Dalamud/Dalamud/Game/UnlockState/UnlockState.cs
2025-11-08 11:45:02 +01:00

847 lines
29 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using Dalamud.Data;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Logging.Internal;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.InstanceContent;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Component.Exd;
using Lumina.Excel;
using Lumina.Excel.Sheets;
using ActionSheet = Lumina.Excel.Sheets.Action;
using InstanceContentSheet = Lumina.Excel.Sheets.InstanceContent;
using PublicContentSheet = Lumina.Excel.Sheets.PublicContent;
namespace Dalamud.Game.UnlockState;
#pragma warning disable UnlockState
/// <summary>
/// This class provides unlock state of various content in the game.
/// </summary>
[ServiceManager.EarlyLoadedService]
internal unsafe class UnlockState : IInternalDisposableService, IUnlockState
{
private static readonly ModuleLog Log = new(nameof(UnlockState));
private readonly ConcurrentDictionary<Type, HashSet<uint>> cachedUnlockedRowIds = [];
[ServiceManager.ServiceDependency]
private readonly DataManager dataManager = Service<DataManager>.Get();
[ServiceManager.ServiceDependency]
private readonly ClientState.ClientState clientState = Service<ClientState.ClientState>.Get();
[ServiceManager.ServiceDependency]
private readonly GameGui gameGui = Service<GameGui>.Get();
[ServiceManager.ServiceDependency]
private readonly RecipeData recipeData = Service<RecipeData>.Get();
[ServiceManager.ServiceConstructor]
private UnlockState()
{
this.clientState.Login += this.UpdateUnlocks;
this.clientState.Logout += this.OnLogout;
this.gameGui.UnlocksUpdate += this.UpdateUnlocks;
}
/// <inheritdoc/>
public event IUnlockState.UnlockDelegate Unlock;
private bool IsLoaded => PlayerState.Instance()->IsLoaded;
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
this.clientState.Login -= this.UpdateUnlocks;
this.clientState.Logout -= this.OnLogout;
this.gameGui.UnlocksUpdate -= this.UpdateUnlocks;
}
/// <inheritdoc/>
public bool IsActionUnlocked(ActionSheet row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink.RowId);
}
/// <inheritdoc/>
public bool IsAetherCurrentUnlocked(AetherCurrent row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsAetherCurrentUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsAetherCurrentCompFlgSetUnlocked(AetherCurrentCompFlgSet row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsAetherCurrentZoneComplete(row.RowId);
}
/// <inheritdoc/>
public bool IsAozActionUnlocked(AozAction row)
{
if (!this.IsLoaded)
return false;
if (row.RowId == 0 || !row.Action.IsValid)
return false;
return UIState.Instance()->IsUnlockLinkUnlockedOrQuestCompleted(row.Action.Value.UnlockLink.RowId);
}
/// <inheritdoc/>
public bool IsBannerBgUnlocked(BannerBg row)
{
return row.UnlockCondition.IsValid && this.IsBannerConditionUnlocked(row.UnlockCondition.Value);
}
/// <inheritdoc/>
public bool IsBannerConditionUnlocked(BannerCondition row)
{
if (row.RowId == 0)
return false;
if (!this.IsLoaded)
return false;
var rowPtr = ExdModule.GetBannerConditionByIndex(row.RowId);
if (rowPtr == null)
return false;
return ExdModule.GetBannerConditionUnlockState(rowPtr) == 0;
}
/// <inheritdoc/>
public bool IsBannerDecorationUnlocked(BannerDecoration row)
{
return row.UnlockCondition.IsValid && this.IsBannerConditionUnlocked(row.UnlockCondition.Value);
}
/// <inheritdoc/>
public bool IsBannerFacialUnlocked(BannerFacial row)
{
return row.UnlockCondition.IsValid && this.IsBannerConditionUnlocked(row.UnlockCondition.Value);
}
/// <inheritdoc/>
public bool IsBannerFrameUnlocked(BannerFrame row)
{
return row.UnlockCondition.IsValid && this.IsBannerConditionUnlocked(row.UnlockCondition.Value);
}
/// <inheritdoc/>
public bool IsBannerTimelineUnlocked(BannerTimeline row)
{
return row.UnlockCondition.IsValid && this.IsBannerConditionUnlocked(row.UnlockCondition.Value);
}
/// <inheritdoc/>
public bool IsBuddyActionUnlocked(BuddyAction row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsBuddyEquipUnlocked(BuddyEquip row)
{
if (!this.IsLoaded)
return false;
return UIState.Instance()->Buddy.CompanionInfo.IsBuddyEquipUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsCharaMakeCustomizeUnlocked(CharaMakeCustomize row)
{
return row.IsPurchasable && this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsChocoboTaxiStandUnlocked(ChocoboTaxiStand row)
{
if (!this.IsLoaded)
return false;
return UIState.Instance()->IsChocoboTaxiStandUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsCompanionUnlocked(Companion row)
{
if (!this.IsLoaded)
return false;
return UIState.Instance()->IsCompanionUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsCraftActionUnlocked(CraftAction row)
{
return this.IsUnlockLinkUnlocked(row.QuestRequirement.RowId);
}
/// <inheritdoc/>
public bool IsCSBonusContentTypeUnlocked(CSBonusContentType row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsEmoteUnlocked(Emote row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsEmjVoiceNpcUnlocked(EmjVoiceNpc row)
{
return this.IsUnlockLinkUnlocked(row.Unknown26);
}
/// <inheritdoc/>
public bool IsEmjCostumeUnlocked(EmjCostume row)
{
return this.dataManager.GetExcelSheet<EmjVoiceNpc>().TryGetRow(row.RowId, out var emjVoiceNpcRow)
&& this.IsEmjVoiceNpcUnlocked(emjVoiceNpcRow)
&& QuestManager.IsQuestComplete(row.Unknown1);
}
/// <inheritdoc/>
public bool IsGeneralActionUnlocked(GeneralAction row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsGlassesUnlocked(Glasses row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsGlassesUnlocked((ushort)row.RowId);
}
/// <inheritdoc/>
public bool IsHowToUnlocked(HowTo row)
{
if (!this.IsLoaded)
return false;
return UIState.Instance()->IsHowToUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsInstanceContentUnlocked(InstanceContentSheet row)
{
if (!this.IsLoaded)
return false;
return UIState.IsInstanceContentUnlocked(row.RowId);
}
/// <inheritdoc/>
public unsafe bool IsItemUnlocked(Item row)
{
if (row.ItemAction.RowId == 0)
return false;
if (!this.IsLoaded)
return false;
// To avoid the ExdModule.GetItemRowById call, which can return null if the excel page
// is not loaded, we're going to imitate the IsItemActionUnlocked call first:
switch ((ItemActionType)row.ItemAction.Value.Type)
{
case ItemActionType.Companion:
return UIState.Instance()->IsCompanionUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.BuddyEquip:
return UIState.Instance()->Buddy.CompanionInfo.IsBuddyEquipUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.Mount:
return PlayerState.Instance()->IsMountUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.SecretRecipeBook:
return PlayerState.Instance()->IsSecretRecipeBookUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.UnlockLink:
case ItemActionType.OccultRecords:
return UIState.Instance()->IsUnlockLinkUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.TripleTriadCard when row.AdditionalData.Is<TripleTriadCard>():
return UIState.Instance()->IsTripleTriadCardUnlocked((ushort)row.AdditionalData.RowId);
case ItemActionType.FolkloreTome:
return PlayerState.Instance()->IsFolkloreBookUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.OrchestrionRoll when row.AdditionalData.Is<Orchestrion>():
return PlayerState.Instance()->IsOrchestrionRollUnlocked(row.AdditionalData.RowId);
case ItemActionType.FramersKit:
return PlayerState.Instance()->IsFramersKitUnlocked(row.AdditionalData.RowId);
case ItemActionType.Ornament:
return PlayerState.Instance()->IsOrnamentUnlocked(row.ItemAction.Value.Data[0]);
case ItemActionType.Glasses:
return PlayerState.Instance()->IsGlassesUnlocked((ushort)row.AdditionalData.RowId);
case ItemActionType.SoulShards when PublicContentOccultCrescent.GetState() is var occultCrescentState && occultCrescentState != null:
var supportJobId = (byte)row.ItemAction.Value.Data[0];
return supportJobId < occultCrescentState->SupportJobLevels.Length && occultCrescentState->SupportJobLevels[supportJobId] != 0;
case ItemActionType.CompanySealVouchers:
return false;
}
var nativeRow = ExdModule.GetItemRowById(row.RowId);
return nativeRow != null && UIState.Instance()->IsItemActionUnlocked(nativeRow) == 1;
}
/// <inheritdoc/>
public bool IsMcGuffinUnlocked(McGuffin row)
{
return PlayerState.Instance()->IsMcGuffinUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsMJILandmarkUnlocked(MJILandmark row)
{
return this.IsUnlockLinkUnlocked(row.UnlockLink);
}
/// <inheritdoc/>
public bool IsMKDLoreUnlocked(MKDLore row)
{
return this.IsUnlockLinkUnlocked(row.Unknown2);
}
/// <inheritdoc/>
public bool IsMountUnlocked(Mount row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsMountUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsNotebookDivisionUnlocked(NotebookDivision row)
{
return this.IsUnlockLinkUnlocked(row.QuestUnlock.RowId);
}
/// <inheritdoc/>
public bool IsOrchestrionUnlocked(Orchestrion row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsOrchestrionRollUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsOrnamentUnlocked(Ornament row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsOrnamentUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsPerformUnlocked(Perform row)
{
return this.IsUnlockLinkUnlocked((uint)row.UnlockLink);
}
/// <inheritdoc/>
public bool IsPublicContentUnlocked(PublicContentSheet row)
{
if (!this.IsLoaded)
return false;
return UIState.IsPublicContentUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsRecipeUnlocked(Recipe row)
{
return this.recipeData.IsRecipeUnlocked(row);
}
/// <inheritdoc/>
public bool IsSecretRecipeBookUnlocked(SecretRecipeBook row)
{
if (!this.IsLoaded)
return false;
return PlayerState.Instance()->IsSecretRecipeBookUnlocked(row.RowId);
}
/// <inheritdoc/>
public bool IsTraitUnlocked(Trait row)
{
return this.IsUnlockLinkUnlocked(row.Quest.RowId);
}
/// <inheritdoc/>
public bool IsTripleTriadCardUnlocked(TripleTriadCard row)
{
if (!this.IsLoaded)
return false;
return UIState.Instance()->IsTripleTriadCardUnlocked((ushort)row.RowId);
}
/// <inheritdoc/>
public bool IsItemUnlockable(Item row)
{
if (row.ItemAction.RowId == 0)
return false;
return (ItemActionType)row.ItemAction.Value.Type
is ItemActionType.Companion
or ItemActionType.BuddyEquip
or ItemActionType.Mount
or ItemActionType.SecretRecipeBook
or ItemActionType.UnlockLink
or ItemActionType.TripleTriadCard
or ItemActionType.FolkloreTome
or ItemActionType.OrchestrionRoll
or ItemActionType.FramersKit
or ItemActionType.Ornament
or ItemActionType.Glasses
or ItemActionType.OccultRecords
or ItemActionType.SoulShards;
}
/// <inheritdoc/>
public bool IsRowRefUnlocked<T>(RowRef<T> rowRef) where T : struct, IExcelRow<T>
{
return this.IsRowRefUnlocked((RowRef)rowRef);
}
/// <inheritdoc/>
public bool IsRowRefUnlocked(RowRef rowRef)
{
if (!this.IsLoaded || rowRef.IsUntyped)
return false;
if (rowRef.TryGetValue<ActionSheet>(out var actionRow))
return this.IsActionUnlocked(actionRow);
if (rowRef.TryGetValue<AetherCurrent>(out var aetherCurrentRow))
return this.IsAetherCurrentUnlocked(aetherCurrentRow);
if (rowRef.TryGetValue<AetherCurrentCompFlgSet>(out var aetherCurrentCompFlgSetRow))
return this.IsAetherCurrentCompFlgSetUnlocked(aetherCurrentCompFlgSetRow);
if (rowRef.TryGetValue<AozAction>(out var aozActionRow))
return this.IsAozActionUnlocked(aozActionRow);
if (rowRef.TryGetValue<BannerBg>(out var bannerBgRow))
return this.IsBannerBgUnlocked(bannerBgRow);
if (rowRef.TryGetValue<BannerCondition>(out var bannerConditionRow))
return this.IsBannerConditionUnlocked(bannerConditionRow);
if (rowRef.TryGetValue<BannerDecoration>(out var bannerDecorationRow))
return this.IsBannerDecorationUnlocked(bannerDecorationRow);
if (rowRef.TryGetValue<BannerFacial>(out var bannerFacialRow))
return this.IsBannerFacialUnlocked(bannerFacialRow);
if (rowRef.TryGetValue<BannerFrame>(out var bannerFrameRow))
return this.IsBannerFrameUnlocked(bannerFrameRow);
if (rowRef.TryGetValue<BannerTimeline>(out var bannerTimelineRow))
return this.IsBannerTimelineUnlocked(bannerTimelineRow);
if (rowRef.TryGetValue<BuddyAction>(out var buddyActionRow))
return this.IsBuddyActionUnlocked(buddyActionRow);
if (rowRef.TryGetValue<BuddyEquip>(out var buddyEquipRow))
return this.IsBuddyEquipUnlocked(buddyEquipRow);
if (rowRef.TryGetValue<CSBonusContentType>(out var csBonusContentTypeRow))
return this.IsCSBonusContentTypeUnlocked(csBonusContentTypeRow);
if (rowRef.TryGetValue<CharaMakeCustomize>(out var charaMakeCustomizeRow))
return this.IsCharaMakeCustomizeUnlocked(charaMakeCustomizeRow);
if (rowRef.TryGetValue<ChocoboTaxiStand>(out var chocoboTaxiStandRow))
return this.IsChocoboTaxiStandUnlocked(chocoboTaxiStandRow);
if (rowRef.TryGetValue<Companion>(out var companionRow))
return this.IsCompanionUnlocked(companionRow);
if (rowRef.TryGetValue<CraftAction>(out var craftActionRow))
return this.IsCraftActionUnlocked(craftActionRow);
if (rowRef.TryGetValue<Emote>(out var emoteRow))
return this.IsEmoteUnlocked(emoteRow);
if (rowRef.TryGetValue<GeneralAction>(out var generalActionRow))
return this.IsGeneralActionUnlocked(generalActionRow);
if (rowRef.TryGetValue<Glasses>(out var glassesRow))
return this.IsGlassesUnlocked(glassesRow);
if (rowRef.TryGetValue<HowTo>(out var howToRow))
return this.IsHowToUnlocked(howToRow);
if (rowRef.TryGetValue<InstanceContentSheet>(out var instanceContentRow))
return this.IsInstanceContentUnlocked(instanceContentRow);
if (rowRef.TryGetValue<Item>(out var itemRow))
return this.IsItemUnlocked(itemRow);
if (rowRef.TryGetValue<MJILandmark>(out var mjiLandmarkRow))
return this.IsMJILandmarkUnlocked(mjiLandmarkRow);
if (rowRef.TryGetValue<MKDLore>(out var mkdLoreRow))
return this.IsMKDLoreUnlocked(mkdLoreRow);
if (rowRef.TryGetValue<McGuffin>(out var mcGuffinRow))
return this.IsMcGuffinUnlocked(mcGuffinRow);
if (rowRef.TryGetValue<Mount>(out var mountRow))
return this.IsMountUnlocked(mountRow);
if (rowRef.TryGetValue<NotebookDivision>(out var notebookDivisionRow))
return this.IsNotebookDivisionUnlocked(notebookDivisionRow);
if (rowRef.TryGetValue<Orchestrion>(out var orchestrionRow))
return this.IsOrchestrionUnlocked(orchestrionRow);
if (rowRef.TryGetValue<Ornament>(out var ornamentRow))
return this.IsOrnamentUnlocked(ornamentRow);
if (rowRef.TryGetValue<Perform>(out var performRow))
return this.IsPerformUnlocked(performRow);
if (rowRef.TryGetValue<PublicContentSheet>(out var publicContentRow))
return this.IsPublicContentUnlocked(publicContentRow);
if (rowRef.TryGetValue<Recipe>(out var recipeRow))
return this.IsRecipeUnlocked(recipeRow);
if (rowRef.TryGetValue<SecretRecipeBook>(out var secretRecipeBookRow))
return this.IsSecretRecipeBookUnlocked(secretRecipeBookRow);
if (rowRef.TryGetValue<Trait>(out var traitRow))
return this.IsTraitUnlocked(traitRow);
if (rowRef.TryGetValue<TripleTriadCard>(out var tripleTriadCardRow))
return this.IsTripleTriadCardUnlocked(tripleTriadCardRow);
return false;
}
/// <inheritdoc/>
public bool IsUnlockLinkUnlocked(ushort unlockLink)
{
if (!this.IsLoaded)
return false;
if (unlockLink == 0)
return false;
return UIState.Instance()->IsUnlockLinkUnlocked(unlockLink);
}
/// <inheritdoc/>
public bool IsUnlockLinkUnlocked(uint unlockLink)
{
if (!this.IsLoaded)
return false;
if (unlockLink == 0)
return false;
return UIState.Instance()->IsUnlockLinkUnlockedOrQuestCompleted(unlockLink);
}
private void OnLogout(int type, int code)
{
this.cachedUnlockedRowIds.Clear();
}
private void UpdateUnlocks()
{
if (!this.IsLoaded)
return;
this.UpdateUnlocksForSheet<ActionSheet>();
this.UpdateUnlocksForSheet<AetherCurrent>();
this.UpdateUnlocksForSheet<AetherCurrentCompFlgSet>();
this.UpdateUnlocksForSheet<AozAction>();
this.UpdateUnlocksForSheet<BannerBg>();
this.UpdateUnlocksForSheet<BannerCondition>();
this.UpdateUnlocksForSheet<BannerDecoration>();
this.UpdateUnlocksForSheet<BannerFacial>();
this.UpdateUnlocksForSheet<BannerFrame>();
this.UpdateUnlocksForSheet<BannerTimeline>();
this.UpdateUnlocksForSheet<BuddyAction>();
this.UpdateUnlocksForSheet<BuddyEquip>();
this.UpdateUnlocksForSheet<CSBonusContentType>();
this.UpdateUnlocksForSheet<CharaMakeCustomize>();
this.UpdateUnlocksForSheet<ChocoboTaxi>();
this.UpdateUnlocksForSheet<Companion>();
this.UpdateUnlocksForSheet<CraftAction>();
this.UpdateUnlocksForSheet<EmjVoiceNpc>();
this.UpdateUnlocksForSheet<Emote>();
this.UpdateUnlocksForSheet<GeneralAction>();
this.UpdateUnlocksForSheet<Glasses>();
this.UpdateUnlocksForSheet<HowTo>();
this.UpdateUnlocksForSheet<InstanceContentSheet>();
this.UpdateUnlocksForSheet<Item>();
this.UpdateUnlocksForSheet<MJILandmark>();
this.UpdateUnlocksForSheet<MKDLore>();
this.UpdateUnlocksForSheet<McGuffin>();
this.UpdateUnlocksForSheet<Mount>();
this.UpdateUnlocksForSheet<NotebookDivision>();
this.UpdateUnlocksForSheet<Orchestrion>();
this.UpdateUnlocksForSheet<Ornament>();
this.UpdateUnlocksForSheet<Perform>();
this.UpdateUnlocksForSheet<PublicContentSheet>();
this.UpdateUnlocksForSheet<Recipe>();
this.UpdateUnlocksForSheet<SecretRecipeBook>();
this.UpdateUnlocksForSheet<Trait>();
this.UpdateUnlocksForSheet<TripleTriadCard>();
// Not implemented:
// - DescriptionPage: quite complex
// - QuestAcceptAdditionCondition: ignored
// For some other day:
// - FishingSpot
// - Spearfishing
// - Adventure (Sightseeing)
// - MinerFolkloreTome
// - BotanistFolkloreTome
// - FishingFolkloreTome
// - VVD or is that unlocked via quest?
// - VVDNotebookContents?
// - FramersKit (is that just an Item?)
// - ... more?
// Subrow sheets, which are incompatible with the current Unlock event, since RowRef doesn't carry the SubrowId:
// - EmjCostume
// Probably not happening, because it requires fetching data from server:
// - Achievements
// - Titles
// - Bozjan Field Notes
// - Support/Phantom Jobs, which require to be in Occult Crescent, because it checks the jobs level for != 0
}
private void UpdateUnlocksForSheet<T>() where T : struct, IExcelRow<T>
{
var unlockedRowIds = this.cachedUnlockedRowIds.GetOrAdd(typeof(T), _ => []);
foreach (var row in this.dataManager.GetExcelSheet<T>())
{
if (unlockedRowIds.Contains(row.RowId))
continue;
var rowRef = LuminaUtils.CreateRef<T>(row.RowId);
if (!this.IsRowRefUnlocked(rowRef))
continue;
unlockedRowIds.Add(row.RowId);
Log.Verbose($"Unlock detected: {typeof(T).Name}#{row.RowId}");
foreach (var action in Delegate.EnumerateInvocationList(this.Unlock))
{
try
{
action((RowRef)rowRef);
}
catch (Exception ex)
{
Log.Error(ex, "Exception during raise of {handler}", action.Method);
}
}
}
}
}
/// <summary>
/// Plugin-scoped version of a <see cref="UnlockState"/> service.
/// </summary>
[PluginInterface]
[ServiceManager.ScopedService]
#pragma warning disable SA1015
[ResolveVia<IUnlockState>]
#pragma warning restore SA1015
internal class UnlockStatePluginScoped : IInternalDisposableService, IUnlockState
{
[ServiceManager.ServiceDependency]
private readonly UnlockState unlockStateService = Service<UnlockState>.Get();
/// <summary>
/// Initializes a new instance of the <see cref="UnlockStatePluginScoped"/> class.
/// </summary>
internal UnlockStatePluginScoped()
{
this.unlockStateService.Unlock += this.UnlockForward;
}
/// <inheritdoc/>
public event IUnlockState.UnlockDelegate? Unlock;
/// <inheritdoc/>
public bool IsActionUnlocked(ActionSheet row) => this.unlockStateService.IsActionUnlocked(row);
/// <inheritdoc/>
public bool IsAetherCurrentCompFlgSetUnlocked(AetherCurrentCompFlgSet row) => this.unlockStateService.IsAetherCurrentCompFlgSetUnlocked(row);
/// <inheritdoc/>
public bool IsAetherCurrentUnlocked(AetherCurrent row) => this.unlockStateService.IsAetherCurrentUnlocked(row);
/// <inheritdoc/>
public bool IsAozActionUnlocked(AozAction row) => this.unlockStateService.IsAozActionUnlocked(row);
/// <inheritdoc/>
public bool IsBannerBgUnlocked(BannerBg row) => this.unlockStateService.IsBannerBgUnlocked(row);
/// <inheritdoc/>
public bool IsBannerConditionUnlocked(BannerCondition row) => this.unlockStateService.IsBannerConditionUnlocked(row);
/// <inheritdoc/>
public bool IsBannerDecorationUnlocked(BannerDecoration row) => this.unlockStateService.IsBannerDecorationUnlocked(row);
/// <inheritdoc/>
public bool IsBannerFacialUnlocked(BannerFacial row) => this.unlockStateService.IsBannerFacialUnlocked(row);
/// <inheritdoc/>
public bool IsBannerFrameUnlocked(BannerFrame row) => this.unlockStateService.IsBannerFrameUnlocked(row);
/// <inheritdoc/>
public bool IsBannerTimelineUnlocked(BannerTimeline row) => this.unlockStateService.IsBannerTimelineUnlocked(row);
/// <inheritdoc/>
public bool IsBuddyActionUnlocked(BuddyAction row) => this.unlockStateService.IsBuddyActionUnlocked(row);
/// <inheritdoc/>
public bool IsBuddyEquipUnlocked(BuddyEquip row) => this.unlockStateService.IsBuddyEquipUnlocked(row);
/// <inheritdoc/>
public bool IsCharaMakeCustomizeUnlocked(CharaMakeCustomize row) => this.unlockStateService.IsCharaMakeCustomizeUnlocked(row);
/// <inheritdoc/>
public bool IsChocoboTaxiStandUnlocked(ChocoboTaxiStand row) => this.unlockStateService.IsChocoboTaxiStandUnlocked(row);
/// <inheritdoc/>
public bool IsCompanionUnlocked(Companion row) => this.unlockStateService.IsCompanionUnlocked(row);
/// <inheritdoc/>
public bool IsCraftActionUnlocked(CraftAction row) => this.unlockStateService.IsCraftActionUnlocked(row);
/// <inheritdoc/>
public bool IsCSBonusContentTypeUnlocked(CSBonusContentType row) => this.unlockStateService.IsCSBonusContentTypeUnlocked(row);
/// <inheritdoc/>
public bool IsEmoteUnlocked(Emote row) => this.unlockStateService.IsEmoteUnlocked(row);
/// <inheritdoc/>
public bool IsEmjVoiceNpcUnlocked(EmjVoiceNpc row) => this.unlockStateService.IsEmjVoiceNpcUnlocked(row);
/// <inheritdoc/>
public bool IsEmjCostumeUnlocked(EmjCostume row) => this.unlockStateService.IsEmjCostumeUnlocked(row);
/// <inheritdoc/>
public bool IsGeneralActionUnlocked(GeneralAction row) => this.unlockStateService.IsGeneralActionUnlocked(row);
/// <inheritdoc/>
public bool IsGlassesUnlocked(Glasses row) => this.unlockStateService.IsGlassesUnlocked(row);
/// <inheritdoc/>
public bool IsHowToUnlocked(HowTo row) => this.unlockStateService.IsHowToUnlocked(row);
/// <inheritdoc/>
public bool IsInstanceContentUnlocked(InstanceContentSheet row) => this.unlockStateService.IsInstanceContentUnlocked(row);
/// <inheritdoc/>
public bool IsItemUnlockable(Item row) => this.unlockStateService.IsItemUnlockable(row);
/// <inheritdoc/>
public bool IsItemUnlocked(Item row) => this.unlockStateService.IsItemUnlocked(row);
/// <inheritdoc/>
public bool IsMcGuffinUnlocked(McGuffin row) => this.unlockStateService.IsMcGuffinUnlocked(row);
/// <inheritdoc/>
public bool IsMJILandmarkUnlocked(MJILandmark row) => this.unlockStateService.IsMJILandmarkUnlocked(row);
/// <inheritdoc/>
public bool IsMKDLoreUnlocked(MKDLore row) => this.unlockStateService.IsMKDLoreUnlocked(row);
/// <inheritdoc/>
public bool IsMountUnlocked(Mount row) => this.unlockStateService.IsMountUnlocked(row);
/// <inheritdoc/>
public bool IsNotebookDivisionUnlocked(NotebookDivision row) => this.unlockStateService.IsNotebookDivisionUnlocked(row);
/// <inheritdoc/>
public bool IsOrchestrionUnlocked(Orchestrion row) => this.unlockStateService.IsOrchestrionUnlocked(row);
/// <inheritdoc/>
public bool IsOrnamentUnlocked(Ornament row) => this.unlockStateService.IsOrnamentUnlocked(row);
/// <inheritdoc/>
public bool IsPerformUnlocked(Perform row) => this.unlockStateService.IsPerformUnlocked(row);
/// <inheritdoc/>
public bool IsPublicContentUnlocked(PublicContentSheet row) => this.unlockStateService.IsPublicContentUnlocked(row);
/// <inheritdoc/>
public bool IsRecipeUnlocked(Recipe row) => this.unlockStateService.IsRecipeUnlocked(row);
/// <inheritdoc/>
public bool IsRowRefUnlocked(RowRef rowRef) => this.unlockStateService.IsRowRefUnlocked(rowRef);
/// <inheritdoc/>
public bool IsRowRefUnlocked<T>(RowRef<T> rowRef) where T : struct, IExcelRow<T> => this.unlockStateService.IsRowRefUnlocked(rowRef);
/// <inheritdoc/>
public bool IsSecretRecipeBookUnlocked(SecretRecipeBook row) => this.unlockStateService.IsSecretRecipeBookUnlocked(row);
/// <inheritdoc/>
public bool IsTraitUnlocked(Trait row) => this.unlockStateService.IsTraitUnlocked(row);
/// <inheritdoc/>
public bool IsTripleTriadCardUnlocked(TripleTriadCard row) => this.unlockStateService.IsTripleTriadCardUnlocked(row);
/// <inheritdoc/>
public bool IsUnlockLinkUnlocked(uint unlockLink) => this.unlockStateService.IsUnlockLinkUnlocked(unlockLink);
/// <inheritdoc/>
public bool IsUnlockLinkUnlocked(ushort unlockLink) => this.unlockStateService.IsUnlockLinkUnlocked(unlockLink);
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
this.unlockStateService.Unlock -= this.UnlockForward;
}
private void UnlockForward(RowRef rowRef) => this.Unlock?.Invoke(rowRef);
}