Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiTabBar.cs
2025-04-06 21:08:34 +02:00

408 lines
12 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Storage for a tab bar (sizeof() 160 bytes)<br/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiTabBar
{
/// <summary>
/// To be documented.
/// </summary>
public ImVector<ImGuiTabItem> Tabs;
/// <summary>
/// To be documented.
/// </summary>
public ImGuiTabBarFlags Flags;
/// <summary>
/// To be documented.
/// </summary>
public uint ID;
/// <summary>
/// To be documented.
/// </summary>
public uint SelectedTabId;
/// <summary>
/// To be documented.
/// </summary>
public uint NextSelectedTabId;
/// <summary>
/// To be documented.
/// </summary>
public uint VisibleTabId;
/// <summary>
/// To be documented.
/// </summary>
public int CurrFrameVisible;
/// <summary>
/// To be documented.
/// </summary>
public int PrevFrameVisible;
/// <summary>
/// To be documented.
/// </summary>
public ImRect BarRect;
/// <summary>
/// To be documented.
/// </summary>
public float CurrTabsContentsHeight;
/// <summary>
/// To be documented.
/// </summary>
public float PrevTabsContentsHeight;
/// <summary>
/// To be documented.
/// </summary>
public float WidthAllTabs;
/// <summary>
/// To be documented.
/// </summary>
public float WidthAllTabsIdeal;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingAnim;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingTarget;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingTargetDistToVisibility;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingSpeed;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingRectMinX;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollingRectMaxX;
/// <summary>
/// To be documented.
/// </summary>
public uint ReorderRequestTabId;
/// <summary>
/// To be documented.
/// </summary>
public short ReorderRequestOffset;
/// <summary>
/// To be documented.
/// </summary>
public byte BeginCount;
/// <summary>
/// To be documented.
/// </summary>
public byte WantLayout;
/// <summary>
/// To be documented.
/// </summary>
public byte VisibleTabWasSubmitted;
/// <summary>
/// To be documented.
/// </summary>
public byte TabsAddedNew;
/// <summary>
/// To be documented.
/// </summary>
public short TabsActiveCount;
/// <summary>
/// To be documented.
/// </summary>
public short LastTabItemIdx;
/// <summary>
/// To be documented.
/// </summary>
public float ItemSpacingY;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 FramePadding;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 BackupCursorPos;
/// <summary>
/// To be documented.
/// </summary>
public ImGuiTextBuffer TabsNames;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiTabBar(ImVector<ImGuiTabItem> tabs = default, ImGuiTabBarFlags flags = default, uint id = default, uint selectedTabId = default, uint nextSelectedTabId = default, uint visibleTabId = default, int currFrameVisible = default, int prevFrameVisible = default, ImRect barRect = default, float currTabsContentsHeight = default, float prevTabsContentsHeight = default, float widthAllTabs = default, float widthAllTabsIdeal = default, float scrollingAnim = default, float scrollingTarget = default, float scrollingTargetDistToVisibility = default, float scrollingSpeed = default, float scrollingRectMinX = default, float scrollingRectMaxX = default, uint reorderRequestTabId = default, short reorderRequestOffset = default, byte beginCount = default, bool wantLayout = default, bool visibleTabWasSubmitted = default, bool tabsAddedNew = default, short tabsActiveCount = default, short lastTabItemIdx = default, float itemSpacingY = default, Vector2 framePadding = default, Vector2 backupCursorPos = default, ImGuiTextBuffer tabsNames = default)
{
Tabs = tabs;
Flags = flags;
ID = id;
SelectedTabId = selectedTabId;
NextSelectedTabId = nextSelectedTabId;
VisibleTabId = visibleTabId;
CurrFrameVisible = currFrameVisible;
PrevFrameVisible = prevFrameVisible;
BarRect = barRect;
CurrTabsContentsHeight = currTabsContentsHeight;
PrevTabsContentsHeight = prevTabsContentsHeight;
WidthAllTabs = widthAllTabs;
WidthAllTabsIdeal = widthAllTabsIdeal;
ScrollingAnim = scrollingAnim;
ScrollingTarget = scrollingTarget;
ScrollingTargetDistToVisibility = scrollingTargetDistToVisibility;
ScrollingSpeed = scrollingSpeed;
ScrollingRectMinX = scrollingRectMinX;
ScrollingRectMaxX = scrollingRectMaxX;
ReorderRequestTabId = reorderRequestTabId;
ReorderRequestOffset = reorderRequestOffset;
BeginCount = beginCount;
WantLayout = wantLayout ? (byte)1 : (byte)0;
VisibleTabWasSubmitted = visibleTabWasSubmitted ? (byte)1 : (byte)0;
TabsAddedNew = tabsAddedNew ? (byte)1 : (byte)0;
TabsActiveCount = tabsActiveCount;
LastTabItemIdx = lastTabItemIdx;
ItemSpacingY = itemSpacingY;
FramePadding = framePadding;
BackupCursorPos = backupCursorPos;
TabsNames = tabsNames;
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImGuiTabBar* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiTabBarPtr : IEquatable<ImGuiTabBarPtr>
{
public ImGuiTabBarPtr(ImGuiTabBar* handle) { Handle = handle; }
public ImGuiTabBar* Handle;
public bool IsNull => Handle == null;
public static ImGuiTabBarPtr Null => new ImGuiTabBarPtr(null);
public ImGuiTabBar this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiTabBarPtr(ImGuiTabBar* handle) => new ImGuiTabBarPtr(handle);
public static implicit operator ImGuiTabBar*(ImGuiTabBarPtr handle) => handle.Handle;
public static bool operator ==(ImGuiTabBarPtr left, ImGuiTabBarPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiTabBarPtr left, ImGuiTabBarPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiTabBarPtr left, ImGuiTabBar* right) => left.Handle == right;
public static bool operator !=(ImGuiTabBarPtr left, ImGuiTabBar* right) => left.Handle != right;
public bool Equals(ImGuiTabBarPtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImGuiTabBarPtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiTabBarPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref ImVector<ImGuiTabItem> Tabs => ref Unsafe.AsRef<ImVector<ImGuiTabItem>>(&Handle->Tabs);
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiTabBarFlags Flags => ref Unsafe.AsRef<ImGuiTabBarFlags>(&Handle->Flags);
/// <summary>
/// To be documented.
/// </summary>
public ref uint ID => ref Unsafe.AsRef<uint>(&Handle->ID);
/// <summary>
/// To be documented.
/// </summary>
public ref uint SelectedTabId => ref Unsafe.AsRef<uint>(&Handle->SelectedTabId);
/// <summary>
/// To be documented.
/// </summary>
public ref uint NextSelectedTabId => ref Unsafe.AsRef<uint>(&Handle->NextSelectedTabId);
/// <summary>
/// To be documented.
/// </summary>
public ref uint VisibleTabId => ref Unsafe.AsRef<uint>(&Handle->VisibleTabId);
/// <summary>
/// To be documented.
/// </summary>
public ref int CurrFrameVisible => ref Unsafe.AsRef<int>(&Handle->CurrFrameVisible);
/// <summary>
/// To be documented.
/// </summary>
public ref int PrevFrameVisible => ref Unsafe.AsRef<int>(&Handle->PrevFrameVisible);
/// <summary>
/// To be documented.
/// </summary>
public ref ImRect BarRect => ref Unsafe.AsRef<ImRect>(&Handle->BarRect);
/// <summary>
/// To be documented.
/// </summary>
public ref float CurrTabsContentsHeight => ref Unsafe.AsRef<float>(&Handle->CurrTabsContentsHeight);
/// <summary>
/// To be documented.
/// </summary>
public ref float PrevTabsContentsHeight => ref Unsafe.AsRef<float>(&Handle->PrevTabsContentsHeight);
/// <summary>
/// To be documented.
/// </summary>
public ref float WidthAllTabs => ref Unsafe.AsRef<float>(&Handle->WidthAllTabs);
/// <summary>
/// To be documented.
/// </summary>
public ref float WidthAllTabsIdeal => ref Unsafe.AsRef<float>(&Handle->WidthAllTabsIdeal);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingAnim => ref Unsafe.AsRef<float>(&Handle->ScrollingAnim);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingTarget => ref Unsafe.AsRef<float>(&Handle->ScrollingTarget);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingTargetDistToVisibility => ref Unsafe.AsRef<float>(&Handle->ScrollingTargetDistToVisibility);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingSpeed => ref Unsafe.AsRef<float>(&Handle->ScrollingSpeed);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingRectMinX => ref Unsafe.AsRef<float>(&Handle->ScrollingRectMinX);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollingRectMaxX => ref Unsafe.AsRef<float>(&Handle->ScrollingRectMaxX);
/// <summary>
/// To be documented.
/// </summary>
public ref uint ReorderRequestTabId => ref Unsafe.AsRef<uint>(&Handle->ReorderRequestTabId);
/// <summary>
/// To be documented.
/// </summary>
public ref short ReorderRequestOffset => ref Unsafe.AsRef<short>(&Handle->ReorderRequestOffset);
/// <summary>
/// To be documented.
/// </summary>
public ref byte BeginCount => ref Unsafe.AsRef<byte>(&Handle->BeginCount);
/// <summary>
/// To be documented.
/// </summary>
public ref bool WantLayout => ref Unsafe.AsRef<bool>(&Handle->WantLayout);
/// <summary>
/// To be documented.
/// </summary>
public ref bool VisibleTabWasSubmitted => ref Unsafe.AsRef<bool>(&Handle->VisibleTabWasSubmitted);
/// <summary>
/// To be documented.
/// </summary>
public ref bool TabsAddedNew => ref Unsafe.AsRef<bool>(&Handle->TabsAddedNew);
/// <summary>
/// To be documented.
/// </summary>
public ref short TabsActiveCount => ref Unsafe.AsRef<short>(&Handle->TabsActiveCount);
/// <summary>
/// To be documented.
/// </summary>
public ref short LastTabItemIdx => ref Unsafe.AsRef<short>(&Handle->LastTabItemIdx);
/// <summary>
/// To be documented.
/// </summary>
public ref float ItemSpacingY => ref Unsafe.AsRef<float>(&Handle->ItemSpacingY);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&Handle->FramePadding);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 BackupCursorPos => ref Unsafe.AsRef<Vector2>(&Handle->BackupCursorPos);
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiTextBuffer TabsNames => ref Unsafe.AsRef<ImGuiTextBuffer>(&Handle->TabsNames);
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
}
}