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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Reflection;
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using Dalamud.Game.ClientState.JobGauge.Types;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using CSJobGaugeManager = FFXIVClientStructs.FFXIV.Client.Game.JobGaugeManager;
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namespace Dalamud.Game.ClientState.JobGauge;
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/// <summary>
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/// This class converts in-memory Job gauge data to structs.
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/// </summary>
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[PluginInterface]
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[ServiceManager.EarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<IJobGauges>]
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#pragma warning restore SA1015
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internal class JobGauges : IServiceType, IJobGauges
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{
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private Dictionary<Type, JobGaugeBase> cache = [];
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[ServiceManager.ServiceConstructor]
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private JobGauges()
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{
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}
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/// <inheritdoc/>
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public unsafe IntPtr Address => (nint)(CSJobGaugeManager.Instance()->CurrentGauge);
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/// <inheritdoc/>
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public T Get<T>() where T : JobGaugeBase
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{
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// This is cached to mitigate the effects of using activator for instantiation.
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// Since the gauge itself reads from live memory, there isn't much downside to doing this.
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if (!this.cache.TryGetValue(typeof(T), out var gauge))
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{
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gauge = this.cache[typeof(T)] = (T)Activator.CreateInstance(typeof(T), BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { this.Address }, null);
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}
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return (T)gauge;
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}
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}
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