Dalamud/Dalamud/Interface/ImGuiSeStringRenderer/Internal/GfdFile.cs
srkizer 878b96e67d
SeString renderer: Implement replacement entity (#1993)
* Refactor

* Implement replacement entity

* Apply rounding functions more correctly
2024-08-04 13:30:49 +02:00

160 lines
5.3 KiB
C#

using System.IO;
using System.Numerics;
using System.Runtime.InteropServices;
using Lumina.Data;
namespace Dalamud.Interface.ImGuiSeStringRenderer.Internal;
/// <summary>Game font data file.</summary>
internal sealed unsafe class GfdFile : FileResource
{
/// <summary>Gets or sets the file header.</summary>
public GfdHeader Header { get; set; }
/// <summary>Gets or sets the entries.</summary>
public GfdEntry[] Entries { get; set; } = [];
/// <inheritdoc/>
public override void LoadFile()
{
if (this.DataSpan.Length < sizeof(GfdHeader))
throw new InvalidDataException($"Not enough space for a {nameof(GfdHeader)}");
if (this.DataSpan.Length < sizeof(GfdHeader) + (this.Header.Count * sizeof(GfdEntry)))
throw new InvalidDataException($"Not enough space for all the {nameof(GfdEntry)}");
this.Header = MemoryMarshal.AsRef<GfdHeader>(this.DataSpan);
this.Entries = MemoryMarshal.Cast<byte, GfdEntry>(this.DataSpan[sizeof(GfdHeader)..]).ToArray();
}
/// <summary>Attempts to get an entry.</summary>
/// <param name="iconId">The icon ID.</param>
/// <param name="entry">The entry.</param>
/// <param name="followRedirect">Whether to follow redirects.</param>
/// <returns><c>true</c> if found.</returns>
public bool TryGetEntry(uint iconId, out GfdEntry entry, bool followRedirect = true)
{
if (iconId == 0)
{
entry = default;
return false;
}
var entries = this.Entries;
if (iconId <= this.Entries.Length && entries[(int)(iconId - 1)].Id == iconId)
{
if (iconId <= entries.Length)
{
entry = entries[(int)(iconId - 1)];
return !entry.IsEmpty;
}
entry = default;
return false;
}
var lo = 0;
var hi = entries.Length;
while (lo <= hi)
{
var i = lo + ((hi - lo) >> 1);
if (entries[i].Id == iconId)
{
if (followRedirect && entries[i].Redirect != 0)
{
iconId = entries[i].Redirect;
lo = 0;
hi = entries.Length;
continue;
}
entry = entries[i];
return !entry.IsEmpty;
}
if (entries[i].Id < iconId)
lo = i + 1;
else
hi = i - 1;
}
entry = default;
return false;
}
/// <summary>Header of a .gfd file.</summary>
[StructLayout(LayoutKind.Sequential)]
public struct GfdHeader
{
/// <summary>Signature: "gftd0100".</summary>
public fixed byte Signature[8];
/// <summary>Number of entries.</summary>
public int Count;
/// <summary>Unused/unknown.</summary>
public fixed byte Padding[4];
}
/// <summary>An entry of a .gfd file.</summary>
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
public struct GfdEntry
{
/// <summary>ID of the entry.</summary>
public ushort Id;
/// <summary>The left offset of the entry.</summary>
public ushort Left;
/// <summary>The top offset of the entry.</summary>
public ushort Top;
/// <summary>The width of the entry.</summary>
public ushort Width;
/// <summary>The height of the entry.</summary>
public ushort Height;
/// <summary>Unknown/unused.</summary>
public ushort Unk0A;
/// <summary>The redirected entry, maybe.</summary>
public ushort Redirect;
/// <summary>Unknown/unused.</summary>
public ushort Unk0E;
/// <summary>Gets a value indicating whether this entry is effectively empty.</summary>
public bool IsEmpty => this.Width == 0 || this.Height == 0;
/// <summary>Gets or sets the size of this entry.</summary>
public Vector2 Size
{
get => new(this.Width, this.Height);
set => (this.Width, this.Height) = (checked((ushort)value.X), checked((ushort)value.Y));
}
/// <summary>Gets the UV0 of this entry.</summary>
public Vector2 Uv0 => new(this.Left / 512f, this.Top / 1024f);
/// <summary>Gets the UV1 of this entry.</summary>
public Vector2 Uv1 => new((this.Left + this.Width) / 512f, (this.Top + this.Height) / 1024f);
/// <summary>Gets the UV0 of the HQ version of this entry.</summary>
public Vector2 HqUv0 => new(this.Left / 256f, (this.Top + 170.5f) / 512f);
/// <summary>Gets the UV1 of the HQ version of this entry.</summary>
public Vector2 HqUv1 => new((this.Left + this.Width) / 256f, (this.Top + this.Height + 170.5f) / 512f);
/// <summary>Calculates the size in pixels of a GFD entry when drawn along with a text.</summary>
/// <param name="fontSize">Font size in pixels.</param>
/// <param name="useHq">Whether to draw the HQ texture.</param>
/// <returns>Determined size of the GFD entry when drawn.</returns>
public readonly Vector2 CalculateScaledSize(float fontSize, out bool useHq)
{
useHq = fontSize > 19;
var targetHeight = useHq ? fontSize : 20;
return new(this.Width * (targetHeight / this.Height), targetHeight);
}
}
}