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* Add interfaces to non public/sealed classes referenced in public interfaces * Fixed inheritdocs + made most classes internal * Add missing properties to IFate and Fate, fix documentation --------- Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
using System.Collections.Generic;
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using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace Dalamud.Game.Gui.ContextMenu;
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/// <summary>
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/// Base class for <see cref="IContextMenu"/> menu args.
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/// </summary>
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internal abstract unsafe class MenuArgs : IMenuArgs
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{
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private IReadOnlySet<nint>? eventInterfaces;
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/// <summary>
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/// Initializes a new instance of the <see cref="MenuArgs"/> class.
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/// </summary>
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/// <param name="addon">Addon associated with the context menu.</param>
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/// <param name="agent">Agent associated with the context menu.</param>
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/// <param name="type">The type of context menu.</param>
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/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
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protected internal MenuArgs(AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint>? eventInterfaces)
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{
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this.AddonName = addon != null ? addon->NameString : null;
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this.AddonPtr = (nint)addon;
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this.AgentPtr = (nint)agent;
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this.MenuType = type;
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this.eventInterfaces = eventInterfaces;
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this.Target = type switch
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{
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ContextMenuType.Default => new MenuTargetDefault((AgentContext*)agent),
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ContextMenuType.Inventory => new MenuTargetInventory((AgentInventoryContext*)agent),
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_ => throw new ArgumentException("Invalid context menu type", nameof(type)),
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};
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}
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/// <inheritdoc/>
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public string? AddonName { get; }
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/// <inheritdoc/>
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public nint AddonPtr { get; }
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/// <inheritdoc/>
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public nint AgentPtr { get; }
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/// <inheritdoc/>
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public ContextMenuType MenuType { get; }
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/// <inheritdoc/>
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public MenuTarget Target { get; }
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/// <inheritdoc/>
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public IReadOnlySet<nint> EventInterfaces
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{
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get
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{
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if (this.MenuType is ContextMenuType.Default)
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{
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return this.eventInterfaces ?? new HashSet<nint>();
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}
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else
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{
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throw new InvalidOperationException("Not a default context menu");
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}
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}
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}
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}
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/// <summary>
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/// Interface representing a context menus args.
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/// </summary>
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public interface IMenuArgs
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{
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/// <summary>
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/// Gets a list of AtkEventInterface pointers associated with the context menu.
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/// Only available with <see cref="ContextMenuType.Default"/>.
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/// Almost always an agent pointer. You can use this to find out what type of context menu it is.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown when the context menu is not a <see cref="ContextMenuType.Default"/>.</exception>
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public IReadOnlySet<nint> EventInterfaces { get; }
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/// <summary>
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/// Gets the name of the addon that opened the context menu.
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/// </summary>
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public string? AddonName { get; }
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/// <summary>
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/// Gets the memory pointer of the addon that opened the context menu.
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/// </summary>
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public nint AddonPtr { get; }
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/// <summary>
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/// Gets the memory pointer of the agent that opened the context menu.
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/// </summary>
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public nint AgentPtr { get; }
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/// <summary>
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/// Gets the type of the context menu.
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/// </summary>
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public ContextMenuType MenuType { get; }
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/// <summary>
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/// Gets the target info of the context menu. The actual type depends on <see cref="MenuType"/>.
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/// <see cref="ContextMenuType.Default"/> signifies a <see cref="MenuTargetDefault"/>.
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/// <see cref="ContextMenuType.Inventory"/> signifies a <see cref="MenuTargetInventory"/>.
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/// </summary>
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public MenuTarget Target { get; }
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}
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