mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 05:04:15 +01:00
660 lines
23 KiB
C#
660 lines
23 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using Dalamud.Game.Text;
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using Dalamud.Interface;
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using Dalamud.Interface.FontIdentifier;
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using Dalamud.Interface.ImGuiNotification.Internal;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Internal.ReShadeHandling;
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using Dalamud.Interface.Style;
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using Dalamud.Interface.Windowing.Persistence;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Internal.AutoUpdate;
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using Dalamud.Plugin.Internal.Profiles;
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using Dalamud.Storage;
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using Dalamud.Utility;
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using Newtonsoft.Json;
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using Serilog;
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using Serilog.Events;
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using Windows.Win32.UI.WindowsAndMessaging;
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namespace Dalamud.Configuration.Internal;
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/// <summary>
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/// Class containing Dalamud settings.
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/// </summary>
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[Serializable]
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[ServiceManager.ProvidedService]
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#pragma warning disable SA1015
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[InherentDependency<ReliableFileStorage>] // We must still have this when unloading
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#pragma warning restore SA1015
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internal sealed class DalamudConfiguration : IInternalDisposableService
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{
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private static readonly JsonSerializerSettings SerializerSettings = new()
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{
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TypeNameHandling = TypeNameHandling.All,
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TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
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Formatting = Formatting.Indented,
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};
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[JsonIgnore]
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private string? configPath;
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[JsonIgnore]
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private bool isSaveQueued;
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private Task? writeTask;
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/// <summary>
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/// Delegate for the <see cref="DalamudConfiguration.DalamudConfigurationSaved"/> event that occurs when the dalamud configuration is saved.
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/// </summary>
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/// <param name="dalamudConfiguration">The current dalamud configuration.</param>
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public delegate void DalamudConfigurationSavedDelegate(DalamudConfiguration dalamudConfiguration);
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/// <summary>
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/// Event that occurs when dalamud configuration is saved.
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/// </summary>
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public event DalamudConfigurationSavedDelegate? DalamudConfigurationSaved;
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/// <summary>
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/// Gets or sets a list of muted words.
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/// </summary>
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public List<string>? BadWords { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the taskbar should flash once a duty is found.
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/// </summary>
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public bool DutyFinderTaskbarFlash { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether a message should be sent in chat once a duty is found.
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/// </summary>
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public bool DutyFinderChatMessage { get; set; } = true;
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/// <summary>
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/// Gets or sets the language code to load Dalamud localization with.
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/// </summary>
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public string? LanguageOverride { get; set; } = null;
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/// <summary>
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/// Gets or sets the last loaded Dalamud version.
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/// </summary>
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public string? LastVersion { get; set; } = null;
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/// <summary>
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/// Gets or sets a dictionary of seen FTUE levels.
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/// </summary>
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public Dictionary<string, int> SeenFtueLevels { get; set; } = new();
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/// <summary>
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/// Gets or sets the last loaded Dalamud version.
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/// </summary>
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public string? LastChangelogMajorMinor { get; set; } = null;
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/// <summary>
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/// Gets or sets the chat type used by default for plugin messages.
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/// </summary>
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public XivChatType GeneralChatType { get; set; } = XivChatType.Debug;
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/// <summary>
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/// Gets or sets a value indicating whether plugin testing builds should be shown.
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/// </summary>
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public bool DoPluginTest { get; set; } = false;
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/// <summary>
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/// Gets or sets a key to opt into Dalamud staging builds.
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/// </summary>
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public string? DalamudBetaKey { get; set; } = null;
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/// <summary>
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/// Gets or sets a list of custom repos.
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/// </summary>
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public List<ThirdPartyRepoSettings> ThirdRepoList { get; set; } = new();
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/// <summary>
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/// Gets or sets a value indicating whether a disclaimer regarding third-party repos has been dismissed.
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/// </summary>
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public bool? ThirdRepoSpeedbumpDismissed { get; set; } = null;
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/// <summary>
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/// Gets or sets a list of hidden plugins.
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/// </summary>
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public List<string> HiddenPluginInternalName { get; set; } = new();
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/// <summary>
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/// Gets or sets a list of seen plugins.
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/// </summary>
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public List<string> SeenPluginInternalName { get; set; } = new();
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/// <summary>
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/// Gets or sets a list of additional settings for devPlugins. The key is the absolute path
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/// to the plugin DLL. This is automatically generated for any plugins in the devPlugins folder.
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/// However by specifiying this value manually, you can add arbitrary files outside the normal
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/// file paths.
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/// </summary>
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public Dictionary<string, DevPluginSettings> DevPluginSettings { get; set; } = new();
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/// <summary>
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/// Gets or sets a list of additional locations that dev plugins should be loaded from. This can
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/// be either a DLL or folder, but should be the absolute path, or a path relative to the currently
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/// injected Dalamud instance.
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/// </summary>
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public List<DevPluginLocationSettings> DevPluginLoadLocations { get; set; } = new();
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/// <summary>
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/// Gets or sets the global UI scale.
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/// </summary>
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public float GlobalUiScale { get; set; } = 1.0f;
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/// <summary>
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/// Gets or sets the default font spec.
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/// </summary>
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public IFontSpec? DefaultFontSpec { get; set; }
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/// <summary>Gets or sets the opacity of the IME state indicator.</summary>
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/// <value>0 will hide the state indicator. 1 will make the state indicator fully visible. Values outside the
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/// range will be clamped to [0, 1].</value>
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/// <remarks>See <see cref="SeIconChar.ImeHiragana"/> to <see cref="SeIconChar.ImeChineseLatin"/>.</remarks>
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public float ImeStateIndicatorOpacity { get; set; } = 1f;
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/// <summary>
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/// Gets or sets a value indicating whether plugin UI should be hidden.
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/// </summary>
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public bool ToggleUiHide { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether plugin UI should be hidden during cutscenes.
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/// </summary>
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public bool ToggleUiHideDuringCutscenes { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether plugin UI should be hidden during GPose.
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/// </summary>
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public bool ToggleUiHideDuringGpose { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether a message containing Dalamud's current version and the number of loaded plugins should be sent at login.
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/// </summary>
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public bool PrintDalamudWelcomeMsg { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether a message containing detailed plugin information should be sent at login.
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/// </summary>
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public bool PrintPluginsWelcomeMsg { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether plugins should be auto-updated.
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/// </summary>
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[Obsolete("Use AutoUpdateBehavior instead.")]
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public bool AutoUpdatePlugins { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether Dalamud should add buttons to the system menu.
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/// </summary>
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public bool DoButtonsSystemMenu { get; set; } = true;
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/// <summary>
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/// Gets or sets the default Dalamud debug log level on startup.
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/// </summary>
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public LogEventLevel LogLevel { get; set; } = LogEventLevel.Information;
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/// <summary>
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/// Gets or sets a value indicating whether to write to log files synchronously.
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/// </summary>
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public bool LogSynchronously { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether the debug log should scroll automatically.
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/// </summary>
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public bool LogAutoScroll { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether the debug log should open at startup.
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/// </summary>
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public bool LogOpenAtStartup { get; set; }
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/// <summary>
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/// Gets or sets the number of lines to keep for the Dalamud Console window.
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/// </summary>
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public int LogLinesLimit { get; set; } = 10000;
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/// <summary>
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/// Gets or sets a list representing the command history for the Dalamud Console.
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/// </summary>
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public List<string> LogCommandHistory { get; set; } = new();
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/// <summary>
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/// Gets or sets a value indicating whether the dev bar should open at startup.
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/// </summary>
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public bool DevBarOpenAtStartup { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether ImGui asserts should be enabled at startup.
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/// </summary>
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public bool? ImGuiAssertsEnabledAtStartup { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether docking should be globally enabled in ImGui.
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/// </summary>
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public bool IsDocking { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether plugin user interfaces should trigger sound effects.
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/// This setting is effected by the in-game "System Sounds" option and volume.
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/// </summary>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "ABI")]
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public bool EnablePluginUISoundEffects { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether an additional button allowing pinning and clickthrough options should be shown
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/// on plugin title bars when using the Window System.
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/// </summary>
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public bool EnablePluginUiAdditionalOptions { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether viewports should always be disabled.
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/// </summary>
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public bool IsDisableViewport { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether navigation via a gamepad should be globally enabled in ImGui.
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/// </summary>
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public bool IsGamepadNavigationEnabled { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether focus management is enabled.
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/// </summary>
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public bool IsFocusManagementEnabled { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether to resume game main thread after plugins load.
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/// </summary>
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public bool IsResumeGameAfterPluginLoad { get; set; } = false;
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/// <summary>
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/// Gets or sets the kind of beta to download when <see cref="DalamudBetaKey"/> matches the server value.
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/// </summary>
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public string? DalamudBetaKind { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether any plugin should be loaded when the game is started.
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/// It is reset immediately when read.
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/// </summary>
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public bool PluginSafeMode { get; set; }
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/// <summary>
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/// Gets or sets a value indicating the wait time between plugin unload and plugin assembly unload.
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/// Uses default value that may change between versions if set to null.
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/// </summary>
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public int? PluginWaitBeforeFree { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether crashes during shutdown should be reported.
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/// </summary>
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public bool ReportShutdownCrashes { get; set; }
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/// <summary>
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/// Gets or sets a list of saved styles.
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/// </summary>
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[JsonProperty("SavedStyles")]
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public List<StyleModelV1>? SavedStylesOld { get; set; }
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/// <summary>
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/// Gets or sets a list of saved styles.
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/// </summary>
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[JsonProperty("SavedStylesVersioned")]
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public List<StyleModel>? SavedStyles { get; set; }
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/// <summary>
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/// Gets or sets the name of the currently chosen style.
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/// </summary>
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public string ChosenStyle { get; set; } = "Dalamud Standard";
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/// <summary>
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/// Gets or sets a list of saved plugin profiles.
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/// </summary>
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public List<ProfileModel>? SavedProfiles { get; set; }
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/// <summary>
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/// Gets or sets the default plugin profile.
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/// </summary>
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public ProfileModel? DefaultProfile { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether profiles are enabled.
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/// </summary>
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public bool ProfilesEnabled { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether the user has seen the profiles tutorial.
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/// </summary>
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public bool ProfilesHasSeenTutorial { get; set; } = false;
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/// <summary>
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/// Gets or sets the default UI preset.
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/// </summary>
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public PresetModel DefaultUiPreset { get; set; } = new();
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/// <summary>
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/// Gets or sets the order of DTR elements, by title.
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/// </summary>
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public List<string>? DtrOrder { get; set; }
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/// <summary>
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/// Gets or sets the list of ignored DTR elements, by title.
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/// </summary>
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public List<string>? DtrIgnore { get; set; }
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/// <summary>
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/// Gets or sets the spacing used for DTR entries.
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/// </summary>
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public int DtrSpacing { get; set; } = 10;
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/// <summary>
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/// Gets or sets a value indicating whether to swap the
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/// direction in which elements are drawn in the DTR.
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/// False indicates that elements will be drawn from the end of
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/// the left side of the Server Info bar, and continue leftwards.
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/// True indicates the opposite.
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/// </summary>
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public bool DtrSwapDirection { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether the title screen menu is shown.
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/// </summary>
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public bool ShowTsm { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether to reduce motions (animations).
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/// </summary>
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public bool? ReduceMotions { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether market board data should be uploaded.
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/// </summary>
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public bool IsMbCollect { get; set; } = true;
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/// <summary>
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/// Gets the ISO 639-1 two-letter code for the language of the effective Dalamud display language.
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/// </summary>
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public string EffectiveLanguage
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{
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get
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{
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var languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
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try
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{
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if (string.IsNullOrEmpty(this.LanguageOverride))
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{
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var currentUiLang = CultureInfo.CurrentUICulture;
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if (Localization.ApplicableLangCodes.Any(x => currentUiLang.TwoLetterISOLanguageName == x))
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return currentUiLang.TwoLetterISOLanguageName;
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else
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return languages[0];
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}
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else
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{
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return this.LanguageOverride;
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}
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}
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catch (Exception)
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{
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return languages[0];
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}
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether to show info on dev bar.
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/// </summary>
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public bool ShowDevBarInfo { get; set; } = true;
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/// <summary>
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/// Gets or sets the last-used contact details for the plugin feedback form.
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/// </summary>
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public string LastFeedbackContactDetails { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets a list of plugins that testing builds should be downloaded for.
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/// </summary>
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public List<PluginTestingOptIn> PluginTestingOptIns { get; set; } = [];
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/// <summary>
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/// Gets or sets a list of plugins that have opted into or out of auto-updating.
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/// </summary>
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public List<AutoUpdatePreference> PluginAutoUpdatePreferences { get; set; } = [];
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/// <summary>
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/// Gets or sets a value indicating whether the FFXIV window should be toggled to immersive mode.
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/// </summary>
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public bool WindowIsImmersive { get; set; } = false;
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/// <summary>Gets or sets the mode specifying how to handle ReShade.</summary>
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[JsonProperty("ReShadeHandlingModeV2")]
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public ReShadeHandlingMode ReShadeHandlingMode { get; set; } = ReShadeHandlingMode.Default;
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/// <summary>Gets or sets the swap chain hook mode.</summary>
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public SwapChainHelper.HookMode SwapChainHookMode { get; set; } = SwapChainHelper.HookMode.ByteCode;
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/// <summary>
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/// Gets or sets hitch threshold for game network up in milliseconds.
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/// </summary>
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public double GameNetworkUpHitch { get; set; } = 30;
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/// <summary>
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/// Gets or sets hitch threshold for game network down in milliseconds.
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/// </summary>
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public double GameNetworkDownHitch { get; set; } = 30;
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/// <summary>
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/// Gets or sets hitch threshold for framework update in milliseconds.
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/// </summary>
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public double FrameworkUpdateHitch { get; set; } = 50;
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/// <summary>
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/// Gets or sets hitch threshold for ui builder in milliseconds.
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/// </summary>
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public double UiBuilderHitch { get; set; } = 100;
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/// <summary>Gets or sets a value indicating whether to track texture allocation by plugins.</summary>
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public bool UseTexturePluginTracking { get; set; }
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/// <summary>
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/// Gets or sets the page of the plugin installer that is shown by default when opened.
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/// </summary>
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public PluginInstallerOpenKind PluginInstallerOpen { get; set; } = PluginInstallerOpenKind.AllPlugins;
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/// <summary>
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/// Gets or sets a value indicating how auto-updating should behave.
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/// </summary>
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public AutoUpdateBehavior? AutoUpdateBehavior { get; set; } = null;
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/// <summary>
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/// Gets or sets a value indicating whether users should be notified regularly about pending updates.
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/// </summary>
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public bool CheckPeriodicallyForUpdates { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether users should be notified about updates in chat.
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/// </summary>
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public bool SendUpdateNotificationToChat { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether disabled plugins should be auto-updated.
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/// </summary>
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public bool UpdateDisabledPlugins { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating where notifications are anchored to on the screen.
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/// </summary>
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public Vector2 NotificationAnchorPosition { get; set; } = new(1f, 1f);
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/// <summary>
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/// Load a configuration from the provided path.
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/// </summary>
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/// <param name="path">Path to read from.</param>
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/// <param name="fs">File storage.</param>
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/// <returns>The deserialized configuration file.</returns>
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public static async Task<DalamudConfiguration> Load(string path, ReliableFileStorage fs)
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{
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DalamudConfiguration deserialized = null;
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try
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{
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await fs.ReadAllTextAsync(path, text =>
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{
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|
deserialized =
|
|
JsonConvert.DeserializeObject<DalamudConfiguration>(text, SerializerSettings);
|
|
|
|
// If this reads as null, the file was empty, that's no good
|
|
if (deserialized == null)
|
|
throw new Exception("Read config was null.");
|
|
});
|
|
}
|
|
catch (FileNotFoundException)
|
|
{
|
|
// ignored
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Could not load DalamudConfiguration at {Path}, creating new", path);
|
|
}
|
|
|
|
deserialized ??= new DalamudConfiguration();
|
|
deserialized.configPath = path;
|
|
|
|
try
|
|
{
|
|
deserialized.SetDefaults();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Failed to set defaults for DalamudConfiguration");
|
|
}
|
|
|
|
return deserialized;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the configuration at the path it was loaded from, at the next frame.
|
|
/// </summary>
|
|
public void QueueSave()
|
|
{
|
|
this.isSaveQueued = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Immediately save the configuration.
|
|
/// </summary>
|
|
public void ForceSave()
|
|
{
|
|
this.Save();
|
|
this.isSaveQueued = false;
|
|
this.writeTask?.GetAwaiter().GetResult();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
void IInternalDisposableService.DisposeService()
|
|
{
|
|
// Make sure that we save, if a save is queued while we are shutting down
|
|
this.Update();
|
|
|
|
// Wait for the write task to finish
|
|
this.writeTask?.Wait();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save the file, if needed. Only needs to be done once a frame.
|
|
/// </summary>
|
|
internal void Update()
|
|
{
|
|
if (this.isSaveQueued)
|
|
{
|
|
this.Save();
|
|
this.isSaveQueued = false;
|
|
}
|
|
}
|
|
|
|
private void SetDefaults()
|
|
{
|
|
#pragma warning disable CS0618
|
|
// "Reduced motion"
|
|
if (!this.ReduceMotions.HasValue)
|
|
{
|
|
// https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/animation/animation_win.cc;l=29?q=ReducedMotion&ss=chromium
|
|
var winAnimEnabled = 0;
|
|
var success = false;
|
|
unsafe
|
|
{
|
|
success = Windows.Win32.PInvoke.SystemParametersInfo(
|
|
SYSTEM_PARAMETERS_INFO_ACTION.SPI_GETCLIENTAREAANIMATION,
|
|
0,
|
|
&winAnimEnabled,
|
|
0);
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
Log.Warning("Failed to get Windows animation setting, assuming reduced motion is off (GetLastError: {GetLastError:X})", Marshal.GetLastPInvokeError());
|
|
this.ReduceMotions = false;
|
|
}
|
|
else
|
|
{
|
|
this.ReduceMotions = winAnimEnabled == 0;
|
|
}
|
|
}
|
|
|
|
// Migrate old auto-update setting to new auto-update behavior
|
|
this.AutoUpdateBehavior ??= this.AutoUpdatePlugins
|
|
? Plugin.Internal.AutoUpdate.AutoUpdateBehavior.UpdateAll
|
|
: Plugin.Internal.AutoUpdate.AutoUpdateBehavior.OnlyNotify;
|
|
#pragma warning restore CS0618
|
|
}
|
|
|
|
private void Save()
|
|
{
|
|
ThreadSafety.AssertMainThread();
|
|
if (this.configPath is null)
|
|
throw new InvalidOperationException("configPath is not set.");
|
|
|
|
// Wait for previous write to finish
|
|
this.writeTask?.Wait();
|
|
|
|
this.writeTask = Task.Run(async () =>
|
|
{
|
|
await Service<ReliableFileStorage>.Get().WriteAllTextAsync(
|
|
this.configPath,
|
|
JsonConvert.SerializeObject(this, SerializerSettings));
|
|
Log.Verbose("DalamudConfiguration saved");
|
|
}).ContinueWith(t =>
|
|
{
|
|
if (t.IsFaulted)
|
|
{
|
|
Log.Error(
|
|
t.Exception,
|
|
"Failed to save DalamudConfiguration to {Path}",
|
|
this.configPath);
|
|
}
|
|
});
|
|
|
|
foreach (var action in Delegate.EnumerateInvocationList(this.DalamudConfigurationSaved))
|
|
{
|
|
try
|
|
{
|
|
action(this);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error(ex, "Exception during raise of {handler}", action.Method);
|
|
}
|
|
}
|
|
}
|
|
}
|