Dalamud/Dalamud.Interface/Raii/Style.cs

147 lines
7 KiB
C#

using System.Numerics;
using ImGuiNET;
namespace Dalamud.Interface.Raii;
// Push an arbitrary amount of styles into an object that are all popped when it is disposed.
// If condition is false, no style is pushed.
// In debug mode, checks that the type of the value given for the style is valid.
public static partial class ImRaii
{
public static Style PushStyle(ImGuiStyleVar idx, float value, bool condition = true)
=> new Style().Push(idx, value, condition);
public static Style PushStyle(ImGuiStyleVar idx, Vector2 value, bool condition = true)
=> new Style().Push(idx, value, condition);
// Push styles that revert all current style changes made temporarily.
public static Style DefaultStyle()
{
var ret = new Style();
var reverseStack = Style.Stack.GroupBy(p => p.Item1).Select(p => (p.Key, p.First().Item2)).ToArray();
foreach (var (idx, val) in reverseStack)
{
if (float.IsNaN(val.Y))
ret.Push(idx, val.X);
else
ret.Push(idx, val);
}
return ret;
}
public sealed class Style : IDisposable
{
internal static readonly List<(ImGuiStyleVar, Vector2)> Stack = new();
private int _count;
[System.Diagnostics.Conditional("DEBUG")]
private static void CheckStyleIdx(ImGuiStyleVar idx, Type type)
{
var shouldThrow = idx switch
{
ImGuiStyleVar.Alpha => type != typeof(float),
ImGuiStyleVar.WindowPadding => type != typeof(Vector2),
ImGuiStyleVar.WindowRounding => type != typeof(float),
ImGuiStyleVar.WindowBorderSize => type != typeof(float),
ImGuiStyleVar.WindowMinSize => type != typeof(Vector2),
ImGuiStyleVar.WindowTitleAlign => type != typeof(Vector2),
ImGuiStyleVar.ChildRounding => type != typeof(float),
ImGuiStyleVar.ChildBorderSize => type != typeof(float),
ImGuiStyleVar.PopupRounding => type != typeof(float),
ImGuiStyleVar.PopupBorderSize => type != typeof(float),
ImGuiStyleVar.FramePadding => type != typeof(Vector2),
ImGuiStyleVar.FrameRounding => type != typeof(float),
ImGuiStyleVar.FrameBorderSize => type != typeof(float),
ImGuiStyleVar.ItemSpacing => type != typeof(Vector2),
ImGuiStyleVar.ItemInnerSpacing => type != typeof(Vector2),
ImGuiStyleVar.IndentSpacing => type != typeof(float),
ImGuiStyleVar.CellPadding => type != typeof(Vector2),
ImGuiStyleVar.ScrollbarSize => type != typeof(float),
ImGuiStyleVar.ScrollbarRounding => type != typeof(float),
ImGuiStyleVar.GrabMinSize => type != typeof(float),
ImGuiStyleVar.GrabRounding => type != typeof(float),
ImGuiStyleVar.TabRounding => type != typeof(float),
ImGuiStyleVar.ButtonTextAlign => type != typeof(Vector2),
ImGuiStyleVar.SelectableTextAlign => type != typeof(Vector2),
ImGuiStyleVar.DisabledAlpha => type != typeof(float),
_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
};
if (shouldThrow)
throw new ArgumentException($"Unable to push {type} to {idx}.");
}
public static Vector2 GetStyle(ImGuiStyleVar idx)
{
var style = ImGui.GetStyle();
return idx switch
{
ImGuiStyleVar.Alpha => new Vector2(style.Alpha, float.NaN),
ImGuiStyleVar.WindowPadding => style.WindowPadding,
ImGuiStyleVar.WindowRounding => new Vector2(style.WindowRounding, float.NaN),
ImGuiStyleVar.WindowBorderSize => new Vector2(style.WindowBorderSize, float.NaN),
ImGuiStyleVar.WindowMinSize => style.WindowMinSize,
ImGuiStyleVar.WindowTitleAlign => style.WindowTitleAlign,
ImGuiStyleVar.ChildRounding => new Vector2(style.ChildRounding, float.NaN),
ImGuiStyleVar.ChildBorderSize => new Vector2(style.ChildBorderSize, float.NaN),
ImGuiStyleVar.PopupRounding => new Vector2(style.PopupRounding, float.NaN),
ImGuiStyleVar.PopupBorderSize => new Vector2(style.PopupBorderSize, float.NaN),
ImGuiStyleVar.FramePadding => style.FramePadding,
ImGuiStyleVar.FrameRounding => new Vector2(style.FrameRounding, float.NaN),
ImGuiStyleVar.FrameBorderSize => new Vector2(style.FrameBorderSize, float.NaN),
ImGuiStyleVar.ItemSpacing => style.ItemSpacing,
ImGuiStyleVar.ItemInnerSpacing => style.ItemInnerSpacing,
ImGuiStyleVar.IndentSpacing => new Vector2(style.IndentSpacing, float.NaN),
ImGuiStyleVar.CellPadding => style.CellPadding,
ImGuiStyleVar.ScrollbarSize => new Vector2(style.ScrollbarSize, float.NaN),
ImGuiStyleVar.ScrollbarRounding => new Vector2(style.ScrollbarRounding, float.NaN),
ImGuiStyleVar.GrabMinSize => new Vector2(style.GrabMinSize, float.NaN),
ImGuiStyleVar.GrabRounding => new Vector2(style.GrabRounding, float.NaN),
ImGuiStyleVar.TabRounding => new Vector2(style.TabRounding, float.NaN),
ImGuiStyleVar.ButtonTextAlign => style.ButtonTextAlign,
ImGuiStyleVar.SelectableTextAlign => style.SelectableTextAlign,
ImGuiStyleVar.DisabledAlpha => new Vector2(style.DisabledAlpha, float.NaN),
_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
};
}
public Style Push(ImGuiStyleVar idx, float value, bool condition = true)
{
if (!condition)
return this;
CheckStyleIdx(idx, typeof(float));
Stack.Add((idx, GetStyle(idx)));
ImGui.PushStyleVar(idx, value);
++this._count;
return this;
}
public Style Push(ImGuiStyleVar idx, Vector2 value, bool condition = true)
{
if (!condition)
return this;
CheckStyleIdx(idx, typeof(Vector2));
Stack.Add((idx, GetStyle(idx)));
ImGui.PushStyleVar(idx, value);
++this._count;
return this;
}
public void Pop(int num = 1)
{
num = Math.Min(num, this._count);
this._count -= num;
ImGui.PopStyleVar(num);
Stack.RemoveRange(Stack.Count - num, num);
}
public void Dispose()
=> this.Pop(this._count);
}
}