Dalamud/Dalamud/Plugin/DalamudPluginInterface.cs

417 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using Dalamud.Configuration;
using Dalamud.Configuration.Internal;
using Dalamud.Data;
using Dalamud.Game.Gui;
using Dalamud.Game.Text;
using Dalamud.Game.Text.Sanitizer;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Interface;
using Dalamud.Interface.Internal;
using Dalamud.Plugin.Internal;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Dalamud.Plugin.Ipc.Internal;
using Dalamud.Utility;
namespace Dalamud.Plugin
{
/// <summary>
/// This class acts as an interface to various objects needed to interact with Dalamud and the game.
/// </summary>
public sealed class DalamudPluginInterface : IDisposable
{
private readonly string pluginName;
private readonly PluginConfigurations configs;
/// <summary>
/// Initializes a new instance of the <see cref="DalamudPluginInterface"/> class.
/// Set up the interface and populate all fields needed.
/// </summary>
/// <param name="pluginName">The internal name of the plugin.</param>
/// <param name="assemblyLocation">Location of the assembly.</param>
/// <param name="reason">The reason the plugin was loaded.</param>
/// <param name="isDev">A value indicating whether this is a dev plugin.</param>
internal DalamudPluginInterface(string pluginName, FileInfo assemblyLocation, PluginLoadReason reason, bool isDev)
{
var configuration = Service<DalamudConfiguration>.Get();
var dataManager = Service<DataManager>.Get();
var localization = Service<Localization>.Get();
this.UiBuilder = new UiBuilder(pluginName);
this.pluginName = pluginName;
this.AssemblyLocation = assemblyLocation;
this.configs = Service<PluginManager>.Get().PluginConfigs;
this.Reason = reason;
this.IsDev = isDev;
this.LoadTime = DateTime.Now;
this.LoadTimeUTC = DateTime.UtcNow;
this.GeneralChatType = configuration.GeneralChatType;
this.Sanitizer = new Sanitizer(dataManager.Language);
if (configuration.LanguageOverride != null)
{
this.UiLanguage = configuration.LanguageOverride;
}
else
{
var currentUiLang = CultureInfo.CurrentUICulture;
if (Localization.ApplicableLangCodes.Any(langCode => currentUiLang.TwoLetterISOLanguageName == langCode))
this.UiLanguage = currentUiLang.TwoLetterISOLanguageName;
else
this.UiLanguage = "en";
}
localization.LocalizationChanged += this.OnLocalizationChanged;
configuration.DalamudConfigurationSaved += this.OnDalamudConfigurationSaved;
}
/// <summary>
/// Delegate for localization change with two-letter iso lang code.
/// </summary>
/// <param name="langCode">The new language code.</param>
public delegate void LanguageChangedDelegate(string langCode);
/// <summary>
/// Event that gets fired when loc is changed
/// </summary>
public event LanguageChangedDelegate LanguageChanged;
/// <summary>
/// Gets the reason this plugin was loaded.
/// </summary>
public PluginLoadReason Reason { get; }
/// <summary>
/// Gets a value indicating whether this is a dev plugin.
/// </summary>
public bool IsDev { get; }
/// <summary>
/// Gets the time that this plugin was loaded.
/// </summary>
public DateTime LoadTime { get; }
/// <summary>
/// Gets the UTC time that this plugin was loaded.
/// </summary>
public DateTime LoadTimeUTC { get; }
/// <summary>
/// Gets the timespan delta from when this plugin was loaded.
/// </summary>
public TimeSpan LoadTimeDelta => DateTime.Now - this.LoadTime;
/// <summary>
/// Gets the directory Dalamud assets are stored in.
/// </summary>
public DirectoryInfo DalamudAssetDirectory => Service<Dalamud>.Get().AssetDirectory;
/// <summary>
/// Gets the location of your plugin assembly.
/// </summary>
public FileInfo AssemblyLocation { get; }
/// <summary>
/// Gets the directory your plugin configurations are stored in.
/// </summary>
public DirectoryInfo ConfigDirectory => new(this.GetPluginConfigDirectory());
/// <summary>
/// Gets the config file of your plugin.
/// </summary>
public FileInfo ConfigFile => this.configs.GetConfigFile(this.pluginName);
/// <summary>
/// Gets the <see cref="UiBuilder"/> instance which allows you to draw UI into the game via ImGui draw calls.
/// </summary>
public UiBuilder UiBuilder { get; private set; }
/// <summary>
/// Gets a value indicating whether Dalamud is running in Debug mode or the /xldev menu is open. This can occur on release builds.
/// </summary>
public bool IsDevMenuOpen => Service<DalamudInterface>.GetNullable() is { IsDevMenuOpen: true }; // Can be null during boot
/// <summary>
/// Gets a value indicating whether a debugger is attached.
/// </summary>
public bool IsDebugging => Debugger.IsAttached;
/// <summary>
/// Gets the current UI language in two-letter iso format.
/// </summary>
public string UiLanguage { get; private set; }
/// <summary>
/// Gets serializer class with functions to remove special characters from strings.
/// </summary>
public ISanitizer Sanitizer { get; }
/// <summary>
/// Gets the chat type used by default for plugin messages.
/// </summary>
public XivChatType GeneralChatType { get; private set; }
/// <summary>
/// Gets a list of installed plugin names.
/// </summary>
public List<string> PluginNames => Service<PluginManager>.Get().InstalledPlugins.Select(p => p.Manifest.Name).ToList();
/// <summary>
/// Gets a list of installed plugin internal names.
/// </summary>
public List<string> PluginInternalNames => Service<PluginManager>.Get().InstalledPlugins.Select(p => p.Manifest.InternalName).ToList();
#region IPC
/// <summary>
/// Gets an IPC provider.
/// </summary>
/// <typeparam name="TRet">The return type for funcs. Use object if this is unused.</typeparam>
/// <param name="name">The name of the IPC registration.</param>
/// <returns>An IPC provider.</returns>
/// <exception cref="IpcTypeMismatchError">This is thrown when the requested types do not match the previously registered types are different.</exception>
public ICallGateProvider<TRet> GetIpcProvider<TRet>(string name)
=> new CallGatePubSub<TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, TRet> GetIpcProvider<T1, TRet>(string name)
=> new CallGatePubSub<T1, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, TRet> GetIpcProvider<T1, T2, TRet>(string name)
=> new CallGatePubSub<T1, T2, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, TRet> GetIpcProvider<T1, T2, T3, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, T4, TRet> GetIpcProvider<T1, T2, T3, T4, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, T4, T5, TRet> GetIpcProvider<T1, T2, T3, T4, T5, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, T4, T5, T6, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, T4, T5, T6, T7, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, T7, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, T7, TRet>(name);
/// <inheritdoc cref="ICallGateProvider{TRet}"/>
public ICallGateProvider<T1, T2, T3, T4, T5, T6, T7, T8, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(name);
/// <summary>
/// Gets an IPC subscriber.
/// </summary>
/// <typeparam name="TRet">The return type for funcs. Use object if this is unused.</typeparam>
/// <param name="name">The name of the IPC registration.</param>
/// <returns>An IPC subscriber.</returns>
public ICallGateSubscriber<TRet> GetIpcSubscriber<TRet>(string name)
=> new CallGatePubSub<TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, TRet> GetIpcSubscriber<T1, TRet>(string name)
=> new CallGatePubSub<T1, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, TRet> GetIpcSubscriber<T1, T2, TRet>(string name)
=> new CallGatePubSub<T1, T2, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, TRet> GetIpcSubscriber<T1, T2, T3, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, T4, TRet> GetIpcSubscriber<T1, T2, T3, T4, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, T4, T5, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, T4, T5, T6, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, T4, T5, T6, T7, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, T7, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, T7, TRet>(name);
/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
public ICallGateSubscriber<T1, T2, T3, T4, T5, T6, T7, T8, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(string name)
=> new CallGatePubSub<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(name);
#endregion
#region Configuration
/// <summary>
/// Save a plugin configuration(inheriting IPluginConfiguration).
/// </summary>
/// <param name="currentConfig">The current configuration.</param>
public void SavePluginConfig(IPluginConfiguration? currentConfig)
{
if (currentConfig == null)
return;
this.configs.Save(currentConfig, this.pluginName);
}
/// <summary>
/// Get a previously saved plugin configuration or null if none was saved before.
/// </summary>
/// <returns>A previously saved config or null if none was saved before.</returns>
public IPluginConfiguration? GetPluginConfig()
{
// This is done to support json deserialization of plugin configurations
// even after running an in-game update of plugins, where the assembly version
// changes.
// Eventually it might make sense to have a separate method on this class
// T GetPluginConfig<T>() where T : IPluginConfiguration
// that can invoke LoadForType() directly instead of via reflection
// This is here for now to support the current plugin API
foreach (var type in Assembly.GetCallingAssembly().GetTypes())
{
if (type.IsAssignableTo(typeof(IPluginConfiguration)))
{
var mi = this.configs.GetType().GetMethod("LoadForType");
var fn = mi.MakeGenericMethod(type);
return (IPluginConfiguration)fn.Invoke(this.configs, new object[] { this.pluginName });
}
}
// this shouldn't be a thing, I think, but just in case
return this.configs.Load(this.pluginName);
}
/// <summary>
/// Get the config directory.
/// </summary>
/// <returns>directory with path of AppData/XIVLauncher/pluginConfig/PluginInternalName.</returns>
public string GetPluginConfigDirectory() => this.configs.GetDirectory(this.pluginName);
/// <summary>
/// Get the loc directory.
/// </summary>
/// <returns>directory with path of AppData/XIVLauncher/pluginConfig/PluginInternalName/loc.</returns>
public string GetPluginLocDirectory() => this.configs.GetDirectory(Path.Combine(this.pluginName, "loc"));
#endregion
#region Chat Links
/// <summary>
/// Register a chat link handler.
/// </summary>
/// <param name="commandId">The ID of the command.</param>
/// <param name="commandAction">The action to be executed.</param>
/// <returns>Returns an SeString payload for the link.</returns>
public DalamudLinkPayload AddChatLinkHandler(uint commandId, Action<uint, SeString> commandAction)
{
return Service<ChatGui>.Get().AddChatLinkHandler(this.pluginName, commandId, commandAction);
}
/// <summary>
/// Remove a chat link handler.
/// </summary>
/// <param name="commandId">The ID of the command.</param>
public void RemoveChatLinkHandler(uint commandId)
{
Service<ChatGui>.Get().RemoveChatLinkHandler(this.pluginName, commandId);
}
/// <summary>
/// Removes all chat link handlers registered by the plugin.
/// </summary>
public void RemoveChatLinkHandler()
{
Service<ChatGui>.Get().RemoveChatLinkHandler(this.pluginName);
}
#endregion
#region Dependency Injection
/// <summary>
/// Create a new object of the provided type using its default constructor, then inject objects and properties.
/// </summary>
/// <param name="scopedObjects">Objects to inject additionally.</param>
/// <typeparam name="T">The type to create.</typeparam>
/// <returns>The created and initialized type.</returns>
public T? Create<T>(params object[] scopedObjects) where T : class
{
var svcContainer = Service<IoC.Internal.ServiceContainer>.Get();
var realScopedObjects = new object[scopedObjects.Length + 1];
realScopedObjects[0] = this;
Array.Copy(scopedObjects, 0, realScopedObjects, 1, scopedObjects.Length);
return svcContainer.Create(typeof(T), realScopedObjects) as T;
}
/// <summary>
/// Inject services into properties on the provided object instance.
/// </summary>
/// <param name="instance">The instance to inject services into.</param>
/// <param name="scopedObjects">Objects to inject additionally.</param>
/// <returns>Whether or not the injection succeeded.</returns>
public bool Inject(object instance, params object[] scopedObjects)
{
var svcContainer = Service<IoC.Internal.ServiceContainer>.Get();
var realScopedObjects = new object[scopedObjects.Length + 1];
realScopedObjects[0] = this;
Array.Copy(scopedObjects, 0, realScopedObjects, 1, scopedObjects.Length);
return svcContainer.InjectProperties(instance, realScopedObjects).GetAwaiter().GetResult();
}
#endregion
/// <summary>
/// Unregister your plugin and dispose all references.
/// </summary>
void IDisposable.Dispose()
{
this.UiBuilder.ExplicitDispose();
Service<ChatGui>.Get().RemoveChatLinkHandler(this.pluginName);
Service<Localization>.Get().LocalizationChanged -= this.OnLocalizationChanged;
Service<DalamudConfiguration>.Get().DalamudConfigurationSaved -= this.OnDalamudConfigurationSaved;
}
/// <summary>
/// Obsolete implicit dispose implementation. Should not be used.
/// </summary>
[Obsolete("Do not dispose \"DalamudPluginInterface\".", true)]
public void Dispose()
{
// ignored
}
private void OnLocalizationChanged(string langCode)
{
this.UiLanguage = langCode;
this.LanguageChanged?.Invoke(langCode);
}
private void OnDalamudConfigurationSaved(DalamudConfiguration dalamudConfiguration)
{
this.GeneralChatType = dalamudConfiguration.GeneralChatType;
}
}
}