mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-13 12:14:16 +01:00
299 lines
11 KiB
C#
299 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Utility.Timing;
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using JetBrains.Annotations;
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namespace Dalamud
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{
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/// <summary>
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/// Class to initialize Service<T>s.
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/// </summary>
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internal static class ServiceManager
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{
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/// <summary>
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/// Static log facility for Service{T}, to avoid duplicate instances for different types.
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/// </summary>
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public static readonly ModuleLog Log = new("SVC");
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private static readonly TaskCompletionSource BlockingServicesLoadedTaskCompletionSource = new();
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private static readonly List<Type> LoadedServices = new();
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/// <summary>
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/// Gets task that gets completed when all blocking early loading services are done loading.
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/// </summary>
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public static Task BlockingResolved { get; } = BlockingServicesLoadedTaskCompletionSource.Task;
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/// <summary>
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/// Initializes Provided Services and FFXIVClientStructs.
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/// </summary>
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/// <param name="dalamud">Instance of <see cref="Dalamud"/>.</param>
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/// <param name="startInfo">Instance of <see cref="DalamudStartInfo"/>.</param>
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/// <param name="configuration">Instance of <see cref="DalamudConfiguration"/>.</param>
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public static void InitializeProvidedServicesAndClientStructs(Dalamud dalamud, DalamudStartInfo startInfo, DalamudConfiguration configuration)
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{
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// Initialize the process information.
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var cacheDir = new DirectoryInfo(Path.Combine(startInfo.WorkingDirectory!, "cachedSigs"));
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if (!cacheDir.Exists)
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cacheDir.Create();
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lock (LoadedServices)
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{
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Service<Dalamud>.Provide(dalamud);
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LoadedServices.Add(typeof(Dalamud));
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Service<DalamudStartInfo>.Provide(startInfo);
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LoadedServices.Add(typeof(DalamudStartInfo));
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Service<DalamudConfiguration>.Provide(configuration);
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LoadedServices.Add(typeof(DalamudConfiguration));
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Service<ServiceContainer>.Provide(new ServiceContainer());
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LoadedServices.Add(typeof(ServiceContainer));
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Service<SigScanner>.Provide(
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new SigScanner(
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true, new FileInfo(Path.Combine(cacheDir.FullName, $"{startInfo.GameVersion}.json"))));
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LoadedServices.Add(typeof(SigScanner));
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}
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using (Timings.Start("CS Resolver Init"))
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{
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FFXIVClientStructs.Resolver.InitializeParallel(
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new FileInfo(Path.Combine(cacheDir.FullName, $"{startInfo.GameVersion}_cs.json")));
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}
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}
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/// <summary>
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/// Kicks off construction of services that can handle early loading.
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/// </summary>
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/// <returns>Task for initializing all services.</returns>
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public static async Task InitializeEarlyLoadableServices()
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{
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using var serviceInitializeTimings = Timings.Start("Services Init");
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var earlyLoadingServices = new HashSet<Type>();
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var blockingEarlyLoadingServices = new HashSet<Type>();
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var dependencyServicesMap = new Dictionary<Type, List<Type>>();
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var getAsyncTaskMap = new Dictionary<Type, Task>();
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foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes())
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{
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var attr = serviceType.GetCustomAttribute<Service>(true)?.GetType();
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if (attr?.IsAssignableTo(typeof(EarlyLoadedService)) != true)
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continue;
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var getTask = (Task)typeof(Service<>)
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.MakeGenericType(serviceType)
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.InvokeMember(
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"GetAsync",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null);
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if (attr.IsAssignableTo(typeof(BlockingEarlyLoadedService)))
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{
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getAsyncTaskMap[serviceType] = getTask;
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blockingEarlyLoadingServices.Add(serviceType);
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}
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else
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{
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earlyLoadingServices.Add(serviceType);
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}
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dependencyServicesMap[serviceType] =
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(List<Type>)typeof(Service<>)
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.MakeGenericType(serviceType)
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.InvokeMember(
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"GetDependencyServices",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
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null,
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null,
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null);
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}
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_ = Task.Run(async () =>
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{
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try
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{
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await Task.WhenAll(blockingEarlyLoadingServices.Select(x => getAsyncTaskMap[x]));
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BlockingServicesLoadedTaskCompletionSource.SetResult();
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Timings.Event("BlockingServices Initialized");
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}
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catch (Exception e)
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{
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BlockingServicesLoadedTaskCompletionSource.SetException(e);
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}
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}).ConfigureAwait(false);
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var tasks = new List<Task>();
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try
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{
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var servicesToLoad = new HashSet<Type>();
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servicesToLoad.UnionWith(earlyLoadingServices);
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servicesToLoad.UnionWith(blockingEarlyLoadingServices);
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while (servicesToLoad.Any())
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{
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foreach (var serviceType in servicesToLoad)
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{
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if (dependencyServicesMap[serviceType].Any(
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x => getAsyncTaskMap.GetValueOrDefault(x)?.IsCompleted == false))
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continue;
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tasks.Add((Task)typeof(Service<>)
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.MakeGenericType(serviceType)
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.InvokeMember(
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"StartLoader",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
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null,
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null,
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null));
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servicesToLoad.Remove(serviceType);
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tasks.Add(tasks.Last().ContinueWith(task =>
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{
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if (task.IsFaulted)
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return;
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lock (LoadedServices)
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{
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LoadedServices.Add(serviceType);
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}
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}));
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}
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if (!tasks.Any())
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throw new InvalidOperationException("Unresolvable dependency cycle detected");
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if (servicesToLoad.Any())
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{
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await Task.WhenAny(tasks);
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var faultedTasks = tasks.Where(x => x.IsFaulted).Select(x => (Exception)x.Exception!).ToArray();
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if (faultedTasks.Any())
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throw new AggregateException(faultedTasks);
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}
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else
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{
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await Task.WhenAll(tasks);
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}
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tasks.RemoveAll(x => x.IsCompleted);
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}
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}
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catch (Exception e)
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{
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Log.Error(e, "Failed resolving services");
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try
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{
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BlockingServicesLoadedTaskCompletionSource.SetException(e);
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}
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catch (Exception)
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{
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// don't care, as this means task result/exception has already been set
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}
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while (tasks.Any())
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{
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await Task.WhenAny(tasks);
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tasks.RemoveAll(x => x.IsCompleted);
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}
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UnloadAllServices();
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throw;
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}
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}
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/// <summary>
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/// Unloads all services, in the reverse order of load.
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/// </summary>
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public static void UnloadAllServices()
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{
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var framework = Service<Framework>.GetNullable(Service<Framework>.ExceptionPropagationMode.None);
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if (framework is { IsInFrameworkUpdateThread: false, IsFrameworkUnloading: false })
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{
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framework.RunOnFrameworkThread(UnloadAllServices).Wait();
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return;
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}
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lock (LoadedServices)
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{
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while (LoadedServices.Any())
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{
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var serviceType = LoadedServices.Last();
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LoadedServices.RemoveAt(LoadedServices.Count - 1);
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typeof(Service<>)
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.MakeGenericType(serviceType)
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.InvokeMember(
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"Unset",
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BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
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null,
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null,
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null);
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}
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}
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}
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/// <summary>
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/// Indicates that this constructor will be called for early initialization.
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/// </summary>
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[AttributeUsage(AttributeTargets.Constructor)]
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[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
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public class ServiceConstructor : Attribute
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{
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}
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/// <summary>
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/// Indicates that the field is a service that should be loaded before constructing the class.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public class ServiceDependency : Attribute
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{
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}
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/// <summary>
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/// Indicates that the class is a service.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class Service : Attribute
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{
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class EarlyLoadedService : Service
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{
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}
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/// <summary>
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/// Indicates that the class is a service, and will be instantiated automatically on startup,
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/// blocking game main thread until it completes.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class BlockingEarlyLoadedService : EarlyLoadedService
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{
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}
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/// <summary>
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/// Indicates that the method should be called when the services given in the constructor are ready.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method)]
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[MeansImplicitUse]
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public class CallWhenServicesReady : Attribute
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{
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}
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}
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}
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