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88 lines
3 KiB
C#
88 lines
3 KiB
C#
using System;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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#pragma warning disable CS0618
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namespace Dalamud.Game.ClientState.Objects;
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/// <summary>
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/// Get and set various kinds of targets for the player.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.EarlyLoadedService]
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#pragma warning disable SA1015
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[ResolveVia<ITargetManager>]
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#pragma warning restore SA1015
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internal sealed unsafe class TargetManager : IServiceType, ITargetManager
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{
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[ServiceManager.ServiceDependency]
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private readonly ClientState clientState = Service<ClientState>.Get();
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[ServiceManager.ServiceDependency]
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private readonly ObjectTable objectTable = Service<ObjectTable>.Get();
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private readonly ClientStateAddressResolver address;
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[ServiceManager.ServiceConstructor]
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private TargetManager()
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{
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this.address = this.clientState.AddressResolver;
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}
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/// <inheritdoc/>
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public IntPtr Address => this.address.TargetManager;
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/// <inheritdoc/>
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public GameObject? Target
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->Target);
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set => Struct->Target = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? MouseOverTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->MouseOverTarget);
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set => Struct->MouseOverTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? FocusTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->FocusTarget);
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set => Struct->FocusTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? PreviousTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->PreviousTarget);
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set => Struct->PreviousTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? SoftTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->SoftTarget);
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set => Struct->SoftTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? GPoseTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->GPoseTarget);
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set => Struct->GPoseTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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/// <inheritdoc/>
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public GameObject? MouseOverNameplateTarget
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{
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get => this.objectTable.CreateObjectReference((IntPtr)Struct->MouseOverNameplateTarget);
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set => Struct->MouseOverNameplateTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
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}
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private FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem*)this.Address;
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}
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