Dalamud/docs/api/FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html
2023-01-26 23:57:38 +01:00

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<h1 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4" class="text-break">Struct Matrix4x4
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="implements">
<h5>Implements</h5>
<div><span class="xref">IEquatable</span>&lt;<a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a>&gt;</div>
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<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.html">FFXIVClientStructs.FFXIV.Common.Math</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct Matrix4x4</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4__ctor_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.#ctor(System.Single)">Matrix4x4(Single)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Matrix4x4(float value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">value</span></td>
<td></td>
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<h3 id="fields">Fields
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Identity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Identity">Identity</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Matrix4x4 Identity</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M11" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M11">M11</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M11</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Single</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M12" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M12">M12</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M12</code></pre>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Single</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M13" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M13">M13</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M13</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Single</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M14" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M14">M14</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M14</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M21" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M21">M21</h4>
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<pre><code class="lang-csharp hljs">public float M21</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M22" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M22">M22</h4>
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<pre><code class="lang-csharp hljs">public float M22</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M23" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M23">M23</h4>
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<pre><code class="lang-csharp hljs">public float M23</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
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<pre><code class="lang-csharp hljs">public float M24</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
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<pre><code class="lang-csharp hljs">public float M31</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Single</span></td>
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<pre><code class="lang-csharp hljs">public float M32</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M33" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M33">M33</h4>
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<pre><code class="lang-csharp hljs">public float M33</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M34" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M34">M34</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M34</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M41" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M41">M41</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M41</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M42" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M42">M42</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M42</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M43" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M43">M43</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float M43</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_M44" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.M44">M44</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float M44</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Matrix" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Matrix">Matrix</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float *Matrix</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span>*</td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Zero" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Zero">Zero</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Matrix4x4 Zero</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_IsIdentity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.IsIdentity">IsIdentity</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly bool IsIdentity { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Item_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Item(System.Int32)">Item[Int32]</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float this[int index] { get; set; }</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Item_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Item(System.Int32,System.Int32)">Item[Int32, Int32]</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float this[int row, int column] { get; set; }</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">row</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">column</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Translation" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Translation">Translation</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public Vector3 Translation { readonly get; set; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateFromQuaternion_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateFromQuaternion*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateFromQuaternion_FFXIVClientStructs_FFXIV_Common_Math_Quaternion_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateFromQuaternion(FFXIVClientStructs.FFXIV.Common.Math.Quaternion)">CreateFromQuaternion(Quaternion)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 CreateFromQuaternion(Quaternion quaternion)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Quaternion.html">Quaternion</a></td>
<td><span class="parametername">quaternion</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateFromYawPitchRoll_System_Single_System_Single_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateFromYawPitchRoll(System.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateFromYawPitchRoll_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateFromYawPitchRoll*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateFromYawPitchRoll_System_Single_System_Single_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)">CreateFromYawPitchRoll(Single, Single, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 CreateFromYawPitchRoll(float yaw, float pitch, float roll)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">yaw</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">pitch</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">roll</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateLookAt_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateLookAt(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateLookAt_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateLookAt*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateLookAt_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateLookAt(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">CreateLookAt(Vector3, Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 CreateLookAt(Vector3 cameraPosition, Vector3 cameraTarget, Vector3 cameraUpVector)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">cameraPosition</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">cameraTarget</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">cameraUpVector</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateWorld_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateWorld(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateWorld_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateWorld*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_CreateWorld_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.CreateWorld(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">CreateWorld(Vector3, Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 CreateWorld(Vector3 position, Vector3 forward, Vector3 up)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">position</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">forward</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">up</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Decompose_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Vector3__FFXIVClientStructs_FFXIV_Common_Math_Quaternion__FFXIVClientStructs_FFXIV_Common_Math_Vector3__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Decompose(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%40%2CFFXIVClientStructs.FFXIV.Common.Math.Quaternion%40%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%40)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Decompose_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Decompose*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Decompose_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Vector3__FFXIVClientStructs_FFXIV_Common_Math_Quaternion__FFXIVClientStructs_FFXIV_Common_Math_Vector3__" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Decompose(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Vector3@,FFXIVClientStructs.FFXIV.Common.Math.Quaternion@,FFXIVClientStructs.FFXIV.Common.Math.Vector3@)">Decompose(Matrix4x4, out Vector3, out Quaternion, out Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool Decompose(Matrix4x4 matrix, out Vector3 scale, out Quaternion rotation, out Vector3 translation)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">scale</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Quaternion.html">Quaternion</a></td>
<td><span class="parametername">rotation</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">translation</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Equals_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Equals(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Equals_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Equals*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Equals_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Equals(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Equals(Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Equals(Matrix4x4 other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">other</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Equals_System_Object_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Equals(System.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Equals_System_Object_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Equals(System.Object)">Equals(Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool Equals(object obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.Equals(System.Object)</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_GetHashCode.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.GetHashCode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_GetHashCode_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.GetHashCode*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_GetHashCode" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.GetHashCode">GetHashCode()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.GetHashCode()</span></div>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Invert_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Invert*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Invert_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4__" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Invert(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4@)">Invert(Matrix4x4, out Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool Invert(Matrix4x4 matrix, out Matrix4x4 result)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">result</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4%2CFFXIVClientStructs.FFXIV.Common.Math.Matrix4x4%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Lerp_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Lerp*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,System.Single)">Lerp(Matrix4x4, Matrix4x4, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 Lerp(Matrix4x4 start, Matrix4x4 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_LerpUnclamped_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.LerpUnclamped*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_LerpUnclamped_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.LerpUnclamped(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,System.Single)">LerpUnclamped(Matrix4x4, Matrix4x4, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 LerpUnclamped(Matrix4x4 start, Matrix4x4 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4%2CFFXIVClientStructs.FFXIV.Common.Math.Matrix4x4%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_SmoothStep_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.SmoothStep*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,System.Single)">SmoothStep(Matrix4x4, Matrix4x4, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 SmoothStep(Matrix4x4 start, Matrix4x4 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_ToString_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.ToString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_ToString" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.ToString()</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Transpose_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Transpose(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Transpose_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Transpose*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_Transpose_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.Transpose(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Transpose(Matrix4x4)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 Transpose(Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="operators">Operators
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Addition_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Addition(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Addition(Matrix4x4, Matrix4x4)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 operator +(Matrix4x4 a, Matrix4x4 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Equality_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Equality(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Equality(Matrix4x4, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator ==(Matrix4x4 left, Matrix4x4 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Implicit_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4__System_Numerics_Matrix4x4" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Implicit(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)~System.Numerics.Matrix4x4">Implicit(Matrix4x4 to Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Matrix4x4(Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Matrix4x4</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Implicit_System_Numerics_Matrix4x4__FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Implicit(System.Numerics.Matrix4x4)~FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4">Implicit(Matrix4x4 to Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Matrix4x4(Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Matrix4x4</span></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Inequality_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Inequality(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Inequality(Matrix4x4, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator !=(Matrix4x4 left, Matrix4x4 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Multiply(Matrix4x4, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 operator *(Matrix4x4 a, Matrix4x4 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,System.Single)">Multiply(Matrix4x4, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 operator *(Matrix4x4 a, float b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_Subtraction_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_Subtraction(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Subtraction(Matrix4x4, Matrix4x4)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 operator -(Matrix4x4 a, Matrix4x4 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_op_UnaryNegation_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.op_UnaryNegation(FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">UnaryNegation(Matrix4x4)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Matrix4x4 operator -(Matrix4x4 a)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">IEquatable&lt;&gt;</span>
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