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147 lines
7 KiB
C#
147 lines
7 KiB
C#
using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Push an arbitrary amount of styles into an object that are all popped when it is disposed.
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// If condition is false, no style is pushed.
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// In debug mode, checks that the type of the value given for the style is valid.
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public static partial class ImRaii
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{
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public static Style PushStyle(ImGuiStyleVar idx, float value, bool condition = true)
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=> new Style().Push(idx, value, condition);
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public static Style PushStyle(ImGuiStyleVar idx, Vector2 value, bool condition = true)
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=> new Style().Push(idx, value, condition);
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// Push styles that revert all current style changes made temporarily.
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public static Style DefaultStyle()
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{
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var ret = new Style();
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var reverseStack = Style.Stack.GroupBy(p => p.Item1).Select(p => (p.Key, p.First().Item2)).ToArray();
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foreach (var (idx, val) in reverseStack)
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{
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if (float.IsNaN(val.Y))
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ret.Push(idx, val.X);
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else
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ret.Push(idx, val);
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}
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return ret;
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}
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public sealed class Style : IDisposable
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{
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internal static readonly List<(ImGuiStyleVar, Vector2)> Stack = new();
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private int _count;
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[System.Diagnostics.Conditional("DEBUG")]
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private static void CheckStyleIdx(ImGuiStyleVar idx, Type type)
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{
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var shouldThrow = idx switch
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{
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ImGuiStyleVar.Alpha => type != typeof(float),
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ImGuiStyleVar.WindowPadding => type != typeof(Vector2),
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ImGuiStyleVar.WindowRounding => type != typeof(float),
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ImGuiStyleVar.WindowBorderSize => type != typeof(float),
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ImGuiStyleVar.WindowMinSize => type != typeof(Vector2),
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ImGuiStyleVar.WindowTitleAlign => type != typeof(Vector2),
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ImGuiStyleVar.ChildRounding => type != typeof(float),
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ImGuiStyleVar.ChildBorderSize => type != typeof(float),
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ImGuiStyleVar.PopupRounding => type != typeof(float),
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ImGuiStyleVar.PopupBorderSize => type != typeof(float),
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ImGuiStyleVar.FramePadding => type != typeof(Vector2),
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ImGuiStyleVar.FrameRounding => type != typeof(float),
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ImGuiStyleVar.FrameBorderSize => type != typeof(float),
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ImGuiStyleVar.ItemSpacing => type != typeof(Vector2),
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ImGuiStyleVar.ItemInnerSpacing => type != typeof(Vector2),
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ImGuiStyleVar.IndentSpacing => type != typeof(float),
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ImGuiStyleVar.CellPadding => type != typeof(Vector2),
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ImGuiStyleVar.ScrollbarSize => type != typeof(float),
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ImGuiStyleVar.ScrollbarRounding => type != typeof(float),
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ImGuiStyleVar.GrabMinSize => type != typeof(float),
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ImGuiStyleVar.GrabRounding => type != typeof(float),
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ImGuiStyleVar.TabRounding => type != typeof(float),
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ImGuiStyleVar.ButtonTextAlign => type != typeof(Vector2),
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ImGuiStyleVar.SelectableTextAlign => type != typeof(Vector2),
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ImGuiStyleVar.DisabledAlpha => type != typeof(float),
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_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
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};
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if (shouldThrow)
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throw new ArgumentException($"Unable to push {type} to {idx}.");
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}
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public static Vector2 GetStyle(ImGuiStyleVar idx)
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{
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var style = ImGui.GetStyle();
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return idx switch
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{
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ImGuiStyleVar.Alpha => new Vector2(style.Alpha, float.NaN),
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ImGuiStyleVar.WindowPadding => style.WindowPadding,
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ImGuiStyleVar.WindowRounding => new Vector2(style.WindowRounding, float.NaN),
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ImGuiStyleVar.WindowBorderSize => new Vector2(style.WindowBorderSize, float.NaN),
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ImGuiStyleVar.WindowMinSize => style.WindowMinSize,
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ImGuiStyleVar.WindowTitleAlign => style.WindowTitleAlign,
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ImGuiStyleVar.ChildRounding => new Vector2(style.ChildRounding, float.NaN),
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ImGuiStyleVar.ChildBorderSize => new Vector2(style.ChildBorderSize, float.NaN),
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ImGuiStyleVar.PopupRounding => new Vector2(style.PopupRounding, float.NaN),
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ImGuiStyleVar.PopupBorderSize => new Vector2(style.PopupBorderSize, float.NaN),
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ImGuiStyleVar.FramePadding => style.FramePadding,
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ImGuiStyleVar.FrameRounding => new Vector2(style.FrameRounding, float.NaN),
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ImGuiStyleVar.FrameBorderSize => new Vector2(style.FrameBorderSize, float.NaN),
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ImGuiStyleVar.ItemSpacing => style.ItemSpacing,
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ImGuiStyleVar.ItemInnerSpacing => style.ItemInnerSpacing,
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ImGuiStyleVar.IndentSpacing => new Vector2(style.IndentSpacing, float.NaN),
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ImGuiStyleVar.CellPadding => style.CellPadding,
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ImGuiStyleVar.ScrollbarSize => new Vector2(style.ScrollbarSize, float.NaN),
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ImGuiStyleVar.ScrollbarRounding => new Vector2(style.ScrollbarRounding, float.NaN),
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ImGuiStyleVar.GrabMinSize => new Vector2(style.GrabMinSize, float.NaN),
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ImGuiStyleVar.GrabRounding => new Vector2(style.GrabRounding, float.NaN),
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ImGuiStyleVar.TabRounding => new Vector2(style.TabRounding, float.NaN),
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ImGuiStyleVar.ButtonTextAlign => style.ButtonTextAlign,
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ImGuiStyleVar.SelectableTextAlign => style.SelectableTextAlign,
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ImGuiStyleVar.DisabledAlpha => new Vector2(style.DisabledAlpha, float.NaN),
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_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
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};
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}
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public Style Push(ImGuiStyleVar idx, float value, bool condition = true)
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{
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if (!condition)
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return this;
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CheckStyleIdx(idx, typeof(float));
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Stack.Add((idx, GetStyle(idx)));
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ImGui.PushStyleVar(idx, value);
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++this._count;
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return this;
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}
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public Style Push(ImGuiStyleVar idx, Vector2 value, bool condition = true)
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{
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if (!condition)
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return this;
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CheckStyleIdx(idx, typeof(Vector2));
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Stack.Add((idx, GetStyle(idx)));
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ImGui.PushStyleVar(idx, value);
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++this._count;
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return this;
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this._count);
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this._count -= num;
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ImGui.PopStyleVar(num);
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Stack.RemoveRange(Stack.Count - num, num);
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}
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public void Dispose()
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=> this.Pop(this._count);
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}
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}
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