Dalamud/docs/api/FFXIVClientStructs.FFXIV.Common.Math.Vector3.html
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<h1 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3" class="text-break">Struct Vector3
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="implements">
<h5>Implements</h5>
<div><span class="xref">IEquatable</span>&lt;<a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a>&gt;</div>
<div><span class="xref">IFormattable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.html">FFXIVClientStructs.FFXIV.Common.Math</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct Vector3</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3__ctor_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.#ctor(System.Single)">Vector3(Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3(float value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3__ctor_System_Single_System_Single_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.#ctor(System.Single,System.Single,System.Single)">Vector3(Single, Single, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3(float x, float y, float z)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">z</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Back" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Back">Back</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector3 Back</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Down" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Down">Down</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector3 Down</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Forward" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Forward">Forward</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector3 Forward</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Left" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Left">Left</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector3 Left</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_NegativeInfinity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.NegativeInfinity">NegativeInfinity</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector3 NegativeInfinity</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_One" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.One">One</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector3 One</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_PositiveInfinity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.PositiveInfinity">PositiveInfinity</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector3 PositiveInfinity</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Right" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Right">Right</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector3 Right</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Up" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Up">Up</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector3 Up</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_X" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.X">X</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float X</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Y" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Y">Y</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float Y</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Z" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Z">Z</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float Z</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Zero" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Zero">Zero</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector3 Zero</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Magnitude.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Magnitude%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Magnitude_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Magnitude*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Magnitude" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Magnitude">Magnitude</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly float Magnitude { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalized.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalized%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalized_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalized*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalized" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalized">Normalized</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly Vector3 Normalized { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrMagnitude.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrMagnitude%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrMagnitude_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrMagnitude*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrMagnitude" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrMagnitude">SqrMagnitude</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly float SqrMagnitude { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Angle_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Angle*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Angle_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Angle(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Angle(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Angle(Vector3 from, Vector3 to)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">from</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">to</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Clamp_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Clamp(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Clamp_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Clamp*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Clamp_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Clamp(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Clamp(Vector3, Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Clamp(Vector3 value, Vector3 min, Vector3 max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">min</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">max</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_ClampMagnitude_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.ClampMagnitude(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ClampMagnitude_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ClampMagnitude*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ClampMagnitude_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ClampMagnitude(FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">ClampMagnitude(Vector3, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 ClampMagnitude(Vector3 vector, float maxLength)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">maxLength</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Cross_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Cross(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Cross_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Cross*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Cross_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Cross(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Cross(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Cross(Vector3 left, Vector3 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Distance_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Distance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Distance_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Distance(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Distance(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Distance(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Dot_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Dot(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Dot_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Dot*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Dot_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Dot(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Dot(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Dot(Vector3 left, Vector3 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals(FFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals(FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Equals(Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Equals(Vector3 other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">other</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_System_Object_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals(System.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Equals_System_Object_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Equals(System.Object)">Equals(Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool Equals(object obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.Equals(System.Object)</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_GetHashCode.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.GetHashCode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_GetHashCode_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.GetHashCode*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_GetHashCode" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.GetHashCode">GetHashCode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.GetHashCode()</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Lerp_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Lerp*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">Lerp(Vector3, Vector3, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Lerp(Vector3 start, Vector3 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_LerpUnclamped_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.LerpUnclamped(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">LerpUnclamped(Vector3, Vector3, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 LerpUnclamped(Vector3 start, Vector3 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Max_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Max(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Max(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Max(Vector3 lhs, Vector3 rhs)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">lhs</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">rhs</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Min_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Min(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Min_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Min*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Min_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Min(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Min(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Min(Vector3 lhs, Vector3 rhs)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">lhs</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">rhs</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_MoveTowards_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.MoveTowards(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_MoveTowards_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.MoveTowards*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_MoveTowards_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.MoveTowards(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">MoveTowards(Vector3, Vector3, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">current</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">target</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">maxDistanceDelta</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalize_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalize(FFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalize_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalize*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Normalize_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Normalize(FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Normalize(Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Normalize(Vector3 value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Project_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Project(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CSystem.Single%2CSystem.Single%2CSystem.Single%2CSystem.Single%2CSystem.Single%2CSystem.Single%2CFFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Project_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Project*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Project_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Project(FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Project(Vector3, Single, Single, Single, Single, Single, Single, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Project(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix4x4 projectionMatrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">width</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">height</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">minZ</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">maxZ</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">projectionMatrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnNormal_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnNormal(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnNormal_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnNormal*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnNormal_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnNormal(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">ProjectOnNormal(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 ProjectOnNormal(Vector3 vector, Vector3 normal)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">normal</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnPlane_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnPlane(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnPlane_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnPlane*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ProjectOnPlane_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ProjectOnPlane(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">ProjectOnPlane(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 ProjectOnPlane(Vector3 vector, Vector3 planeNormal)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">planeNormal</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Reflect_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Reflect(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Reflect_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Reflect*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Reflect_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Reflect(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Reflect(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Reflect(Vector3 vector, Vector3 normal)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">normal</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_SignedAngle_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.SignedAngle(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SignedAngle_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SignedAngle*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SignedAngle_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SignedAngle(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">SignedAngle(Vector3, Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">from</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">to</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">axis</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SmoothStep_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SmoothStep*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">SmoothStep(Vector3, Vector3, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 SmoothStep(Vector3 start, Vector3 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrDistance_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrDistance(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Vector3)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrDistance_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrDistance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_SqrDistance_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.SqrDistance(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">SqrDistance(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float SqrDistance(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.ToString()</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString_System_String_System_Nullable_IFormatProvider__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString(System.String%2CSystem.Nullable%7BIFormatProvider%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_ToString_System_String_System_Nullable_IFormatProvider__" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.ToString(System.String,System.Nullable{IFormatProvider})">ToString(String, Nullable&lt;IFormatProvider&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider? formatProvider)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">format</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">IFormatProvider</span>&gt;</td>
<td><span class="parametername">formatProvider</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_Transform_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.Transform(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Transform_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Transform*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Transform_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Transform(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Transform(Vector3, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Transform(Vector3 position, Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">position</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Transform_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Transform*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Transform_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Quaternion_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Transform(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Quaternion)">Transform(Vector3, Quaternion)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Transform(Vector3 point, Quaternion rotation)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">point</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Quaternion.html">Quaternion</a></td>
<td><span class="parametername">rotation</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector3_TransformCoordinate_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector3.TransformCoordinate(FFXIVClientStructs.FFXIV.Common.Math.Vector3%2CFFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_TransformCoordinate_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.TransformCoordinate*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_TransformCoordinate_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.TransformCoordinate(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">TransformCoordinate(Vector3, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 TransformCoordinate(Vector3 coordinate, Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">coordinate</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_TransformNormal_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.TransformNormal*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_TransformNormal_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.TransformNormal(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">TransformNormal(Vector3, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 TransformNormal(Vector3 normal, Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">normal</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Unproject_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Unproject*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_Unproject_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.Unproject(FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Unproject(Vector3, Single, Single, Single, Single, Single, Single, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix4x4 projectionMatrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">width</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">height</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">minZ</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">maxZ</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">projectionMatrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="operators">Operators
</h3>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Addition_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Addition*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Addition_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Addition(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Addition(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator +(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Division_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Division*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Division_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Division(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Division(Vector3, Vector3)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator /(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Division_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Division*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Division_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Division(FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">Division(Vector3, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator /(Vector3 a, float d)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Equality_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Equality(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Equality(Vector3, Vector3)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator ==(Vector3 left, Vector3 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Implicit_FFXIVClientStructs_FFXIV_Common_Math_Vector3__System_Numerics_Vector3" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Implicit(FFXIVClientStructs.FFXIV.Common.Math.Vector3)~System.Numerics.Vector3">Implicit(Vector3 to Vector3)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Vector3(Vector3 v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Implicit_System_Numerics_Vector3__FFXIVClientStructs_FFXIV_Common_Math_Vector3" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Implicit(System.Numerics.Vector3)~FFXIVClientStructs.FFXIV.Common.Math.Vector3">Implicit(Vector3 to Vector3)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Vector3(Vector3 v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Inequality_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Inequality(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Inequality(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator !=(Vector3 left, Vector3 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Multiply(Vector3, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator *(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Vector3_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Vector3,System.Single)">Multiply(Vector3, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator *(Vector3 a, float d)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Multiply_System_Single_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Multiply(System.Single,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Multiply(Single, Vector3)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator *(float d, Vector3 a)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_Subtraction_FFXIVClientStructs_FFXIV_Common_Math_Vector3_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_Subtraction(FFXIVClientStructs.FFXIV.Common.Math.Vector3,FFXIVClientStructs.FFXIV.Common.Math.Vector3)">Subtraction(Vector3, Vector3)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator -(Vector3 a, Vector3 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector3_op_UnaryNegation_FFXIVClientStructs_FFXIV_Common_Math_Vector3_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector3.op_UnaryNegation(FFXIVClientStructs.FFXIV.Common.Math.Vector3)">UnaryNegation(Vector3)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 operator -(Vector3 a)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector3.html">Vector3</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">IEquatable&lt;&gt;</span>
</div>
<div>
<span class="xref">IFormattable</span>
</div>
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