Dalamud/Dalamud/Game/ClientState/Buddy/BuddyList.cs
goaaats 6a69a6e197
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Fix some warnings
2025-11-18 00:58:08 +01:00

167 lines
4.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using CSBuddy = FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy;
using CSBuddyMember = FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy.BuddyMember;
using CSUIState = FFXIVClientStructs.FFXIV.Client.Game.UI.UIState;
namespace Dalamud.Game.ClientState.Buddy;
/// <summary>
/// This collection represents the buddies present in your squadron or trust party.
/// It does not include the local player.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IBuddyList>]
#pragma warning restore SA1015
internal sealed partial class BuddyList : IServiceType, IBuddyList
{
private const uint InvalidEntityId = 0xE0000000;
[ServiceManager.ServiceDependency]
private readonly PlayerState playerState = Service<PlayerState>.Get();
[ServiceManager.ServiceConstructor]
private BuddyList()
{
}
/// <inheritdoc/>
public int Length
{
get
{
var i = 0;
for (; i < 3; i++)
{
var addr = this.GetBattleBuddyMemberAddress(i);
var member = this.CreateBuddyMemberReference(addr);
if (member == null)
break;
}
return i;
}
}
/// <inheritdoc/>
public IBuddyMember? CompanionBuddy
{
get
{
var addr = this.GetCompanionBuddyMemberAddress();
return this.CreateBuddyMemberReference(addr);
}
}
/// <inheritdoc/>
public IBuddyMember? PetBuddy
{
get
{
var addr = this.GetPetBuddyMemberAddress();
return this.CreateBuddyMemberReference(addr);
}
}
private unsafe CSBuddy* BuddyListStruct => &CSUIState.Instance()->Buddy;
/// <inheritdoc/>
public IBuddyMember? this[int index]
{
get
{
var address = this.GetBattleBuddyMemberAddress(index);
return this.CreateBuddyMemberReference(address);
}
}
/// <inheritdoc/>
public unsafe nint GetCompanionBuddyMemberAddress()
{
return (nint)this.BuddyListStruct->CompanionInfo.Companion;
}
/// <inheritdoc/>
public unsafe nint GetPetBuddyMemberAddress()
{
return (nint)this.BuddyListStruct->PetInfo.Pet;
}
/// <inheritdoc/>
public unsafe nint GetBattleBuddyMemberAddress(int index)
{
if (index < 0 || index >= 3)
return 0;
return (nint)Unsafe.AsPointer(ref this.BuddyListStruct->BattleBuddies[index]);
}
/// <inheritdoc/>
public unsafe IBuddyMember? CreateBuddyMemberReference(nint address)
{
if (address == 0)
return null;
if (this.playerState.ContentId == 0)
return null;
var buddy = new BuddyMember((CSBuddyMember*)address);
if (buddy.EntityId == InvalidEntityId)
return null;
return buddy;
}
}
/// <summary>
/// This collection represents the buddies present in your squadron or trust party.
/// </summary>
internal sealed partial class BuddyList
{
/// <inheritdoc/>
int IReadOnlyCollection<IBuddyMember>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<IBuddyMember> GetEnumerator()
{
return new Enumerator(this);
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
private struct Enumerator(BuddyList buddyList) : IEnumerator<IBuddyMember>
{
private int index = 0;
public IBuddyMember Current { get; private set; }
object IEnumerator.Current => this.Current;
public bool MoveNext()
{
if (this.index == buddyList.Length) return false;
this.Current = buddyList[this.index];
this.index++;
return true;
}
public void Reset()
{
this.index = 0;
}
public void Dispose()
{
}
}
}