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146 lines
4.6 KiB
C#
146 lines
4.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Serilog;
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namespace Dalamud.Game.ClientState.Objects
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{
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class ObjectTable : IServiceType
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{
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private const int ObjectTableLength = 424;
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private readonly ClientStateAddressResolver address;
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[ServiceManager.ServiceConstructor]
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private ObjectTable(ClientState clientState)
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{
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this.address = clientState.AddressResolver;
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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}
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/// <summary>
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/// Gets the address of the object table.
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/// </summary>
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public IntPtr Address => this.address.ObjectTable;
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/// <summary>
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/// Gets the length of the object table.
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/// </summary>
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public int Length => ObjectTableLength;
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/// <summary>
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/// Get an object at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>An <see cref="GameObject"/> at the specified spawn index.</returns>
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public GameObject? this[int index]
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{
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get
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{
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var address = this.GetObjectAddress(index);
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return this.CreateObjectReference(address);
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}
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}
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/// <summary>
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/// Search for a game object by their Object ID.
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/// </summary>
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/// <param name="objectId">Object ID to find.</param>
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/// <returns>A game object or null.</returns>
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public GameObject? SearchById(uint objectId)
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{
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if (objectId is GameObject.InvalidGameObjectId or 0)
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return null;
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foreach (var obj in this)
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{
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if (obj == null)
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continue;
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if (obj.ObjectId == objectId)
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return obj;
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}
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return null;
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}
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/// <summary>
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/// Gets the address of the game object at the specified index of the object table.
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/// </summary>
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/// <param name="index">The index of the object.</param>
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/// <returns>The memory address of the object.</returns>
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public unsafe IntPtr GetObjectAddress(int index)
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{
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if (index < 0 || index >= ObjectTableLength)
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return IntPtr.Zero;
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return *(IntPtr*)(this.address.ObjectTable + (8 * index));
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}
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/// <summary>
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/// Create a reference to an FFXIV game object.
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/// </summary>
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/// <param name="address">The address of the object in memory.</param>
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/// <returns><see cref="GameObject"/> object or inheritor containing the requested data.</returns>
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public unsafe GameObject? CreateObjectReference(IntPtr address)
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{
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var clientState = Service<ClientState>.GetNullable();
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if (clientState == null || clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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var obj = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)address;
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var objKind = (ObjectKind)obj->ObjectKind;
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return objKind switch
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{
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ObjectKind.Player => new PlayerCharacter(address),
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ObjectKind.BattleNpc => new BattleNpc(address),
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ObjectKind.EventObj => new EventObj(address),
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ObjectKind.Companion => new Npc(address),
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_ => new GameObject(address),
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};
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}
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}
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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public sealed partial class ObjectTable : IReadOnlyCollection<GameObject>
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<GameObject>.Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<GameObject> GetEnumerator()
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{
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for (var i = 0; i < ObjectTableLength; i++)
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{
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var obj = this[i];
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if (obj == null)
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continue;
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yield return obj;
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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}
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}
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