Dalamud/Dalamud/Plugin/Services/IGameConfig.cs
2023-06-24 21:03:25 -07:00

242 lines
12 KiB
C#

using System.Diagnostics;
using Dalamud.Game.Config;
namespace Dalamud.Plugin.Services;
/// <summary>
/// This class represents the game's configuration.
/// </summary>
public interface IGameConfig
{
/// <summary>
/// Gets the collection of config options that persist between characters.
/// </summary>
public GameConfigSection System { get; }
/// <summary>
/// Gets the collection of config options that are character specific.
/// </summary>
public GameConfigSection UiConfig { get; }
/// <summary>
/// Gets the collection of config options that are control mode specific. (Mouse and Keyboard / Gamepad).
/// </summary>
public GameConfigSection UiControl { get; }
/// <summary>
/// Attempts to get a boolean config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out bool value);
/// <summary>
/// Attempts to get a uint config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out uint value);
/// <summary>
/// Attempts to get a float config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out float value);
/// <summary>
/// Attempts to get a string config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out string value);
/// <summary>
/// Attempts to get a boolean config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out bool value);
/// <summary>
/// Attempts to get a uint config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out uint value);
/// <summary>
/// Attempts to get a float config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out float value);
/// <summary>
/// Attempts to get a string config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out string value);
/// <summary>
/// Attempts to get a boolean config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out bool value);
/// <summary>
/// Attempts to get a uint config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out uint value);
/// <summary>
/// Attempts to get a float config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out float value);
/// <summary>
/// Attempts to get a string config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out string value);
/// <summary>
/// Set a boolean config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, bool value);
/// <summary>
/// Set a unsigned integer config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, uint value);
/// <summary>
/// Set a float config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, float value);
/// <summary>
/// Set a string config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, string value);
/// <summary>
/// Set a boolean config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, bool value);
/// <summary>
/// Set a unsigned integer config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, uint value);
/// <summary>
/// Set a float config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, float value);
/// <summary>
/// Set a string config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, string value);
/// <summary>
/// Set a boolean config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, bool value);
/// <summary>
/// Set a uint config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, uint value);
/// <summary>
/// Set a float config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, float value);
/// <summary>
/// Set a string config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, string value);
}