mirror of
https://github.com/goatcorp/Dalamud.git
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198 lines
5.5 KiB
C#
Generated
198 lines
5.5 KiB
C#
Generated
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImFontGlyph
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{
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public uint RawBits0;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float AdvanceX;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float X0;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float Y0;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float X1;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float Y1;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float U0;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float V0;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float U1;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float V1;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImFontGlyph(uint colored = default, uint visible = default, uint textureIndex = default, uint codepoint = default, float advanceX = default, float x0 = default, float y0 = default, float x1 = default, float y1 = default, float u0 = default, float v0 = default, float u1 = default, float v1 = default)
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{
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Colored = colored;
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Visible = visible;
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TextureIndex = textureIndex;
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Codepoint = codepoint;
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AdvanceX = advanceX;
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X0 = x0;
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Y0 = y0;
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X1 = x1;
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Y1 = y1;
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U0 = u0;
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V0 = v0;
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U1 = u1;
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V1 = v1;
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}
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public uint Colored { get => Bitfield.Get(RawBits0, 0, 1); set => Bitfield.Set(ref RawBits0, value, 0, 1); }
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public uint Visible { get => Bitfield.Get(RawBits0, 1, 1); set => Bitfield.Set(ref RawBits0, value, 1, 1); }
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public uint TextureIndex { get => Bitfield.Get(RawBits0, 2, 9); set => Bitfield.Set(ref RawBits0, value, 2, 9); }
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public uint Codepoint { get => Bitfield.Get(RawBits0, 11, 21); set => Bitfield.Set(ref RawBits0, value, 11, 21); }
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImFontGlyphPtr : IEquatable<ImFontGlyphPtr>
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{
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public ImFontGlyphPtr(ImFontGlyph* handle) { Handle = handle; }
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public ImFontGlyph* Handle;
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public bool IsNull => Handle == null;
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public static ImFontGlyphPtr Null => new ImFontGlyphPtr(null);
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public ImFontGlyph this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImFontGlyphPtr(ImFontGlyph* handle) => new ImFontGlyphPtr(handle);
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public static implicit operator ImFontGlyph*(ImFontGlyphPtr handle) => handle.Handle;
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public static bool operator ==(ImFontGlyphPtr left, ImFontGlyphPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImFontGlyphPtr left, ImFontGlyphPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImFontGlyphPtr left, ImFontGlyph* right) => left.Handle == right;
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public static bool operator !=(ImFontGlyphPtr left, ImFontGlyph* right) => left.Handle != right;
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public bool Equals(ImFontGlyphPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImFontGlyphPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImFontGlyphPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Colored { get => Handle->Colored; set => Handle->Colored = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Visible { get => Handle->Visible; set => Handle->Visible = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint TextureIndex { get => Handle->TextureIndex; set => Handle->TextureIndex = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint Codepoint { get => Handle->Codepoint; set => Handle->Codepoint = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float AdvanceX => ref Unsafe.AsRef<float>(&Handle->AdvanceX);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float X0 => ref Unsafe.AsRef<float>(&Handle->X0);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float Y0 => ref Unsafe.AsRef<float>(&Handle->Y0);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float X1 => ref Unsafe.AsRef<float>(&Handle->X1);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float Y1 => ref Unsafe.AsRef<float>(&Handle->Y1);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float U0 => ref Unsafe.AsRef<float>(&Handle->U0);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float V0 => ref Unsafe.AsRef<float>(&Handle->V0);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float U1 => ref Unsafe.AsRef<float>(&Handle->U1);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float V1 => ref Unsafe.AsRef<float>(&Handle->V1);
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}
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}
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