Dalamud/Dalamud.Common/DalamudStartInfo.cs
srkizer 8ff4662f1f
boot: implement --unhandled-exception=stalldebug (#1690)
Using this option will stall the crashed thread until the debugger
attaches, so that the newly attached debugger can be handed over the
exception, enabling breaking at correct stack location.

`--no-exception-handlers` injector option controlled whether Dalamud
Crash Handler would intercept exceptions before. Those are now either
`default` or `none` option for `--unhandled-exception`.
2024-04-20 21:20:11 -07:00

151 lines
4.6 KiB
C#

using Dalamud.Common.Game;
using Newtonsoft.Json;
namespace Dalamud.Common;
/// <summary>
/// Struct containing information needed to initialize Dalamud.
/// Modify DalamudStartInfo.h and DalamudStartInfo.cpp along with this record.
/// </summary>
[Serializable]
public record DalamudStartInfo
{
/// <summary>
/// Initializes a new instance of the <see cref="DalamudStartInfo"/> class.
/// </summary>
public DalamudStartInfo()
{
// ignored
}
/// <summary>
/// Gets or sets the Dalamud load method.
/// </summary>
public LoadMethod LoadMethod { get; set; }
/// <summary>
/// Gets or sets the working directory of the XIVLauncher installations.
/// </summary>
public string? WorkingDirectory { get; set; }
/// <summary>
/// Gets or sets the path to the configuration file.
/// </summary>
public string? ConfigurationPath { get; set; }
/// <summary>
/// Gets or sets the path of the log files.
/// </summary>
public string? LogPath { get; set; }
/// <summary>
/// Gets or sets the name of the log file.
/// </summary>
public string? LogName { get; set; }
/// <summary>
/// Gets or sets the path to the directory for installed plugins.
/// </summary>
public string? PluginDirectory { get; set; }
/// <summary>
/// Gets or sets the path to core Dalamud assets.
/// </summary>
public string? AssetDirectory { get; set; }
/// <summary>
/// Gets or sets the language of the game client.
/// </summary>
public ClientLanguage Language { get; set; } = ClientLanguage.English;
/// <summary>
/// Gets or sets the current game version code.
/// </summary>
[JsonConverter(typeof(GameVersionConverter))]
public GameVersion? GameVersion { get; set; }
/// <summary>
/// Gets or sets troubleshooting information to attach when generating a tspack file.
/// </summary>
public string? TroubleshootingPackData { get; set; }
/// <summary>
/// Gets or sets a value that specifies how much to wait before a new Dalamud session.
/// </summary>
public int DelayInitializeMs { get; set; }
/// <summary>
/// Gets or sets a value indicating whether no plugins should be loaded.
/// </summary>
public bool NoLoadPlugins { get; set; }
/// <summary>
/// Gets or sets a value indicating whether no third-party plugins should be loaded.
/// </summary>
public bool NoLoadThirdPartyPlugins { get; set; }
/// <summary>
/// Gets or sets the path the boot log file is supposed to be written to.
/// </summary>
public string? BootLogPath { get; set; }
/// <summary>
/// Gets or sets a value indicating whether a Boot console should be shown.
/// </summary>
public bool BootShowConsole { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the fallback console should be shown, if needed.
/// </summary>
public bool BootDisableFallbackConsole { get; set; }
/// <summary>
/// Gets or sets a flag indicating where Dalamud should wait with a message box.
/// </summary>
public int BootWaitMessageBox { get; set; }
/// <summary>
/// Gets or sets a value indicating whether Dalamud should wait for a debugger to be attached before initializing.
/// </summary>
public bool BootWaitDebugger { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the VEH should be enabled.
/// </summary>
public bool BootVehEnabled { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the VEH should be doing full crash dumps.
/// </summary>
public bool BootVehFull { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not ETW should be enabled.
/// </summary>
public bool BootEnableEtw { get; set; }
/// <summary>
/// Gets or sets a value choosing the OpenProcess hookmode.
/// </summary>
public int BootDotnetOpenProcessHookMode { get; set; }
/// <summary>
/// Gets or sets a list of enabled game fixes.
/// </summary>
public List<string>? BootEnabledGameFixes { get; set; }
/// <summary>
/// Gets or sets a list of DLLs that should be unhooked.
/// </summary>
public List<string>? BootUnhookDlls { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to show crash handler console window.
/// </summary>
public bool CrashHandlerShow { get; set; }
/// <summary>
/// Gets or sets a value indicating how to deal with unhandled exceptions.
/// </summary>
public UnhandledExceptionHandlingMode UnhandledException { get; set; }
}