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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Reflection;
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namespace Dalamud.Game.Command {
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/// <summary>
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/// This class describes a registered command.
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/// </summary>
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public sealed class CommandInfo {
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/// <summary>
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/// The function to be executed when the command is dispatched.
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/// </summary>
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/// <param name="command">The command itself.</param>
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/// <param name="arguments">The arguments supplied to the command, ready for parsing.</param>
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public delegate void HandlerDelegate(string command, string arguments);
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/// <summary>
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/// A <see cref="HandlerDelegate"/> which will be called when the command is dispatched.
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/// </summary>
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public HandlerDelegate Handler { get; }
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/// <summary>
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/// The help message for this command.
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/// </summary>
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public string HelpMessage { get; set; } = string.Empty;
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/// <summary>
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/// If this command should be shown in the help output.
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/// </summary>
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public bool ShowInHelp { get; set; } = true;
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/// <summary>
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/// Create a new CommandInfo with the provided handler.
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/// </summary>
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/// <param name="handler"></param>
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public CommandInfo(HandlerDelegate handler) {
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Handler = handler;
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LoaderAssemblyName = Assembly.GetCallingAssembly()?.GetName()?.Name;
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}
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internal string LoaderAssemblyName { get; set; } = string.Empty;
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}
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}
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