mirror of
https://github.com/goatcorp/Dalamud.git
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254 lines
8 KiB
C#
254 lines
8 KiB
C#
using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Bindings.ImGuizmo;
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using Dalamud.Bindings.ImPlot;
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using Dalamud.Interface.ImGuiBackend.Helpers;
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using Dalamud.Interface.ImGuiBackend.InputHandler;
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using Dalamud.Interface.ImGuiBackend.Renderers;
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using Dalamud.Utility;
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using Serilog;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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namespace Dalamud.Interface.ImGuiBackend;
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/// <summary>
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/// Backend for ImGui, using <see cref="Dx11Renderer"/> and <see cref="Win32InputHandler"/>.
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/// </summary>
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[SuppressMessage(
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"StyleCop.CSharp.LayoutRules",
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"SA1519:Braces should not be omitted from multi-line child statement",
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Justification = "Multiple fixed/using scopes")]
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internal sealed unsafe class Dx11Win32Backend : IWin32Backend
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{
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private readonly Dx11Renderer imguiRenderer;
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private readonly Win32InputHandler imguiInput;
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private ComPtr<IDXGISwapChain> swapChainPossiblyWrapped;
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private ComPtr<IDXGISwapChain> swapChain;
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private ComPtr<ID3D11Device> device;
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private ComPtr<ID3D11DeviceContext> deviceContext;
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private int targetWidth;
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private int targetHeight;
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/// <summary>
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/// Initializes a new instance of the <see cref="Dx11Win32Backend"/> class.
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/// </summary>
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/// <param name="swapChain">The pointer to an instance of <see cref="IDXGISwapChain"/>. The reference is copied.</param>
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public Dx11Win32Backend(IDXGISwapChain* swapChain)
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{
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try
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{
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this.swapChainPossiblyWrapped = new(swapChain);
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this.swapChain = new(swapChain);
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fixed (ComPtr<IDXGISwapChain>* ppSwapChain = &this.swapChain)
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ReShadePeeler.PeelSwapChain(ppSwapChain);
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fixed (Guid* guid = &IID.IID_ID3D11Device)
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fixed (ID3D11Device** pp = &this.device.GetPinnableReference())
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this.swapChain.Get()->GetDevice(guid, (void**)pp).ThrowOnError();
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fixed (ID3D11DeviceContext** pp = &this.deviceContext.GetPinnableReference())
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this.device.Get()->GetImmediateContext(pp);
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using var buffer = default(ComPtr<ID3D11Resource>);
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fixed (Guid* guid = &IID.IID_ID3D11Resource)
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this.swapChain.Get()->GetBuffer(0, guid, (void**)buffer.GetAddressOf()).ThrowOnError();
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var desc = default(DXGI_SWAP_CHAIN_DESC);
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this.swapChain.Get()->GetDesc(&desc).ThrowOnError();
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this.targetWidth = (int)desc.BufferDesc.Width;
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this.targetHeight = (int)desc.BufferDesc.Height;
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this.WindowHandle = desc.OutputWindow;
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var ctx = ImGui.CreateContext();
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Debug.Assert(!ctx.IsNull);
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ImGuizmo.SetImGuiContext(ctx);
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ImPlot.SetImGuiContext(ctx);
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ImPlot.CreateContext();
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ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable;
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this.imguiRenderer = new(this.SwapChain, this.Device, this.DeviceContext);
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this.imguiInput = new(this.WindowHandle);
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}
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catch
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{
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this.Dispose();
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throw;
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}
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="Dx11Win32Backend"/> class.
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/// </summary>
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~Dx11Win32Backend() => this.ReleaseUnmanagedResources();
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/// <inheritdoc/>
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public event IImGuiBackend.BuildUiDelegate? BuildUi;
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/// <inheritdoc/>
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public event IImGuiBackend.NewInputFrameDelegate? NewInputFrame;
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/// <inheritdoc/>
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public event IImGuiBackend.NewRenderFrameDelegate? NewRenderFrame;
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/// <inheritdoc/>
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public bool UpdateCursor
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{
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get => this.imguiInput.UpdateCursor;
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set => this.imguiInput.UpdateCursor = value;
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}
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/// <inheritdoc/>
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public string? IniPath
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{
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get => this.imguiInput.IniPath;
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set => this.imguiInput.IniPath = value;
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}
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/// <inheritdoc/>
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public IImGuiInputHandler InputHandler => this.imguiInput;
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/// <inheritdoc/>
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public IImGuiRenderer Renderer => this.imguiRenderer;
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/// <summary>
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/// Gets the pointer to an instance of <see cref="IDXGISwapChain"/>.
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/// </summary>
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public IDXGISwapChain* SwapChain => this.swapChain;
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/// <summary>
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/// Gets the pointer to an instance of <see cref="ID3D11Device"/>.
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/// </summary>
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public ID3D11Device* Device => this.device;
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/// <summary>
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/// Gets the pointer to an instance of <see cref="ID3D11Device"/>, in <see cref="nint"/>.
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/// </summary>
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public nint DeviceHandle => (nint)this.device.Get();
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/// <summary>
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/// Gets the pointer to an instance of <see cref="ID3D11DeviceContext"/>.
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/// </summary>
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public ID3D11DeviceContext* DeviceContext => this.deviceContext;
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/// <summary>
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/// Gets the window handle.
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/// </summary>
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public HWND WindowHandle { get; }
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/// <inheritdoc/>
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public void Dispose()
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{
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this.ReleaseUnmanagedResources();
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GC.SuppressFinalize(this);
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}
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/// <inheritdoc/>
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public nint? ProcessWndProcW(HWND hWnd, uint msg, WPARAM wParam, LPARAM lParam) =>
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this.imguiInput.ProcessWndProcW(hWnd, msg, wParam, lParam);
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/// <inheritdoc/>
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public void Render()
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{
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this.imguiRenderer.OnNewFrame();
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this.NewRenderFrame?.Invoke();
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this.imguiInput.NewFrame(this.targetWidth, this.targetHeight);
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this.NewInputFrame?.Invoke();
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ImGui.NewFrame();
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ImGuizmo.BeginFrame();
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this.BuildUi?.Invoke();
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ImGui.Render();
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this.imguiRenderer.RenderDrawData(ImGui.GetDrawData());
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ImGui.UpdatePlatformWindows();
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ImGui.RenderPlatformWindowsDefault();
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}
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/// <inheritdoc/>
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public void OnPreResize() => this.imguiRenderer.OnPreResize();
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/// <inheritdoc/>
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public void OnPostResize(int newWidth, int newHeight)
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{
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this.imguiRenderer.OnPostResize(newWidth, newHeight);
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this.targetWidth = newWidth;
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this.targetHeight = newHeight;
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}
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/// <inheritdoc/>
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public void InvalidateFonts() => this.imguiRenderer.RebuildFontTexture();
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/// <inheritdoc/>
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public bool IsImGuiCursor(nint cursorHandle) => this.imguiInput.IsImGuiCursor(cursorHandle);
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/// <inheritdoc/>
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public bool IsAttachedToPresentationTarget(nint targetHandle) =>
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AreIUnknownEqual(this.swapChain.Get(), (IUnknown*)targetHandle)
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|| AreIUnknownEqual(this.swapChainPossiblyWrapped.Get(), (IUnknown*)targetHandle);
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/// <inheritdoc/>
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public bool IsMainViewportFullScreen()
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{
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BOOL fullscreen;
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this.swapChain.Get()->GetFullscreenState(&fullscreen, null);
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return fullscreen;
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}
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private static bool AreIUnknownEqual<T1, T2>(T1* punk1, T2* punk2)
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where T1 : unmanaged, IUnknown.Interface
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where T2 : unmanaged, IUnknown.Interface
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{
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// https://learn.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface(refiid_void)
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// For any given COM object (also known as a COM component), a specific query for the IUnknown interface on any
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// of the object's interfaces must always return the same pointer value.
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if (punk1 is null || punk2 is null)
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return false;
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fixed (Guid* iid = &IID.IID_IUnknown)
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{
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using var u1 = default(ComPtr<IUnknown>);
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if (punk1->QueryInterface(iid, (void**)u1.GetAddressOf()).FAILED)
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return false;
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using var u2 = default(ComPtr<IUnknown>);
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if (punk2->QueryInterface(iid, (void**)u2.GetAddressOf()).FAILED)
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return false;
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return u1.Get() == u2.Get();
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}
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}
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private void ReleaseUnmanagedResources()
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{
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if (this.device.IsEmpty())
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return;
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this.imguiRenderer?.Dispose();
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this.imguiInput?.Dispose();
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ImGui.DestroyContext();
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this.swapChain.Dispose();
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this.deviceContext.Dispose();
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this.device.Dispose();
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this.swapChainPossiblyWrapped.Dispose();
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}
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}
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