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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[Flags]
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public enum ImDrawListFlags : int
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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None = unchecked(0),
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/// <summary>
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/// Enable anti-aliased linesborders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles)<br/>
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/// </summary>
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AntiAliasedLines = unchecked(1),
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/// <summary>
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/// Enable anti-aliased linesborders using textures when possible. Require backend to render with bilinear filtering (NOT pointnearest filtering).<br/>
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/// </summary>
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AntiAliasedLinesUseTex = unchecked(2),
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/// <summary>
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/// Enable anti-aliased edge around filled shapes (rounded rectangles, circles).<br/>
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/// </summary>
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AntiAliasedFill = unchecked(4),
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/// <summary>
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/// Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.<br/>
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/// </summary>
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AllowVtxOffset = unchecked(8),
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}
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}
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