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* Avoid re-creating title version string every frame * Marked title version string that it has been changed by Dalamud by appending a newline payload with a string expression embedded within, which the game will ignore (effectively `<br(!Dalamud!)>`.) * Added `PluginManager.LoadedPluginCount` which will count the number of loaded plugin without making a copy of the plugin list. * Made TitleScreenMenuWindow.OnVersionStringDraw` update the title version text addon only if number of loaded plugin changes or the text is missing the custom suffix from the first point. * Use OriginalTextPointer to determine if SetText(ROS) has been called |
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| .. | ||
| Animation | ||
| Colors | ||
| Components | ||
| DragDrop | ||
| FontAwesome | ||
| FontIdentifier | ||
| GameFonts | ||
| ImGuiFileDialog | ||
| ImGuiFontChooserDialog | ||
| ImGuiNotification | ||
| ImGuiSeStringRenderer | ||
| Internal | ||
| ManagedFontAtlas | ||
| Style | ||
| Textures | ||
| TitleScreenMenu | ||
| Utility | ||
| Windowing | ||
| ColorHelpers.cs | ||
| DalamudWindowOpenKinds.cs | ||
| GlyphRangesJapanese.cs | ||
| UiBuilder.cs | ||
| UldWrapper.cs | ||