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Does not have contextual evaluation. Only styling payloads are handled for (relative) simplicity.
352 lines
18 KiB
C#
352 lines
18 KiB
C#
using System.Diagnostics;
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using Dalamud.Game.Config;
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using Dalamud.Plugin.Internal.Types;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class represents the game's configuration.
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/// </summary>
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/// <remarks>
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/// Accessing <see cref="GameConfigSection"/>-typed properties such as <see cref="System"/>, directly or indirectly
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/// via <see cref="TryGet(Game.Config.SystemConfigOption,out bool)"/>,
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/// <see cref="Set(Game.Config.SystemConfigOption,bool)"/>, or alike will block, if the game is not done loading.<br />
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/// Therefore, avoid accessing configuration from your plugin constructor, especially if your plugin sets
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/// <see cref="PluginManifest.LoadRequiredState"/> to <c>2</c> and <see cref="PluginManifest.LoadSync"/> to <c>true</c>.
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/// If property access from the plugin constructor is desired, do the value retrieval asynchronously via
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/// <see cref="IFramework.RunOnFrameworkThread{T}(Func{T})"/>; do not wait for the result right away.
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/// </remarks>
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public interface IGameConfig
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{
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/// <summary>
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/// Event which is fired when any game config option is changed.
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/// </summary>
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public event EventHandler<ConfigChangeEvent> Changed;
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/// <summary>
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/// Event which is fired when a system config option is changed.
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/// </summary>
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public event EventHandler<ConfigChangeEvent> SystemChanged;
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/// <summary>
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/// Event which is fired when a UiConfig option is changed.
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/// </summary>
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public event EventHandler<ConfigChangeEvent> UiConfigChanged;
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/// <summary>
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/// Event which is fired when a UiControl config option is changed.
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/// </summary>
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public event EventHandler<ConfigChangeEvent> UiControlChanged;
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/// <summary>
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/// Gets the collection of config options that persist between characters.
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/// </summary>
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public GameConfigSection System { get; }
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/// <summary>
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/// Gets the collection of config options that are character specific.
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/// </summary>
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public GameConfigSection UiConfig { get; }
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/// <summary>
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/// Gets the collection of config options that are control mode specific. (Mouse and Keyboard / Gamepad).
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/// </summary>
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public GameConfigSection UiControl { get; }
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/// <summary>
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/// Attempts to get a boolean config value from the System section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out bool value);
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/// <summary>
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/// Attempts to get a uint config value from the System section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out uint value);
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/// <summary>
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/// Attempts to get a float config value from the System section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out float value);
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/// <summary>
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/// Attempts to get a string config value from the System section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out string value);
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/// <summary>
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/// Attempts to get the properties of a UInt option from the System section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out UIntConfigProperties? properties);
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/// <summary>
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/// Attempts to get the properties of a Float option from the System section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out FloatConfigProperties? properties);
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/// <summary>
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/// Attempts to get a string config value as a gamepad button enum value from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out PadButtonValue value);
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/// <summary>
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/// Attempts to get the properties of a String option from the System section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Default Value.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(SystemConfigOption option, out StringConfigProperties? properties);
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/// <summary>
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/// Attempts to get a boolean config value from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out bool value);
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/// <summary>
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/// Attempts to get a uint config value from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out uint value);
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/// <summary>
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/// Attempts to get a float config value from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out float value);
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/// <summary>
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/// Attempts to get a string config value from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out string value);
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/// <summary>
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/// Attempts to get the properties of a UInt option from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out UIntConfigProperties? properties);
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/// <summary>
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/// Attempts to get the properties of a Float option from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out FloatConfigProperties? properties);
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/// <summary>
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/// Attempts to get the properties of a String option from the UiConfig section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Default Value.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiConfigOption option, out StringConfigProperties? properties);
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/// <summary>
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/// Attempts to get a boolean config value from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out bool value);
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/// <summary>
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/// Attempts to get a uint config value from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out uint value);
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/// <summary>
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/// Attempts to get a float config value from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out float value);
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/// <summary>
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/// Attempts to get a string config value from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the value of.</param>
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/// <param name="value">The returned value of the config option.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out string value);
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/// <summary>
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/// Attempts to get the properties of a UInt option from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out UIntConfigProperties? properties);
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/// <summary>
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/// Attempts to get the properties of a Float option from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Minimum, Maximum, and Default values.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out FloatConfigProperties? properties);
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/// <summary>
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/// Attempts to get the properties of a String option from the UiControl section.
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/// </summary>
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/// <param name="option">Option to get the properties of.</param>
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/// <param name="properties">Details of the option: Default Value.</param>
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/// <returns>A value representing the success.</returns>
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public bool TryGet(UiControlOption option, out StringConfigProperties? properties);
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/// <summary>
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/// Set a boolean config option in the System config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(SystemConfigOption option, bool value);
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/// <summary>
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/// Set a unsigned integer config option in the System config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(SystemConfigOption option, uint value);
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/// <summary>
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/// Set a float config option in the System config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(SystemConfigOption option, float value);
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/// <summary>
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/// Set a string config option in the System config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(SystemConfigOption option, string value);
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/// <summary>
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/// Set a boolean config option in the UiConfig section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiConfigOption option, bool value);
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/// <summary>
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/// Set a unsigned integer config option in the UiConfig section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiConfigOption option, uint value);
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/// <summary>
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/// Set a float config option in the UiConfig section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiConfigOption option, float value);
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/// <summary>
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/// Set a string config option in the UiConfig section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiConfigOption option, string value);
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/// <summary>
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/// Set a boolean config option in the UiControl config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiControlOption option, bool value);
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/// <summary>
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/// Set a uint config option in the UiControl config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiControlOption option, uint value);
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/// <summary>
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/// Set a float config option in the UiControl config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiControlOption option, float value);
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/// <summary>
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/// Set a string config option in the UiControl config section.
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/// Note: Not all config options will be be immediately reflected in the game.
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/// </summary>
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/// <param name="option">Name of the config option.</param>
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/// <param name="value">New value of the config option.</param>
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/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
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/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
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public void Set(UiControlOption option, string value);
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}
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