mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-30 20:33:40 +01:00
99 lines
3.6 KiB
C#
99 lines
3.6 KiB
C#
using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using Dalamud.Game;
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using Serilog;
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namespace Dalamud
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{
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/// <summary>
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/// Class providing various helper methods for use in Dalamud and plugins.
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/// </summary>
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public static class Util
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{
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/// <summary>
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/// Gets the assembly version of Dalamud.
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/// </summary>
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public static string AssemblyVersion { get; } = Assembly.GetAssembly(typeof(ChatHandlers)).GetName().Version.ToString();
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/// <summary>
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/// Read memory from an offset and hexdump them via Serilog.
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/// </summary>
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/// <param name="offset">The offset to read from.</param>
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/// <param name="len">The length to read.</param>
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public static void DumpMemory(IntPtr offset, int len = 512)
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{
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var data = new byte[len];
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Marshal.Copy(offset, data, 0, len);
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Log.Information(ByteArrayToHex(data));
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}
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/// <summary>
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/// Create a hexdump of the provided bytes.
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/// </summary>
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/// <param name="bytes">The bytes to hexdump.</param>
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/// <param name="offset">The offset in the byte array to start at.</param>
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/// <param name="bytesPerLine">The amount of bytes to display per line.</param>
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/// <returns>The generated hexdump in string form.</returns>
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public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
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{
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if (bytes == null) return string.Empty;
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var hexChars = "0123456789ABCDEF".ToCharArray();
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var offsetBlock = 8 + 3;
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var byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
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var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
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var sb = new StringBuilder(numLines * lineLength);
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for (var i = 0; i < bytes.Length; i += bytesPerLine)
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{
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var h = i + offset;
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line[0] = hexChars[(h >> 28) & 0xF];
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line[1] = hexChars[(h >> 24) & 0xF];
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line[2] = hexChars[(h >> 20) & 0xF];
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line[3] = hexChars[(h >> 16) & 0xF];
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line[4] = hexChars[(h >> 12) & 0xF];
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line[5] = hexChars[(h >> 8) & 0xF];
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line[6] = hexChars[(h >> 4) & 0xF];
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line[7] = hexChars[(h >> 0) & 0xF];
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var hexColumn = offsetBlock;
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var charColumn = byteBlock;
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for (var j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0) hexColumn++;
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if (i + j >= bytes.Length)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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}
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else
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{
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var by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = by < 32 ? '.' : (char)by;
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}
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hexColumn += 3;
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charColumn++;
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}
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sb.Append(line);
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}
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return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
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}
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}
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}
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