Dalamud/Dalamud/Game/Inventory/GameInventoryItem.cs
2025-08-04 11:46:45 -07:00

324 lines
11 KiB
C#

using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Data;
using Dalamud.Game.Inventory.Records;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game;
using Lumina.Excel.Sheets;
namespace Dalamud.Game.Inventory;
/// <summary>
/// Dalamud wrapper around a ClientStructs InventoryItem.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = InventoryItem.StructSize)]
public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
{
/// <summary>
/// The actual data.
/// </summary>
[FieldOffset(0)]
internal readonly InventoryItem InternalItem;
/// <summary>
/// The view of the backing data, in <see cref="ulong"/>.
/// </summary>
[FieldOffset(0)]
private fixed ulong dataUInt64[InventoryItem.StructSize / 0x8];
/// <summary>
/// Initializes a new instance of the <see cref="GameInventoryItem"/> struct.
/// </summary>
public GameInventoryItem()
{
this.InternalItem.Ctor();
}
/// <summary>
/// Initializes a new instance of the <see cref="GameInventoryItem"/> struct.
/// </summary>
/// <param name="item">Inventory item to wrap.</param>
internal GameInventoryItem(InventoryItem item) => this.InternalItem = item;
/// <summary>
/// Gets a value indicating whether the this <see cref="GameInventoryItem"/> is empty.
/// </summary>
public bool IsEmpty => this.InternalItem.IsEmpty();
/// <summary>
/// Gets the container inventory type.
/// </summary>
public GameInventoryType ContainerType => (GameInventoryType)this.InternalItem.GetInventoryType();
/// <summary>
/// Gets the inventory slot index this item is in.
/// </summary>
public uint InventorySlot => this.InternalItem.GetSlot();
/// <summary>
/// Gets the item id.
/// </summary>
public uint ItemId => this.InternalItem.GetItemId();
/// <summary>
/// Gets the base item id (without HQ or Collectible offset applied).
/// </summary>
public uint BaseItemId => ItemUtil.GetBaseId(this.ItemId).ItemId;
/// <summary>
/// Gets the quantity of items in this item stack.
/// </summary>
public int Quantity => (int)this.InternalItem.GetQuantity();
/// <summary>
/// Gets the spiritbond or collectability of this item.
/// </summary>
public uint SpiritbondOrCollectability => this.InternalItem.GetSpiritbondOrCollectability();
/// <summary>
/// Gets the spiritbond of this item.
/// </summary>
[Obsolete($"Renamed to {nameof(SpiritbondOrCollectability)}", true)]
public uint Spiritbond => this.SpiritbondOrCollectability;
/// <summary>
/// Gets the repair condition of this item.
/// </summary>
public uint Condition => this.InternalItem.GetCondition(); // Note: This will be the Breeding Capacity of Race Chocobos
/// <summary>
/// Gets a value indicating whether the item is High Quality.
/// </summary>
public bool IsHq => this.InternalItem.GetFlags().HasFlag(InventoryItem.ItemFlags.HighQuality);
/// <summary>
/// Gets a value indicating whether the item has a company crest applied.
/// </summary>
public bool IsCompanyCrestApplied => this.InternalItem.GetFlags().HasFlag(InventoryItem.ItemFlags.CompanyCrestApplied);
/// <summary>
/// Gets a value indicating whether the item is a relic.
/// </summary>
public bool IsRelic => this.InternalItem.GetFlags().HasFlag(InventoryItem.ItemFlags.Relic);
/// <summary>
/// Gets a value indicating whether the is a collectable.
/// </summary>
public bool IsCollectable => this.InternalItem.GetFlags().HasFlag(InventoryItem.ItemFlags.Collectable);
/// <summary>
/// Gets the array of materia types.
/// </summary>
public ReadOnlySpan<ushort> Materia
{
get
{
var baseItemId = this.BaseItemId;
if (ItemUtil.IsEventItem(baseItemId) || this.IsMateriaUsedForDate)
return [];
Span<ushort> materiaIds = new ushort[this.InternalItem.Materia.Length];
var materiaRowCount = Service<DataManager>.Get().GetExcelSheet<Materia>().Count;
for (byte i = 0; i < this.InternalItem.Materia.Length; i++)
{
var materiaId = this.InternalItem.GetMateriaId(i);
if (materiaId < materiaRowCount)
materiaIds[i] = materiaId;
}
return materiaIds;
}
}
/// <summary>
/// Gets the array of materia grades.
/// </summary>
public ReadOnlySpan<byte> MateriaGrade
{
get
{
var baseItemId = this.BaseItemId;
if (ItemUtil.IsEventItem(baseItemId) || this.IsMateriaUsedForDate)
return [];
Span<byte> materiaGrades = new byte[this.InternalItem.MateriaGrades.Length];
var materiaGradeRowCount = Service<DataManager>.Get().GetExcelSheet<MateriaGrade>().Count;
for (byte i = 0; i < this.InternalItem.MateriaGrades.Length; i++)
{
var materiaGrade = this.InternalItem.GetMateriaGrade(i);
if (materiaGrade < materiaGradeRowCount)
materiaGrades[i] = materiaGrade;
}
return materiaGrades;
}
}
/// <summary>
/// Gets a list of materia entries for this item. Exists as a user-friendly interface to <see cref="Materia"/> and
/// <see cref="MateriaGrade"/>.
/// </summary>
public IReadOnlyList<MateriaEntry> MateriaEntries
{
get
{
if (ItemUtil.IsEventItem(this.BaseItemId) || this.IsMateriaUsedForDate)
return [];
var result = new List<MateriaEntry>();
for (byte i = 0; i < this.InternalItem.GetMateriaCount(); i++)
{
var entry = new MateriaEntry(this.InternalItem.GetMateriaId(i), this.InternalItem.GetMateriaGrade(i));
if (entry.IsValid())
result.Add(entry);
}
return result;
}
}
/// <summary>
/// Gets the address of native inventory item in the game.<br />
/// Can be 0 if this instance of <see cref="GameInventoryItem"/> does not point to a valid set of container type and slot.<br />
/// Note that this instance of <see cref="GameInventoryItem"/> can be a snapshot; it may not necessarily match the
/// data you can query from the game using this address value.
/// </summary>
public nint Address
{
get
{
var s = GetReadOnlySpanOfInventory(this.ContainerType);
if (s.IsEmpty)
return 0;
foreach (ref readonly var i in s)
{
if (i.InventorySlot == this.InventorySlot)
return (nint)Unsafe.AsPointer(ref Unsafe.AsRef(in i));
}
return 0;
}
}
/// <summary>
/// Gets the color used for this item.
/// </summary>
public ReadOnlySpan<byte> Stains
{
get
{
var baseItemId = this.BaseItemId;
if (ItemUtil.IsEventItem(baseItemId))
return [];
var dataManager = Service<DataManager>.Get();
if (!dataManager.GetExcelSheet<Item>().TryGetRow(baseItemId, out var item) || item.DyeCount == 0)
return [];
Span<byte> stainIds = new byte[item.DyeCount];
var stainRowCount = dataManager.GetExcelSheet<Stain>().Count;
for (byte i = 0; i < item.DyeCount; i++)
{
var stainId = this.InternalItem.GetStain(i);
if (stainId < stainRowCount)
stainIds[i] = stainId;
}
return stainIds;
}
}
/// <summary>
/// Gets the glamour id for this item.
/// </summary>
public uint GlamourId => this.InternalItem.GetGlamourId();
/// <summary>
/// Gets the items crafter's content id.
/// NOTE: I'm not sure if this is a good idea to include or not in the dalamud api. Marked internal for now.
/// </summary>
internal ulong CrafterContentId => this.InternalItem.GetCrafterContentId();
/// <summary>
/// Gets a value indicating whether the Materia fields are used to store a date.
/// </summary>
private bool IsMateriaUsedForDate => this.BaseItemId
// Race Chocobo related items
is 9560 // Proof of Covering
// Wedding related items
or 8575 // Eternity Ring
or 8693 // Promise of Innocence
or 8694 // Promise of Passion
or 8695 // Promise of Devotion
or 8696 // (Unknown/unused)
or 8698 // Blank Invitation
or 8699; // Ceremony Invitation
public static bool operator ==(in GameInventoryItem l, in GameInventoryItem r) => l.Equals(r);
public static bool operator !=(in GameInventoryItem l, in GameInventoryItem r) => !l.Equals(r);
/// <inheritdoc/>
readonly bool IEquatable<GameInventoryItem>.Equals(GameInventoryItem other) => this.Equals(other);
/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
/// <param name="other">An object to compare with this object.</param>
/// <returns><c>true</c> if the current object is equal to the <paramref name="other" /> parameter; otherwise, <c>false</c>.</returns>
public readonly bool Equals(in GameInventoryItem other)
{
for (var i = 0; i < InventoryItem.StructSize / 8; i++)
{
if (this.dataUInt64[i] != other.dataUInt64[i])
return false;
}
return true;
}
/// <inheritdoc cref="object.Equals(object?)" />
public override bool Equals(object obj) => obj is GameInventoryItem gii && this.Equals(gii);
/// <inheritdoc cref="object.GetHashCode" />
public override int GetHashCode()
{
var k = 0x5a8447b91aff51b4UL;
for (var i = 0; i < InventoryItem.StructSize / 8; i++)
k ^= this.dataUInt64[i];
return unchecked((int)(k ^ (k >> 32)));
}
/// <inheritdoc cref="object.ToString"/>
public override string ToString() =>
this.IsEmpty
? "empty"
: $"item({this.ItemId}@{this.ContainerType}#{this.InventorySlot})";
/// <summary>
/// Gets a <see cref="Span{T}"/> view of <see cref="InventoryItem"/>s, wrapped as <see cref="GameInventoryItem"/>.
/// </summary>
/// <param name="type">The inventory type.</param>
/// <returns>The span.</returns>
internal static ReadOnlySpan<GameInventoryItem> GetReadOnlySpanOfInventory(GameInventoryType type)
{
var inventoryManager = InventoryManager.Instance();
if (inventoryManager is null) return default;
var inventory = inventoryManager->GetInventoryContainer((InventoryType)type);
if (inventory is null) return default;
return new ReadOnlySpan<GameInventoryItem>(inventory->Items, (int)inventory->Size);
}
}