Dalamud/Dalamud/Game/Text/SeStringHandling/Payloads/ItemPayload.cs

179 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json;
namespace Dalamud.Game.Text.SeStringHandling.Payloads
{
/// <summary>
/// An SeString Payload representing an interactable item link.
/// </summary>
public class ItemPayload : Payload
{
public override PayloadType Type => PayloadType.Item;
private Item item;
/// <summary>
/// The underlying Lumina Item represented by this payload.
/// </summary>
/// <remarks>
/// Value is evaluated lazily and cached.
/// </remarks>
[JsonIgnore]
public Item Item
{
get
{
this.item ??= this.DataResolver.GetExcelSheet<Item>().GetRow(this.itemId);
return this.item;
}
}
// mainly to allow overriding the name (for things like owo)
// TODO: even though this is present in some item links, it may not really have a use at all
// For things like owo, changing the text payload is probably correct, whereas changing the
// actual embedded name might not work properly.
private string displayName = null;
/// <summary>
/// The displayed name for this item link. Note that incoming links only sometimes have names embedded,
/// often the name is only present in a following text payload.
/// </summary>
public string DisplayName
{
get
{
return this.displayName;
}
set
{
this.displayName = value;
Dirty = true;
}
}
/// <summary>
/// Whether or not this item link is for a high-quality version of the item.
/// </summary>
[JsonProperty]
public bool IsHQ { get; private set; } = false;
[JsonProperty]
private uint itemId;
internal ItemPayload() { }
/// <summary>
/// Creates a payload representing an interactable item link for the specified item.
/// </summary>
/// <param name="data">DataManager instance needed to resolve game data.</param>
/// <param name="itemId">The id of the item.</param>
/// <param name="isHQ">Whether or not the link should be for the high-quality variant of the item.</param>
/// <param name="displayNameOverride">An optional name to include in the item link. Typically this should
/// be left as null, or set to the normal item name. Actual overrides are better done with the subsequent
/// TextPayload that is a part of a full item link in chat.</param>
public ItemPayload(DataManager data, uint itemId, bool isHQ, string displayNameOverride = null) {
this.DataResolver = data;
this.itemId = itemId;
this.IsHQ = isHQ;
this.displayName = displayNameOverride;
}
public override string ToString()
{
return $"{Type} - ItemId: {itemId}, IsHQ: {IsHQ}, Name: {this.displayName ?? Item.Name}";
}
protected override byte[] EncodeImpl()
{
var actualItemId = IsHQ ? this.itemId + 1000000 : this.itemId;
var idBytes = MakeInteger(actualItemId);
bool hasName = !string.IsNullOrEmpty(this.displayName);
var chunkLen = idBytes.Length + 4;
if (hasName)
{
// 1 additional unknown byte compared to the nameless version, 1 byte for the name length, and then the name itself
chunkLen += (1 + 1 + this.displayName.Length);
if (IsHQ)
{
chunkLen += 4; // unicode representation of the HQ symbol is 3 bytes, preceded by a space
}
}
var bytes = new List<byte>()
{
START_BYTE,
(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.ItemLink
};
bytes.AddRange(idBytes);
// unk
bytes.AddRange(new byte[] { 0x02, 0x01 });
// Links don't have to include the name, but if they do, it requires additional work
if (hasName)
{
var nameLen = this.displayName.Length + 1;
if (IsHQ)
{
nameLen += 4; // space plus 3 bytes for HQ symbol
}
bytes.AddRange(new byte[]
{
0xFF, // unk
(byte)nameLen
});
bytes.AddRange(Encoding.UTF8.GetBytes(this.displayName));
if (IsHQ)
{
// space and HQ symbol
bytes.AddRange(new byte[] { 0x20, 0xEE, 0x80, 0xBC });
}
}
bytes.Add(END_BYTE);
return bytes.ToArray();
}
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
{
this.itemId = GetInteger(reader);
if (this.itemId > 1000000)
{
this.itemId -= 1000000;
IsHQ = true;
}
if (reader.BaseStream.Position + 3 < endOfStream)
{
// unk
reader.ReadBytes(3);
var itemNameLen = (int)GetInteger(reader);
var itemNameBytes = reader.ReadBytes(itemNameLen);
// it probably isn't necessary to store this, as we now get the lumina Item
// on demand from the id, which will have the name
// For incoming links, the name "should?" always match
// but we'll store it for use in encode just in case it doesn't
// HQ items have the HQ symbol as part of the name, but since we already recorded
// the HQ flag, we want just the bare name
if (IsHQ)
{
itemNameBytes = itemNameBytes.Take(itemNameLen - 4).ToArray();
}
this.displayName = Encoding.UTF8.GetString(itemNameBytes);
}
}
}
}