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124 lines
6 KiB
C#
124 lines
6 KiB
C#
using System;
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namespace Dalamud
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{
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/// <summary>
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/// Class offering various methods to allow for logging in Dalamud modules.
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/// </summary>
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internal class ModuleLog
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{
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private readonly string moduleName;
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/// <summary>
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/// Initializes a new instance of the <see cref="ModuleLog"/> class.
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/// This class can be used to prefix logging messages with a Dalamud module name prefix. For example, "[PLUGINR] ...".
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/// </summary>
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/// <param name="moduleName">The module name.</param>
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public ModuleLog(string moduleName)
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{
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this.moduleName = moduleName;
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}
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(string messageTemplate, params object[] values)
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=> Serilog.Log.Verbose($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated verbose message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Verbose(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Verbose(exception, $"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(string messageTemplate, params object[] values)
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=> Serilog.Log.Debug($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated debug message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Debug(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Debug(exception, $"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(string messageTemplate, params object[] values)
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=> Serilog.Log.Information($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated information message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Information(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Information(exception, $"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(string messageTemplate, params object[] values)
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=> Serilog.Log.Warning($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated warning message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Warning(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Warning(exception, $"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(string messageTemplate, params object[] values)
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=> Serilog.Log.Error($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated error message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Error(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Error(exception, $"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(string messageTemplate, params object[] values)
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=> Serilog.Log.Fatal($"[{this.moduleName}] {messageTemplate}", values);
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/// <summary>
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/// Log a templated fatal message to the in-game debug log.
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/// </summary>
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/// <param name="exception">The exception that caused the error.</param>
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/// <param name="messageTemplate">The message template.</param>
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/// <param name="values">Values to log.</param>
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public void Fatal(Exception exception, string messageTemplate, params object[] values)
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=> Serilog.Log.Fatal(exception, $"[{this.moduleName}] {messageTemplate}", values);
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}
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}
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