Dalamud/Dalamud/Game/Config/GameConfig.cs
goat 86181cd2d4
fix: save config + manifests by first writing them to another file and moving them over
Should hopefully make corrupted configs a bit more rare
2023-03-19 13:11:27 +01:00

261 lines
14 KiB
C#

using System.Diagnostics;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.Config;
/// <summary>
/// This class represents the game's configuration.
/// </summary>
[InterfaceVersion("1.0")]
[PluginInterface]
[ServiceManager.EarlyLoadedService]
public sealed class GameConfig : IServiceType
{
[ServiceManager.ServiceConstructor]
private unsafe GameConfig(Framework framework)
{
framework.RunOnTick(() =>
{
Log.Verbose("[GameConfig] Initalizing");
var csFramework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance();
var commonConfig = &csFramework->SystemConfig.CommonSystemConfig;
this.System = new GameConfigSection("System", framework, &commonConfig->ConfigBase);
this.UiConfig = new GameConfigSection("UiConfig", framework, &commonConfig->UiConfig);
this.UiControl = new GameConfigSection("UiControl", framework, () => this.UiConfig.TryGetBool("PadMode", out var padMode) && padMode ? &commonConfig->UiControlGamepadConfig : &commonConfig->UiControlConfig);
});
}
/// <summary>
/// Gets the collection of config options that persist between characters.
/// </summary>
public GameConfigSection System { get; private set; }
/// <summary>
/// Gets the collection of config options that are character specific.
/// </summary>
public GameConfigSection UiConfig { get; private set; }
/// <summary>
/// Gets the collection of config options that are control mode specific. (Mouse and Keyboard / Gamepad).
/// </summary>
public GameConfigSection UiControl { get; private set; }
/// <summary>
/// Attempts to get a boolean config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out bool value) => this.System.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a uint config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out uint value) => this.System.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a float config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out float value) => this.System.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a string config value from the System section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(SystemConfigOption option, out string value) => this.System.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a boolean config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out bool value) => this.UiConfig.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a uint config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out uint value) => this.UiConfig.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a float config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out float value) => this.UiConfig.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a string config value from the UiConfig section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiConfigOption option, out string value) => this.UiControl.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a boolean config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out bool value) => this.UiControl.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a uint config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out uint value) => this.UiControl.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a float config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out float value) => this.UiControl.TryGet(option.GetName(), out value);
/// <summary>
/// Attempts to get a string config value from the UiControl section.
/// </summary>
/// <param name="option">Option to get the value of.</param>
/// <param name="value">The returned value of the config option.</param>
/// <returns>A value representing the success.</returns>
public bool TryGet(UiControlOption option, out string value) => this.System.TryGet(option.GetName(), out value);
/// <summary>
/// Set a boolean config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, bool value) => this.System.Set(option.GetName(), value);
/// <summary>
/// Set a unsigned integer config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, uint value) => this.System.Set(option.GetName(), value);
/// <summary>
/// Set a float config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, float value) => this.System.Set(option.GetName(), value);
/// <summary>
/// Set a string config option in the System config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(SystemConfigOption option, string value) => this.System.Set(option.GetName(), value);
/// <summary>
/// Set a boolean config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, bool value) => this.UiConfig.Set(option.GetName(), value);
/// <summary>
/// Set a unsigned integer config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, uint value) => this.UiConfig.Set(option.GetName(), value);
/// <summary>
/// Set a float config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, float value) => this.UiConfig.Set(option.GetName(), value);
/// <summary>
/// Set a string config option in the UiConfig section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiConfigOption option, string value) => this.UiConfig.Set(option.GetName(), value);
/// <summary>
/// Set a boolean config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, bool value) => this.UiControl.Set(option.GetName(), value);
/// <summary>
/// Set a uint config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, uint value) => this.UiControl.Set(option.GetName(), value);
/// <summary>
/// Set a float config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, float value) => this.UiControl.Set(option.GetName(), value);
/// <summary>
/// Set a string config option in the UiControl config section.
/// Note: Not all config options will be be immediately reflected in the game.
/// </summary>
/// <param name="option">Name of the config option.</param>
/// <param name="value">New value of the config option.</param>
/// <exception cref="ConfigOptionNotFoundException">Throw if the config option is not found.</exception>
/// <exception cref="UnreachableException">Thrown if the name of the config option is found, but the struct was not.</exception>
public void Set(UiControlOption option, string value) => this.UiControl.Set(option.GetName(), value);
}