Dalamud/Dalamud/Plugin/Services/ITargetManager.cs
Blair 7947b896ea
Add interfaces to non public/sealed classes referenced in public interfaces (#1808)
* Add interfaces to non public/sealed classes referenced in public interfaces

* Fixed inheritdocs + made most classes internal

* Add missing properties to IFate and Fate, fix documentation

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Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
2024-06-28 23:05:34 +02:00

51 lines
1.4 KiB
C#

using Dalamud.Game.ClientState.Objects.Types;
namespace Dalamud.Game.ClientState.Objects;
/// <summary>
/// Get and set various kinds of targets for the player.
/// </summary>
public interface ITargetManager
{
/// <summary>
/// Gets or sets the current target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? Target { get; set; }
/// <summary>
/// Gets or sets the mouseover target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? MouseOverTarget { get; set; }
/// <summary>
/// Gets or sets the focus target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? FocusTarget { get; set; }
/// <summary>
/// Gets or sets the previous target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? PreviousTarget { get; set; }
/// <summary>
/// Gets or sets the soft target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? SoftTarget { get; set; }
/// <summary>
/// Gets or sets the gpose target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? GPoseTarget { get; set; }
/// <summary>
/// Gets or sets the mouseover nameplate target.
/// Set to null to clear the target.
/// </summary>
public IGameObject? MouseOverNameplateTarget { get; set; }
}