mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
603 lines
23 KiB
C#
603 lines
23 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game.Gui.ContextMenus;
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using Dalamud.Game.Gui.Dtr;
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using Dalamud.Game.Gui.FlyText;
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using Dalamud.Game.Gui.PartyFinder;
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using Dalamud.Game.Gui.Toast;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Hooking;
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using Dalamud.Interface;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using Serilog;
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namespace Dalamud.Game.Gui
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{
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/// <summary>
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/// A class handling many aspects of the in-game UI.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed unsafe class GameGui : IDisposable, IServiceType
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{
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private readonly GameGuiAddressResolver address;
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private readonly GetMatrixSingletonDelegate getMatrixSingleton;
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private readonly ScreenToWorldNativeDelegate screenToWorldNative;
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private readonly Hook<SetGlobalBgmDelegate> setGlobalBgmHook;
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private readonly Hook<HandleItemHoverDelegate> handleItemHoverHook;
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private readonly Hook<HandleItemOutDelegate> handleItemOutHook;
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private readonly Hook<HandleActionHoverDelegate> handleActionHoverHook;
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private readonly Hook<HandleActionOutDelegate> handleActionOutHook;
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private readonly Hook<HandleImmDelegate> handleImmHook;
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private readonly Hook<ToggleUiHideDelegate> toggleUiHideHook;
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private readonly Hook<Utf8StringFromSequenceDelegate> utf8StringFromSequenceHook;
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private GetUIMapObjectDelegate getUIMapObject;
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private OpenMapWithFlagDelegate openMapWithFlag;
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[ServiceManager.ServiceConstructor]
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private GameGui(SigScanner sigScanner)
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{
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this.address = new GameGuiAddressResolver();
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this.address.Setup(sigScanner);
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Log.Verbose("===== G A M E G U I =====");
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Log.Verbose($"GameGuiManager address 0x{this.address.BaseAddress.ToInt64():X}");
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Log.Verbose($"SetGlobalBgm address 0x{this.address.SetGlobalBgm.ToInt64():X}");
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Log.Verbose($"HandleItemHover address 0x{this.address.HandleItemHover.ToInt64():X}");
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Log.Verbose($"HandleItemOut address 0x{this.address.HandleItemOut.ToInt64():X}");
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Log.Verbose($"HandleImm address 0x{this.address.HandleImm.ToInt64():X}");
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this.setGlobalBgmHook = Hook<SetGlobalBgmDelegate>.FromAddress(this.address.SetGlobalBgm, this.HandleSetGlobalBgmDetour);
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this.handleItemHoverHook = Hook<HandleItemHoverDelegate>.FromAddress(this.address.HandleItemHover, this.HandleItemHoverDetour);
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this.handleItemOutHook = Hook<HandleItemOutDelegate>.FromAddress(this.address.HandleItemOut, this.HandleItemOutDetour);
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this.handleActionHoverHook = Hook<HandleActionHoverDelegate>.FromAddress(this.address.HandleActionHover, this.HandleActionHoverDetour);
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this.handleActionOutHook = Hook<HandleActionOutDelegate>.FromAddress(this.address.HandleActionOut, this.HandleActionOutDetour);
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this.handleImmHook = Hook<HandleImmDelegate>.FromAddress(this.address.HandleImm, this.HandleImmDetour);
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this.getMatrixSingleton = Marshal.GetDelegateForFunctionPointer<GetMatrixSingletonDelegate>(this.address.GetMatrixSingleton);
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this.screenToWorldNative = Marshal.GetDelegateForFunctionPointer<ScreenToWorldNativeDelegate>(this.address.ScreenToWorld);
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this.toggleUiHideHook = Hook<ToggleUiHideDelegate>.FromAddress(this.address.ToggleUiHide, this.ToggleUiHideDetour);
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this.utf8StringFromSequenceHook = Hook<Utf8StringFromSequenceDelegate>.FromAddress(this.address.Utf8StringFromSequence, this.Utf8StringFromSequenceDetour);
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}
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// Marshaled delegates
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate IntPtr GetMatrixSingletonDelegate();
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private unsafe delegate bool ScreenToWorldNativeDelegate(float* camPos, float* clipPos, float rayDistance, float* worldPos, int* unknown);
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// Hooked delegates
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate Utf8String* Utf8StringFromSequenceDelegate(Utf8String* thisPtr, byte* sourcePtr, nuint sourceLen);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr GetUIMapObjectDelegate(IntPtr uiObject);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall, CharSet = CharSet.Ansi)]
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private delegate bool OpenMapWithFlagDelegate(IntPtr uiMapObject, string flag);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr SetGlobalBgmDelegate(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr HandleItemHoverDelegate(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr HandleItemOutDelegate(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate void HandleActionHoverDelegate(IntPtr hoverState, HoverActionKind a2, uint a3, int a4, byte a5);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr HandleActionOutDelegate(IntPtr agentActionDetail, IntPtr a2, IntPtr a3, int a4);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate char HandleImmDelegate(IntPtr framework, char a2, byte a3);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr ToggleUiHideDelegate(IntPtr thisPtr, byte unknownByte);
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/// <summary>
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/// Event which is fired when the game UI hiding is toggled.
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/// </summary>
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public event EventHandler<bool> UiHideToggled;
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/// <summary>
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/// Event that is fired when the currently hovered item changes.
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/// </summary>
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public event EventHandler<ulong> HoveredItemChanged;
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/// <summary>
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/// Event that is fired when the currently hovered action changes.
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/// </summary>
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public event EventHandler<HoveredAction> HoveredActionChanged;
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/// <summary>
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/// Gets a value indicating whether the game UI is hidden.
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/// </summary>
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public bool GameUiHidden { get; private set; }
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/// <summary>
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/// Gets or sets the item ID that is currently hovered by the player. 0 when no item is hovered.
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/// If > 1.000.000, subtract 1.000.000 and treat it as HQ.
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/// </summary>
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public ulong HoveredItem { get; set; }
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/// <summary>
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/// Gets the action ID that is current hovered by the player. 0 when no action is hovered.
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/// </summary>
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public HoveredAction HoveredAction { get; } = new HoveredAction();
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/// <summary>
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/// Opens the in-game map with a flag on the location of the parameter.
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/// </summary>
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/// <param name="mapLink">Link to the map to be opened.</param>
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/// <returns>True if there were no errors and it could open the map.</returns>
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public bool OpenMapWithMapLink(MapLinkPayload mapLink)
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{
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var uiModule = this.GetUIModule();
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if (uiModule == IntPtr.Zero)
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{
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Log.Error("OpenMapWithMapLink: Null pointer returned from getUIObject()");
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return false;
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}
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this.getUIMapObject = this.address.GetVirtualFunction<GetUIMapObjectDelegate>(uiModule, 0, 8);
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var uiMapObjectPtr = this.getUIMapObject(uiModule);
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if (uiMapObjectPtr == IntPtr.Zero)
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{
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Log.Error("OpenMapWithMapLink: Null pointer returned from GetUIMapObject()");
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return false;
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}
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this.openMapWithFlag = this.address.GetVirtualFunction<OpenMapWithFlagDelegate>(uiMapObjectPtr, 0, 63);
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var mapLinkString = mapLink.DataString;
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Log.Debug($"OpenMapWithMapLink: Opening Map Link: {mapLinkString}");
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return this.openMapWithFlag(uiMapObjectPtr, mapLinkString);
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}
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/// <summary>
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/// Converts in-world coordinates to screen coordinates (upper left corner origin).
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/// </summary>
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/// <param name="worldPos">Coordinates in the world.</param>
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/// <param name="screenPos">Converted coordinates.</param>
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/// <returns>True if worldPos corresponds to a position in front of the camera.</returns>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos)
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{
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// Get base object with matrices
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var matrixSingleton = this.getMatrixSingleton();
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// Read current ViewProjectionMatrix plus game window size
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var viewProjectionMatrix = default(SharpDX.Matrix);
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float width, height;
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var windowPos = ImGuiHelpers.MainViewport.Pos;
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unsafe
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{
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var rawMatrix = (float*)(matrixSingleton + 0x1b4).ToPointer();
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for (var i = 0; i < 16; i++, rawMatrix++)
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viewProjectionMatrix[i] = *rawMatrix;
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width = *rawMatrix;
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height = *(rawMatrix + 1);
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}
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var worldPosDx = worldPos.ToSharpDX();
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SharpDX.Vector3.Transform(ref worldPosDx, ref viewProjectionMatrix, out SharpDX.Vector3 pCoords);
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screenPos = new Vector2(pCoords.X / pCoords.Z, pCoords.Y / pCoords.Z);
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screenPos.X = (0.5f * width * (screenPos.X + 1f)) + windowPos.X;
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screenPos.Y = (0.5f * height * (1f - screenPos.Y)) + windowPos.Y;
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return pCoords.Z > 0 &&
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screenPos.X > windowPos.X && screenPos.X < windowPos.X + width &&
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screenPos.Y > windowPos.Y && screenPos.Y < windowPos.Y + height;
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}
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/// <summary>
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/// Converts screen coordinates to in-world coordinates via raycasting.
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/// </summary>
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/// <param name="screenPos">Screen coordinates.</param>
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/// <param name="worldPos">Converted coordinates.</param>
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/// <param name="rayDistance">How far to search for a collision.</param>
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/// <returns>True if successful. On false, worldPos's contents are undefined.</returns>
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public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000.0f)
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{
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// The game is only visible in the main viewport, so if the cursor is outside
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// of the game window, do not bother calculating anything
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var windowPos = ImGuiHelpers.MainViewport.Pos;
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var windowSize = ImGuiHelpers.MainViewport.Size;
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if (screenPos.X < windowPos.X || screenPos.X > windowPos.X + windowSize.X ||
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screenPos.Y < windowPos.Y || screenPos.Y > windowPos.Y + windowSize.Y)
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{
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worldPos = default;
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return false;
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}
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// Get base object with matrices
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var matrixSingleton = this.getMatrixSingleton();
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// Read current ViewProjectionMatrix plus game window size
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var viewProjectionMatrix = default(SharpDX.Matrix);
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float width, height;
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unsafe
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{
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var rawMatrix = (float*)(matrixSingleton + 0x1b4).ToPointer();
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for (var i = 0; i < 16; i++, rawMatrix++)
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viewProjectionMatrix[i] = *rawMatrix;
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width = *rawMatrix;
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height = *(rawMatrix + 1);
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}
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viewProjectionMatrix.Invert();
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var localScreenPos = new SharpDX.Vector2(screenPos.X - windowPos.X, screenPos.Y - windowPos.Y);
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var screenPos3D = new SharpDX.Vector3
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{
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X = (localScreenPos.X / width * 2.0f) - 1.0f,
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Y = -((localScreenPos.Y / height * 2.0f) - 1.0f),
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Z = 0,
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};
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SharpDX.Vector3.TransformCoordinate(ref screenPos3D, ref viewProjectionMatrix, out var camPos);
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screenPos3D.Z = 1;
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SharpDX.Vector3.TransformCoordinate(ref screenPos3D, ref viewProjectionMatrix, out var camPosOne);
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var clipPos = camPosOne - camPos;
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clipPos.Normalize();
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bool isSuccess;
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unsafe
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{
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var camPosArray = camPos.ToArray();
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var clipPosArray = clipPos.ToArray();
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// This array is larger than necessary because it contains more info than we currently use
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var worldPosArray = stackalloc float[32];
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// Theory: this is some kind of flag on what type of things the ray collides with
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var unknown = stackalloc int[3]
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{
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0x4000,
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0x4000,
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0x0,
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};
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fixed (float* pCamPos = camPosArray)
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{
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fixed (float* pClipPos = clipPosArray)
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{
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isSuccess = this.screenToWorldNative(pCamPos, pClipPos, rayDistance, worldPosArray, unknown);
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}
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}
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worldPos = new Vector3
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{
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X = worldPosArray[0],
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Y = worldPosArray[1],
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Z = worldPosArray[2],
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};
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}
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return isSuccess;
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}
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/// <summary>
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/// Gets a pointer to the game's UI module.
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/// </summary>
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/// <returns>IntPtr pointing to UI module.</returns>
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public unsafe IntPtr GetUIModule()
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{
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var framework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance();
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if (framework == null)
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return IntPtr.Zero;
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var uiModule = framework->GetUiModule();
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if (uiModule == null)
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return IntPtr.Zero;
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return (IntPtr)uiModule;
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}
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/// <summary>
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/// Gets the pointer to the Addon with the given name and index.
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/// </summary>
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/// <param name="name">Name of addon to find.</param>
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/// <param name="index">Index of addon to find (1-indexed).</param>
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/// <returns>IntPtr.Zero if unable to find UI, otherwise IntPtr pointing to the start of the addon.</returns>
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public unsafe IntPtr GetAddonByName(string name, int index)
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{
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var atkStage = FFXIVClientStructs.FFXIV.Component.GUI.AtkStage.GetSingleton();
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if (atkStage == null)
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return IntPtr.Zero;
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var unitMgr = atkStage->RaptureAtkUnitManager;
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if (unitMgr == null)
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return IntPtr.Zero;
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var addon = unitMgr->GetAddonByName(name, index);
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if (addon == null)
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return IntPtr.Zero;
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return (IntPtr)addon;
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}
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addonName">The addon name.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public IntPtr FindAgentInterface(string addonName)
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{
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var addon = this.GetAddonByName(addonName, 1);
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return this.FindAgentInterface(addon);
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}
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addon">The addon address.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public unsafe IntPtr FindAgentInterface(void* addon) => this.FindAgentInterface((IntPtr)addon);
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addonPtr">The addon address.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public unsafe IntPtr FindAgentInterface(IntPtr addonPtr)
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{
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if (addonPtr == IntPtr.Zero)
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return IntPtr.Zero;
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var uiModule = (UIModule*)this.GetUIModule();
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if (uiModule == null)
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return IntPtr.Zero;
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var agentModule = uiModule->GetAgentModule();
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if (agentModule == null)
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return IntPtr.Zero;
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var addon = (AtkUnitBase*)addonPtr;
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var addonId = addon->ParentID == 0 ? addon->ID : addon->ParentID;
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if (addonId == 0)
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return IntPtr.Zero;
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var index = 0;
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while (true)
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{
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var agent = agentModule->GetAgentByInternalID((uint)index++);
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if (agent == uiModule || agent == null)
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break;
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if (agent->AddonId == addonId)
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return new IntPtr(agent);
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}
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return IntPtr.Zero;
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}
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/// <summary>
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/// Set the current background music.
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/// </summary>
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/// <param name="bgmKey">The background music key.</param>
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public void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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[ServiceManager.CallWhenServicesReady]
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private void ContinueConstruction()
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{
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this.setGlobalBgmHook.Enable();
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this.handleItemHoverHook.Enable();
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this.handleItemOutHook.Enable();
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this.handleImmHook.Enable();
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this.toggleUiHideHook.Enable();
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this.handleActionHoverHook.Enable();
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this.handleActionOutHook.Enable();
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this.utf8StringFromSequenceHook.Enable();
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}
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/// <summary>
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/// Disables the hooks and submodules of this module.
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/// </summary>
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void IDisposable.Dispose()
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{
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this.setGlobalBgmHook.Dispose();
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this.handleItemHoverHook.Dispose();
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this.handleItemOutHook.Dispose();
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this.handleImmHook.Dispose();
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this.toggleUiHideHook.Dispose();
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this.handleActionHoverHook.Dispose();
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this.handleActionOutHook.Dispose();
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this.utf8StringFromSequenceHook.Dispose();
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}
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/// <summary>
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/// Reset the stored "UI hide" state.
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/// </summary>
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internal void ResetUiHideState()
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{
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this.GameUiHidden = false;
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}
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private IntPtr HandleSetGlobalBgmDetour(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6)
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{
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var retVal = this.setGlobalBgmHook.Original(bgmKey, a2, a3, a4, a5, a6);
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Log.Verbose("SetGlobalBgm: {0} {1} {2} {3} {4} {5} -> {6}", bgmKey, a2, a3, a4, a5, a6, retVal);
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return retVal;
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}
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private IntPtr HandleItemHoverDetour(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4)
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{
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var retVal = this.handleItemHoverHook.Original(hoverState, a2, a3, a4);
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if (retVal.ToInt64() == 22)
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{
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var itemId = (ulong)Marshal.ReadInt32(hoverState, 0x138);
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this.HoveredItem = itemId;
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try
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{
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this.HoveredItemChanged?.Invoke(this, itemId);
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}
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catch (Exception e)
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{
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Log.Error(e, "Could not dispatch HoveredItemChanged event.");
|
|
}
|
|
|
|
Log.Verbose("HoverItemId:{0} this:{1}", itemId, hoverState.ToInt64().ToString("X"));
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
private IntPtr HandleItemOutDetour(IntPtr hoverState, IntPtr a2, IntPtr a3, ulong a4)
|
|
{
|
|
var retVal = this.handleItemOutHook.Original(hoverState, a2, a3, a4);
|
|
|
|
if (a3 != IntPtr.Zero && a4 == 1)
|
|
{
|
|
var a3Val = Marshal.ReadByte(a3, 0x8);
|
|
|
|
if (a3Val == 255)
|
|
{
|
|
this.HoveredItem = 0ul;
|
|
|
|
try
|
|
{
|
|
this.HoveredItemChanged?.Invoke(this, 0ul);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Could not dispatch HoveredItemChanged event.");
|
|
}
|
|
|
|
Log.Verbose("HoverItemId: 0");
|
|
}
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
private void HandleActionHoverDetour(IntPtr hoverState, HoverActionKind actionKind, uint actionId, int a4, byte a5)
|
|
{
|
|
this.handleActionHoverHook.Original(hoverState, actionKind, actionId, a4, a5);
|
|
this.HoveredAction.ActionKind = actionKind;
|
|
this.HoveredAction.BaseActionID = actionId;
|
|
this.HoveredAction.ActionID = (uint)Marshal.ReadInt32(hoverState, 0x3C);
|
|
try
|
|
{
|
|
this.HoveredActionChanged?.Invoke(this, this.HoveredAction);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Could not dispatch HoveredItemChanged event.");
|
|
}
|
|
|
|
Log.Verbose("HoverActionId: {0}/{1} this:{2}", actionKind, actionId, hoverState.ToInt64().ToString("X"));
|
|
}
|
|
|
|
private IntPtr HandleActionOutDetour(IntPtr agentActionDetail, IntPtr a2, IntPtr a3, int a4)
|
|
{
|
|
var retVal = this.handleActionOutHook.Original(agentActionDetail, a2, a3, a4);
|
|
|
|
if (a3 != IntPtr.Zero && a4 == 1)
|
|
{
|
|
var a3Val = Marshal.ReadByte(a3, 0x8);
|
|
|
|
if (a3Val == 255)
|
|
{
|
|
this.HoveredAction.ActionKind = HoverActionKind.None;
|
|
this.HoveredAction.BaseActionID = 0;
|
|
this.HoveredAction.ActionID = 0;
|
|
|
|
try
|
|
{
|
|
this.HoveredActionChanged?.Invoke(this, this.HoveredAction);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.Error(e, "Could not dispatch HoveredActionChanged event.");
|
|
}
|
|
|
|
Log.Verbose("HoverActionId: 0");
|
|
}
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
private IntPtr ToggleUiHideDetour(IntPtr thisPtr, byte unknownByte)
|
|
{
|
|
// TODO(goat): We should read this from memory directly, instead of relying on catching every toggle.
|
|
this.GameUiHidden = !this.GameUiHidden;
|
|
|
|
try
|
|
{
|
|
this.UiHideToggled?.Invoke(this, this.GameUiHidden);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error(ex, "Error on OnUiHideToggled event dispatch");
|
|
}
|
|
|
|
Log.Debug("UiHide toggled: {0}", this.GameUiHidden);
|
|
|
|
return this.toggleUiHideHook.Original(thisPtr, unknownByte);
|
|
}
|
|
|
|
private char HandleImmDetour(IntPtr framework, char a2, byte a3)
|
|
{
|
|
var result = this.handleImmHook.Original(framework, a2, a3);
|
|
return ImGui.GetIO().WantTextInput
|
|
? (char)0
|
|
: result;
|
|
}
|
|
|
|
private Utf8String* Utf8StringFromSequenceDetour(Utf8String* thisPtr, byte* sourcePtr, nuint sourceLen)
|
|
{
|
|
if (sourcePtr != null)
|
|
this.utf8StringFromSequenceHook.Original(thisPtr, sourcePtr, sourceLen);
|
|
else
|
|
thisPtr->Ctor(); // this is in clientstructs but you could do it manually too
|
|
|
|
return thisPtr; // this function shouldn't need to return but the original asm moves this into rax before returning so be safe?
|
|
}
|
|
}
|
|
}
|