Dalamud/imgui/Dalamud.Bindings.ImPlot/Generated/Structs/ImPlotLegend.cs
2025-04-06 21:08:34 +02:00

218 lines
5.8 KiB
C#
Generated

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
using Dalamud.Bindings.ImGui;
namespace Dalamud.Bindings.ImPlot
{
/// <summary>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImPlotLegend
{
/// <summary>
/// To be documented.
/// </summary>
public ImPlotLegendFlags Flags;
/// <summary>
/// To be documented.
/// </summary>
public ImPlotLegendFlags PreviousFlags;
/// <summary>
/// To be documented.
/// </summary>
public ImPlotLocation Location;
/// <summary>
/// To be documented.
/// </summary>
public ImPlotLocation PreviousLocation;
/// <summary>
/// To be documented.
/// </summary>
public ImVector<int> Indices;
/// <summary>
/// To be documented.
/// </summary>
public ImGuiTextBuffer Labels;
/// <summary>
/// To be documented.
/// </summary>
public ImRect Rect;
/// <summary>
/// To be documented.
/// </summary>
public byte Hovered;
/// <summary>
/// To be documented.
/// </summary>
public byte Held;
/// <summary>
/// To be documented.
/// </summary>
public byte CanGoInside;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImPlotLegend(ImPlotLegendFlags flags = default, ImPlotLegendFlags previousFlags = default, ImPlotLocation location = default, ImPlotLocation previousLocation = default, ImVector<int> indices = default, ImGuiTextBuffer labels = default, ImRect rect = default, bool hovered = default, bool held = default, bool canGoInside = default)
{
Flags = flags;
PreviousFlags = previousFlags;
Location = location;
PreviousLocation = previousLocation;
Indices = indices;
Labels = labels;
Rect = rect;
Hovered = hovered ? (byte)1 : (byte)0;
Held = held ? (byte)1 : (byte)0;
CanGoInside = canGoInside ? (byte)1 : (byte)0;
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImPlotLegend* @this = &this)
{
ImPlot.DestroyNative(@this);
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Reset()
{
fixed (ImPlotLegend* @this = &this)
{
ImPlot.ResetNative(@this);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImPlotLegendPtr : IEquatable<ImPlotLegendPtr>
{
public ImPlotLegendPtr(ImPlotLegend* handle) { Handle = handle; }
public ImPlotLegend* Handle;
public bool IsNull => Handle == null;
public static ImPlotLegendPtr Null => new ImPlotLegendPtr(null);
public ImPlotLegend this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImPlotLegendPtr(ImPlotLegend* handle) => new ImPlotLegendPtr(handle);
public static implicit operator ImPlotLegend*(ImPlotLegendPtr handle) => handle.Handle;
public static bool operator ==(ImPlotLegendPtr left, ImPlotLegendPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImPlotLegendPtr left, ImPlotLegendPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImPlotLegendPtr left, ImPlotLegend* right) => left.Handle == right;
public static bool operator !=(ImPlotLegendPtr left, ImPlotLegend* right) => left.Handle != right;
public bool Equals(ImPlotLegendPtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImPlotLegendPtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImPlotLegendPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref ImPlotLegendFlags Flags => ref Unsafe.AsRef<ImPlotLegendFlags>(&Handle->Flags);
/// <summary>
/// To be documented.
/// </summary>
public ref ImPlotLegendFlags PreviousFlags => ref Unsafe.AsRef<ImPlotLegendFlags>(&Handle->PreviousFlags);
/// <summary>
/// To be documented.
/// </summary>
public ref ImPlotLocation Location => ref Unsafe.AsRef<ImPlotLocation>(&Handle->Location);
/// <summary>
/// To be documented.
/// </summary>
public ref ImPlotLocation PreviousLocation => ref Unsafe.AsRef<ImPlotLocation>(&Handle->PreviousLocation);
/// <summary>
/// To be documented.
/// </summary>
public ref ImVector<int> Indices => ref Unsafe.AsRef<ImVector<int>>(&Handle->Indices);
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiTextBuffer Labels => ref Unsafe.AsRef<ImGuiTextBuffer>(&Handle->Labels);
/// <summary>
/// To be documented.
/// </summary>
public ref ImRect Rect => ref Unsafe.AsRef<ImRect>(&Handle->Rect);
/// <summary>
/// To be documented.
/// </summary>
public ref bool Hovered => ref Unsafe.AsRef<bool>(&Handle->Hovered);
/// <summary>
/// To be documented.
/// </summary>
public ref bool Held => ref Unsafe.AsRef<bool>(&Handle->Held);
/// <summary>
/// To be documented.
/// </summary>
public ref bool CanGoInside => ref Unsafe.AsRef<bool>(&Handle->CanGoInside);
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImPlot.DestroyNative(Handle);
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Reset()
{
ImPlot.ResetNative(Handle);
}
}
}