.
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/// </summary>
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PreClassJobChange,
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/// <summary>
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/// An event that is fired after the agent has processed its ClassJob Change Function.
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/// </summary>
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PostClassJobChange,
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}
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